sentinel is real good with a magneto assist. so try and take out magneto at the beginning of the match. try starting the match with a j.lk+doom, j.lp.
if he jumps in the air, then just continue with the infinite. if he blocks or is crouching, then he has to keep on blocking because of dooms rock. immediately tri-jump straight down with two LK’s. its weird, sometimes it will do a glitchy effect and the opponent will switch sides on you a couple times.
IM’s air dash is really unique, even though its really slow it can cross up in the weirdest ways. your game plan is to try and trap the character between you and the rocks. during the rocks you can get a good two tri jumps, this is where you need to take advantage.
don’t get predictable with cable AAA’s because IMs lack in speed can lead to your assist getting punished in some nasty ways.
now against sentinel, your assists with that team arent all that great. when you have openings, try and pin him between you and doom like i said. otherwise, follow the tips we gave in the original posts… where im/cable/doom really shine with IM on point is in the corner. play it safe, sentinel is very good at dodgin those assists.
try and bait sentinel in the corner. his height makes him eat a shitload of rocks and chip. if sentinel is AAA’less and he’s stuck in the corner then kneedive xx FLY + DOOM, knee dive xx fly the shit out of him! seriously! he’ll eat at least two or three doom calls (a shit load of chip) before he does some risky shit to get out of it. if doom hits, you can either unfly, or land from the knee dive to infinite. or you could try fly, kneedive + doom, smart bombs, land, close hp xx fly+doom, kneedive etc to mix it up.
even if sent has an AAA in the corner, if its not invincible then most likely both characters will eat rocks. you really just gotta play really safe against sent because of his air mobility and flying characteristics. run away and wait for him to get close and try and get those lk’s off.
santhrax is the same too, you gotta play a little more safe. one key is to get the lead early, because the last thing you want is a runaway storm. sentinel isnt as bad because you have cable. a runaway sent will obviously eat hyperbeams all day. if he plays the “stay right above cable” shit, then call doom to counter commando and try and catch sent with a j/sj.lp, hp xx AHVB.