hey, new to this boards, probably just because smash got added to the roster this year, but after 3 years of competitive smash, MLG, tournaments, etc… I wanted to pick up another fighter and I always like MvC2, so I stole it from a friend and been fooling around with it.
I (kinda) know the basics to the game, and someone I know is actually good so it helps, but I really dont know the right way to getting good. I generally use strider/doom, with storm, but honestly, i’m not too attatched to that character. I know some basic things like HCF+PP special with strider plus anti-air doom assist, but honestly, i’m a scrub, is there any general direction I should be going? tips? some other characters I might want to look into?
s\d is tough to learn. It will take you a long time to actually be any decent w\ it. The only s\d players left I can think of all have played s\d since the game came out. Theres rarely any people left who will say strider is my main. s\d is slowly dying from the game…
if you want to get good fast.
pick mag\storm\psy and learn 1 hit kill.
storm\sent\capcom is by far one of the better teams in the game and relatively simple to play.
i’d stick with those 2 till you learn the game better. Both are top tier teams and with a little practice and patience, you should be able to hang w\ in a month or 2 depending on what you practice and how good your comp is.
I guess once you’ve learned a little with each of the 2, branch off to cable. Then once you have cable down, you should be able to mix and match top tiers with good assists to form the rest of the teams and see what you like the best.
practice, read through the mag\storm\sent threads and watch videos on youtube. Theres alot of crap on youtube that you don’t need to watch lol. Watch magnetros guide to magneto. umm, top players that you may want to watch and copy, justin wong, sanford, rowtron, yipes, smooth viper, chunksta, chris schmidt, potter, jmar, josh wigfall. thats all I can think off the top of my head but that should give you enough diversity to see what teams are good and what types of strategies are effective.
for s\d theres only a few: clockw0rk yes thats a zero instead of an “o”, kaising aka killerkai, and snake. All of which are on you tube.
yeah, i’ll try out those teams, but honestly, s/d appeals to me more, even if its a difficult team to use. What characters are generally good with s/d? i see sent more than anything on youtube.
Black Heart/Stider/Doom -Good against: runaway Storm.
Sent/Strider/Doom-well balanced team.Most will say it’s the best strider team.
Strider/Cyke/Doom- The best AAA strider team:A good over all team.But u NEED a good cyke and strider. Mastering cyke infinite well help alot.
strider/Iron Man-B/Doom/- A good team bcuz if u land a orbs super u can tag in Iron Man and infinite to death.
since you use storm with s/d here’s some advice from Viscant.
On Storm:
You can play her one of 3 main ways or mix-n-match at your discretion.
Running: Easiest. Two main ways to go about that. Just SJ up mash fierce, airdash up, more fierce, lightning attack side,side,up, more fierce. Drift back down, more fierce. Maybe a vertical typhoon in there. The other way is “reverse rushdown”. Triangle jump backwards while mashing fierce (or rh for “stealth” since it doesn’t make the sound, but you want to annoy them as much as possible). This works particularly well with Sentinel or Doom since you can build meter, then force them to come in, then you drop assist and triangle jump forward for easy mode crossup.
Rush: Easiest strategically. Just triangle jump on them over and over. Don’t even need to think about it, just keep going. You probably already know this part since 9 out of 10 Storm players like this. One thing you might want to add to your triangle jumps is the float effect. When you do a low tri jump, you just hit short. Next time you try a low tri jump, hold up after you airdash down then hit rh. Float effect leaves you in the air. Nobody blocks this ever.
Poke: Kind of what I do. I don’t triangle jump that much and I don’t really run either. I kind of stand there with my Doom and just play Tekken with people. My plan is to make them hit a button, then counter hit them. Since I have Doom, if you do nothing, then the rocks hit you then I can MAYBE tri jump (since it’s safe now) and if you get hit, great. If not, my attack will use up time and I can call Doom again and stand around some more. This is the best way Storm plays against Blackheart actually. If you run away, he can damage you at all times. If you rush him, he might land a lucky Cyclops and infinite you. If you just stand there and look to counter hit him, there’s nothing he can really do.
For your team:
–Storm/Strider-Y or B have a throw into assist combo (use RH throw); timing is different depending on character weight and screen positioning but shouldn’t take more than a few minutes to figure out)
–Doom/Storm have the instant death DHC. Doom air photons are 1 frame startup (this means no startup; faster than Cable AHVB) and have unblock properties. Useful for killing assists. Since Doom is 3rd on your team, by the time he gets to fight, if Storm is still alive, all assists will likely be damaged. Nobody will be able to call assists on your Doom at that point, since if you see it, you can fry it. Save Storm at all costs, even if she only has 1 pixel of life, she makes the team soooo much better.
–Doom throw option is fun. RH throw then do one of a few things. Either walk under and throw again. Walk under and low fierce. SJ up and air combo. Walk under and SJ up and instant air photons. Stand there and roman candle. Stand there and d/f RH. If you’re in the corner you can SJ up, throw them into the corner with fierce and super. Since you have Storm, if they get hit you can DHC and at that point you have likely won the game. Since there are so many options, throwing with Doom becomes important since it’s so hard for them to guess right.
–Strider can tag out after Ouroboros connects. Most people don’t do this right. Combo after Ouroboros takes no damage, likewise dropping Doom after that doesn’t get much damage at all. If your other characters have big combos, tag into them. Fun things to do with that. Land Ouroboros, tag to Iron Man then infinite. Owned. If you’re in the corner hitting them, tag to Doom then dash over, launch and do his infinite (short,strong,rh xx fly. repeat 3 times. then short, rh xx fly for 10 or so times, then end on a fly, then air photons. DHC to hail. game over).
–Guard breaks for your team. Strider’s eagle (then launch). Storm has lightning attack wait as long as possible, then super (hard). Easier one for Storm is sj short (continue combo if they get hit). If they block, dash down, then lightning attack xx super. Doom has a few good ones. Normal jump jab. If they get hit, airdash and super. If they block, land and d/f RH and combo. In the corner he has turn on fly then fierce. Then photon super if the get hit, photon super about 1/4 second later if they block. His best one though is SJ up short, dash forward short, rh xx fly. Same timing if they get hit OR if they block. If you’re in the corner, you can link straight to infinite. If not, photon super (then hail).
I find Storm/Strider/Doom a hard team to play just because Strider has to be almost perfect in his execution. Storm will probably want to run away a LOT just so Strider can have full meter. Storm probably won’t want to call assists very much since Strider assist gets hurt easily and if Doom dies, your whole team falls apart. The main idea for this team is you have to be extremely careful. It’s a strong team, but you have to play cautiously. I can’t play a team like that because I make a lot of mistakes; this team doesn’t really let you make mistakes.
You’ll do VERY well on Magneto/Cable teams. You’ll have trouble with Sentinel/assist not named Commando though. Sentinel/Cyclops will probably do heavy damage to you. Doom without anti-air against Sentinel is in trouble. Strider dies to 1 and a half Sentinel combos. If you lose Storm to a Sentinel, game over probably.
Strider is ver good and underrated because of it’s lack of use. Take the time to learn it, it’s useful. Watch some videos, play some people, get your ass kicked for a couple of months, then you’ll start controlling the world with that one orb activation.
i like watching strider vids when he wins cuz when he wins he controlls the hole screen but i cant do dragon punch motions 100% of the time so no way i will risk playing him but if i could i would play him all the time
btw… you don’t wan’t that to be your weakness. Make that your strength. Sentinel and Cable both need that dp motion to be versitle. All it takes is your hand to get that muscle memory and bam, you can do it all the time.