The hardest part of that game was the controls. So many different button combination’s.
Am I the only Castlevania fan who found this game to be really bad?
Nope. I fucking hate that game.
[media=youtube]CPBgxWyXYKI[/media]
Ninja Gaiden on NES the death sound haunts my nightmares
you mean this?
[media=youtube]dkIMc8jv-rM[/media]
“I got pecked in the foot by a bird, now I’m dead.”
it holds no water in terms of how traumatic Sonic 1’s “out of air” music. Part of the reason why I cheated to beat the game by skipping those levels. I later got over it and beat them as I got older.
SoVi3t
June 28, 2011, 9:31pm
228
Million:
Oh yeah, the AI in Mortal Kombat games is notorious for being the most cheap, cheating ass bullshit possibly in the history of the genre. It’s not even pretending to fight fair at all… it’s just blatant, IN YOUR FACE cheating, like “yeah, I cheated right there…what are ya going to do about it, punk? Yeah that’s right…nothin’.” Case in point: CPU Baraka in the SNES version MK2 suddenly gaining the ability to crouch-slide over to you if you decide to throw too many projectiles.
Bison in the home versions of SF2 was indeed possible to beat, even though he and any of the charge-move characters cheated on a regular basis. It wasn’t on par with MK’s level of cheapness. In UMK3 when it came out again a few years ago for Live Arcade, I forgot how to beat Jade too…apparently there must be only 1 specific way to do it, because she can just decide she’s God and you will NEVER hit her with anything when she’s not in a mood to get hit. She will predict everything, and always use that move that makes her impossible to hit with a projectile. She’ll run up and there’s nothing you can really do about that either. I gave up even trying to figure the damn shit out. The AI in basically all Mortal Kombat games just ends up making me want to find a random living thing for real and crush the life out of it, then piss on the corpse. The most recent MK has actually been reasonable (and possible) though…Shao Kahn is really the only tough fight, and he can be defeated in 1 or 2 ways that are mostly reliable and consistent. (*Not sure how some folks swear by using the projectile spam…sometimes he’ll just keep throwing his projectiles…and he can win that little war if he wants. If you get hit by the hammer he throws out, you’re most likely done because that sets up a guaranteed follow up for him since your character is dazed for about 57 years as a result. I think it’s actually safer to keep jumping behind him and hitting with an uppercut whenever he’s open for it.)
AHAHAHAHAHAHAHAHA I have tears in my eyes. It’s funny, cuz its true. Jade and her never ending cheapness.
LMAO is that anything like some of the Superman games? Fighting everyday random thugs who can knock out supes with a kick. Fantastic.
drean
June 28, 2011, 9:52pm
229
Cyntalan:
…seriously? Mega Man X? X4? Mega Man 3? You people are weak. Easiest games of the series, hands down. Only way anyone could claim any of these are too hard have never played the others (you want hard Mega Man? Try 1, 2, or 9. you want hard X? Try 5, or if you hate yourself, try 6, as it’s both hard AND horrible. Oh, and if you really want pain, pick up a portable Mega Man).
I can make it to the disc of doom on Battletoads, cheat or no cheat. I can beat the game if I skip that level, but the precision required on that is beyond me.
My wife has succeeded where I have failed in the original NES Ghosts & Goblins. That’s actually one of her fav games of all time and can sit there playing it for hours on end.
i didnt find x5 that hard imo
It’s not THAT hard, no, but it’s second only to 6. And 6 is harder for all the wrong reasons. The rest are omfg easy or moderately easy.
Jamp
June 29, 2011, 2:09am
232
It wasn’t bad, but some things weren’t… “Castlevaniaish”.
Take the music for example, it took 15 fucking hours of “generic epic movie music” before I could hear some Bloody Tears. And then it was back to generic epic movie music till the end of the game.
Vectorman and Earth Worm Jim (genesis) I just couldn’t beat those two for nothing.
Jamp:
It wasn’t bad, but some things weren’t… “Castlevaniaish”.
Take the music for example, it took 15 fucking hours of “generic epic movie music” before I could hear some Bloody Tears. And then it was back to generic epic movie music till the end of the game.
Well, I’ll give it that it wasn’t BAD for a game… It was by no means, a bad game… BUT, it WAS a bad Castlevania game.