General gameplay tips for Noobs

On XBL, there are the elite, average, and the noobs. This is for the noobs, who are trying to get better but don’t know how to improve their game. There are plenty of combo/tier threads but no real thread dedicated to basic gameplay. If this helps anybody else, awesome. Was debating whether or not to post this up as this info, to most players on this forum, is too basic of a post but it seems like a good amount of ppl online don’t really know how to play or get better. Feel free to add content, but please keep the discussion intelligent. Here goes:

Here?s a secret that?s rarely mentioned in the forums.  Ready?  Marvel is a game of PATIENCE.  All those 1+ million hit combos are ?Hollywood,? and with enough training mode time, anyone can pull those off.  But it takes time playing against other people to recognize certain opportunities or even to create opportunities yourself to actually pull of those combos.  Against new players who just constantly mash the buttons, this is easy; just block until they do a very laggy move, then you have all day to go over and punish.  But as the skill level gets higher, the players don?t give each other much to capitalize off; they?re too good at covering their mistakes or they don?t make many mistakes to begin with.  Since this thread is about new players / lower level players I?ll address some issues.

OFFENSE/DEFENSE.  There is a time to defend and a time to attack.  Why are you pressing buttons every second of the entire game?  Like I mentioned before, big combos are ?Hollywood.?  A solid understanding of ?I should be blocking now? will give you more than enough opportunities to practice your combos in a gametime situation.	 

    JUMP BLOCKING.  A lot of lower level players engage in projectile battles.  I see a lot of people jumping up and getting hit with a slow moving projectile.  When you jump, hold back immediately after your character leaves the ground.  Blocked projectile; problem solved.  You don't have to totally commit to the jump.  

SUPER JUMPING.  Speaking of projectile battles, certain characters are better at throwing projectiles than others.  Some throw projectiles faster than others, some have projectiles or beams that completely negate the projectile of others.  If you are standing there obviously getting your ass handed to you by a superior projectiler (is that a word?), it?s time to get out of there.  To super jump, put the stick in neutral (basically let go of the controller), flick down, then up, real quick.  Remember jump blocking we just talked about?  Yeah, do that too.  *** with controller in neutral, flick down up ***

    BLOCKING INTENT.  Continuing on with the projectile battle? Let?s say you?re on the losing end of a projectile battle and you decide to rush the guy down.  You obviously can?t move along the ground; the opponent has the ground area covered with projectiles.  So then you decided to SUPER JUMP towards him? and do NOTHING BUT BLOCK.  That?s right, jump at your opponent with the intention of BLOCKING.  Why would you want to do that?  Don?t you want to rush that sh*t down?  You?re falling  for the ?Hollywood!!?  Don?t be so concerned with doing damage right off the bat? KNOW YOUR ENEMY.  To answer the previous question, of course you want to rush that sh*t down.  But by blocking, you?ve gained some information about your opponent.  How does he respond?  Does he mash on the assist button?  Hold down back?  Jump up back?  Try to hit you with an attack to knock you out of the air?  Cross you up?  Now the next time you jump at him, you have some clue as to how to? not get hit? AND do some damage.  If you look at top player match videos, you?ll see that sometimes even at a full distance away, they just superjump up?.. and land.  This is what they?re doing; they?re testing their opponent to see how they react.

ASSISTS.  This game is a TEAM GAME, not a 1v1.  The controllers have buttons dedicated to calling out assists.  Use them.  Try them in combos.  Try them when the opponent is far away / close.  Try them when they are in the air / ground.  Try them when you are attacking / running away.  Eventually, you will get a feel for what situations that specific assist is good for.  Certain assists will work better for certain characters / styles of play.  Keep in mind that each character has 3 different assists.  So you can pick the same team and the team dynamic (how you play the game as well as how the opponent plays you) will change depending on which assists were chosen.

PUSH BLOCK.  I see players too many times blocking jump in after jump in and not really moving at all? PUSH BLOCK!!  When you are blocking anything the point character throws at you (a physical hit or projectile), press both punches.  On the ground, this pushes the opponent away and will give you some breathing space.  In the air, it will hang you momentarily in the air where you are.  *** press both punches while blocking ***

ROLL.  When you are knocked onto your back by a trip, special, super, assist, or throw (note: some things are unrollable),  input b,db,d + HP or HK before you hit the ground.  If you keep missing the timing, just keep doing the input once you realize you?re gonna end up on your back and you should roll away by the time u hit the ground.  Rolling away makes you invulnerable for the duration of the roll, brings you to the other side of the screen, and prevents opponents from continuing an otherwise painful combo on you.  ***  b,db,d +HP or HK ***

TICK TOCK.  I?ve struggled with this in the past, so for the time being, whenever someone dies, take a LOOK at the GAME CLOCK.  Once you can do this easily, give yourself other ?events? to give yourself a reminder to LOOK AT THE CLOCK.  Soon enough you won?t be taken by surprise when the game ?suddenly? ends in the middle of your comeback.  Also, depending on the time, you can adjust your aggressiveness accordingly; with a life advantage with time running out, focus more on running away and blocking.  When at a life disadvantage, take more risks to do more damage.

JUMPING IN GUNS BLAZING.  Once an opponent kills your point character, they have about 2 real life seconds to reposition themselves and set up while your next character is jumping in from off screen.  This leaves you in a very bad position.  They can hit you with an assist, a high priority attack, a super, cross you up, guard break you, or all of the above.  This is a VERY bad time to be mashing on the buttons.  Try BLOCKING.  Yeah, you might get guard broken (if you dunno what this is? search), but at least you didn?t give anything for free and made him do one more thing and earn it, so to speak.  Or? try PUSH BLOCKING to mess up the timing on the guard break (explained above)

POST GAME ANALYSIS.  Instead of ragequitting, stick around.  Maybe your opponent will pick the same team.  Maybe the challenger beats the opponent.  Maybe you then learned something.  Maybe you learned something even if the challenger doesn?t beat the opponent.  What I like to do when I lose is to think? what was the key moment or turning point in the match?  Just try to remember one thing.  Did I lose because my move did or didn?t come out?  Was I constantly mashing on the buttons?  Was it because I let my point character die instead of switching him out?  Did my assist get punished to death?  Did I fall for his mindgames?  Was my gameplan flawed?  Was his team designed to counter my team?  Was he just plain better than me?  Did I run out of time?  There are many ways you can get beat in this game.  Here are some significant ones:
	Opponent is straight up better than you are (in skill and knowledge of game)
	Opponent?s team is a counter team (designed to stop anything your team is designed to do)
	Problems with blocking / controller execution / executing game plan
	Calling your assist to death
	Falling for mindgames / traps / gimmicks

See what category you loss fits in? then you can keep that in mind for when you play again… or search the forums for some help. Good luck and KEEP AT IT

some extra thoughts:

Don?t stick to a plan if it?s not working.  Try doing the exact opposite of what you were doing.  Try something different.
Each match, try to do one of the things listed above.  Add more as things get easier.
Focus more on blocking.  Before you attack, ask yourself, is it safe?
If you?re getting hit by random things, you?re not blocking enough (aka too aggressive).  Return to the basics.

Nice post i consider myself a average player at the moment i always forget to roll and pushblock lol but unlike most after i lose a match in ranked or something i look how i lost and what i did wrong… being a noob/scrub isnt someones skill level its there mentality…

whilst some people are willing to learn some people would rather just ragequit and tell you how little skill you have and how superior theres are lol this post helps alot

Training mode is also your best friend practice makes perfect

This is actually something I’ve been meaning to address to new players. Good post.

A few things I want to add (maybe more in later posts).

ZONING/SPACE CONTROL. This is one of the bigger concepts of Marvel (and fighting games in general) that can’t be stressed enough. Zoning and space control is what separates the big dogs from the small ones. The idea is to limit your opponent’s mobility options by occupying the space around them with projectiles/safe high-priority normals/potential supers/etc. This makes it easier for you to predict what they’re going to do next and act accordingly. If you’ve ever fought against a competent Cable, you should know what I’m talking about. I won’t go into specifics, as every character has different strengths, weaknesses, and geometry, so go to the specific character or watch high lvl match vids on youtube/zach’s site to see it in action. Be sure to pay attention to attack patterns and assist usage.

The better you get at zoning/space control, the easier it is to predict you’re opponents next action and punish accordingly. Hell, at higher levels, you should be able to know what they’re going to do before they know themselves, which can be devastating to your opponents resolve.

COUNTER ASSISTING. A lot of new players (myself included when I first started) will get into the habit of spamming assists whenever possible. As you get better and more comfortable with your skills and execution, you will find creative ways of staying on the offense without the use of assists. The benefit to this is that you can nullify your opponents assist and stay on the offensive (instead of eating an anti air, chip damage, whatever) simply by calling yours out a split second after your opponent calls theirs. This may sound hard at first, but becomes second nature with practice and PATIENCE. The best examples I can think of are high lvl Sent/Capcom matches. You will notice that whoever calls Capcom first is usually the one who gets punished/countered repeatedly and put back on the defensive. Again, watch youtube/zach vids to see this in action.

Once you’ve become competent at counter assisting, you will find that you can stay on the offense and keep your opponent guessing much longer than if you were to just assist whenever you have the chance.

STAYING FOCUSED. This goes back to PATIENCE, but what I mean by staying focused is to not lose your cool whenever something detrimental happens to you. Things like dropping a combo, having execution troubles, getting hit by randomness (should be blocking more), getting hit by the same setups, being double snapped/assist killed, eating a fancy or damaging combo, unable to escape a trap, or whatever may prevent you from winning the match. I had a real hard time with this concept myself for a while.

Whenever any of that happens, instead of getting frustrated or thinking stuff like, ‘Crap, now I’m gonna lose! Woe is me.’, you should instead stay calm, focused, and adjust your game plan accordingly (or stick to it if you’re just having a brain fart with execution). If you don’t snap yourself out of it, it WILL affect your game play for the rest of the match, i.e. mindfucked.

If you’ve ever been to a tournament or plan on going to one, pay attention to any high lvl player’s reaction whenever they mess up or get hit. They are unphased and keep on trucking as if nothing bad ever happened. The best example of someone who totally embodies this ideology (even though he doesn’t play marvel as far as I know) is Daigo the beast. The man shows no emotion, even when he is down.

This skill comes with time and differs with each individual. You may have to manually snap yourself back into the game until it becomes automatic for you.

Is it ok if I repost this on the xbox forums? It may do some good there.

yeah it’s all good… post anywhere where you think people can benefit from the info :wgrin:

One last thing:
Avoid normal jumping too much, you only have one action when normal jumping so you can get guard broken easily (HSF comes to mind) by normal jumping too much. While normal jumps are by no means useless, overuse of them they tend to be a sign of a noob.
Super jumping in general is better since you have control over your trajectory in the air and can block more than once without touching the ground.

And you’re voulnerable to low attacks during the start of your jump, so while jump blocking can take out the high-low guessing game of a rush down, characters like Magneto can easily low-short you before you leave the ground, esspecially if you’re holding up-back in an attempt to jump as soon as your blockstun is done.

learn to throw.

throws > blocking > attacks > throws

but all three are space/positioning/character dependent. also assists fit in everywhere in the above inequality.

thanks this is very helpful

Throws are one of the great untapped resources for most people. Obviously it’s b/c they can be tech’d… though most people don’t show better than 50% tech rate… specially if you are devious about when you use it. Mostly people go for the sure thing and focus on other options. Some characters though… specially low tier… can put god tier dmg on you if you fail to tech a single time.

good thread, i bought mvc2 and i have the ps2 version but never got serious to compete online. i’ll read this and maybe try to get better at it once i get my hori stick.
i dont even know which characters suit me best lol. i always like captain commando, captain america, and gambit though.

NooBiE, thanks for making this thread. I was losing online for God knows how long just recently and it was REALLY frusturating. Regardless, I’m willing to persevere and continue playing and getting better. :smiley:

[quote=“NooBiE”]

POST GAME ANALYSIS. Instead of ragequitting, stick around. Maybe your opponent will pick the same team. Maybe the challenger beats the opponent. Maybe you then learned something. Maybe you learned something even if the challenger doesnt beat the opponent. What I like to do when I lose is to think what was the key moment or turning point in the match? Just try to remember one thing. Did I lose because my move did or didnt come out? Was I constantly mashing on the buttons? Was it because I let my point character die instead of switching him out? Did my assist get punished to death? Did I fall for his mindgames? Was my gameplan flawed? Was his team designed to counter my team? Was he just plain better than me? Did I run out of time? There are many ways you can get beat in this game. Here are some significant ones:
Opponent is straight up better than you are (in skill and knowledge of game)
Opponents team is a counter team (designed to stop anything your team is designed to do)
Problems with blocking / controller execution / executing game plan
Calling your assist to death
Falling for mindgames / traps / gimmicks
QUOTE]

This is where most people online struggle at. They quit. In player match, Analyze your opponent. During matches, after you lose, etc. If they have a pattern (which most people have) counter them. This is how fighting games are played. I mean all of them. Marvel, SF4, Soulcaliber 4, SSBB, you name it.

Ahh…

This is what I intended to do before my…uhh vacation. I advise noobs because I like to see them come up and reach a respectable plateau of skill. The basic understanding of the game’s attributes are sometmes confusing to noobs, thats why they just cant seem to reach a better level, regardless of playing constantly against opponents.

NooBIE “OFFENSE/DEFENSE. There is a time to defend and a time to attack. **Why are you pressing buttons every second of the entire game?”
**

Im so glad that you mentioned that. That is a major problem for noobs who play the game, and for any fighting game btw. Noobs need to understand the concept of a fighting game, its not just mash buttons and hope to land a super or THC. Once they realize and consider the skill of getting the basics down, then they are ready to reach a new level. Everyone had to start from the bottom at some point, and others started at the bottom, but understood how to play a fighting game accordingly. Its not that hard once you pay attention to the basics of MvC2. Its like that dreaded college algebra (ARRGH!!!), once you understand it, your mind will adjust to the level of play. So, to second what NooBIE said, just make a list of things to work on, and practice in training mode. Heck, watch videos on the basics of the game, there are plenty of vids on YouTube that help. Good thread, and even better explanation and advice to help noobs out, good stuff NooBIE…

This has been said but it deserves being said again, learn how to PLAY the game itself and not the characters. You should have an understanding and the ability to use push blocking, wave dashing and other non-character Dependant things consistently. Focus on the basics or the fancy stuff won’t work. The inability to jump out of the Hyper Sentinel Force or mashing out of magnetic tempest will really catch with you once you become better. Forget about MSP and all these combo videos, do practical effective things that work.

Each of the top tier characters has things like the following:

a. Guardbreaks
b. Damaging Combos
c. Response to a jumping character or AA
d. Assists Usage

and so on.

You should be able to make a chart almost covering each of the bases with the top tier characters. Aim to be a player who can do everything decently before moving to things like reflys and counter trijumps. Most people who get stuck at MvC2 just don’t have a good foundation.

This can’t be stressed enough. IMO this is the first step to being “advanced” in Marvel.

clock

Really good suggestion on the counter calling assists… but it gets harder soon as you master that… b/c if the opp is just as good at it… it becomes do I wait and countercall or call and bait a countercall… layers start building and then its just like chess… thinking 3 moves ahead at all times while trying to maintain solid play in the here and now… zomg its mahvel!!!

I’m taking all of this great advice to heart and really trying to work on defending well. I’ve been experimenting with assist use and what not, but I find I really don’t have an answer for most anything in this game. I’m wondering what the progression for most players here was? I mean starting from when you first looked at the game and said “hey, that looks cool” to being able to look at the game and say “why would you do that noob? That crap will get you killed!”

This is speaking for me and me only wiseman

before I start best thing is to find a mentor, that will improve you pretty quick if they are a good teacher. If you play on Xbox feel free to hit me up I like helping if I can. That said here goes…

Step One- Learn How to do the moves both regular and special. Most are the same so its not as hard as it seems.
Step Two- Find what style of play you naturally like. I found I like to play defensive and chip characters. Build a team that can work with your strengths.
Step Three- Learn how to block supers and basic stuff.
Step Four- Learn to combo
Step Five- Get your ass kicked
Step Six- *Learn the properties of each move/assist your enemy can throw and if it will leave them open. * his one takes TIME and LOTS OF IT
Step Seven- Start learning what characters match up together and what their respective weaknesses are
Step Eight- Repeat Step Five
Step Nine- Learn how to punish assists.
Step Ten- Learn Infinites
Step Eleven- REALLY work on execution
Step Twelve- Never stop learning or be willing to learn

Also read the forums my game has stepped up infinitely since I started scouring the archives here. Also this list will read differently for everyone. I play pretty damn good D but I do not know how to roll or tech. I can get by without it, but I know I will have to learn it in order to get better at some point.

I think this is my biggest problem when I’m against someone competitive or on my level, I start to panic and start mashing my assists. I’ve asked folks on XBL to rate me from 1-10 and I pretty much average around 7-8, I got a quick and decent Magneto and I really don’t do Hollywood combos unless I’m OCVing.

I’m still trying to find someone that can kinda of teach me online but it sucks when my Xconverter won’t let me use a mic. I honestly think I have button input lag as well.

But this is a good thread nonetheless.

I think in those situations fighting someone decent is preferred. I’ve actually found I can predict and be ready for better players sometimes than semi-noobs. Decent people will fall for resets that scrubs will get out of b/c they are mashing for no reason…hehe Granted they will fall for more resets for the same reason… so you gotta look at what your doing… or I’ll get hit with a random super that never would have worked cept they pulled it out completely at random with no way to predict…

Best way to combat this is to play at the level of your opp I think… meaning if they will let you beat them by doing jump back aaa + chippy projectile… do it!! lol I’ve also actually lost games by giving someone to much respect… which kept me from finding all those lil gaps.

^Lol I play so many random folks on XBL! Whole reason why I be losing, the randomness. I played a guy yesterday and I was resetting the hell outta him! I was going for my 4th reset and he mashed out of it! I just started bursting out laughing cause I could just imagine how the person on the other end was going all out on his pad/stick. Lol.