General 3S/3S OE Thread. NO DISCUSSING REBALANCE, unless you like INFRACTIONS!

Dipswitch I believe is the arcade version term for system direction.

so, is it true 3s wont be on ggpo any longer?

That’s our understanding of the situation. He may put it back on in the far future, but I would expect to either play on console or move to Supercade (unless they follow Ponder’s idea and remove it).

When ever ponder updates ggpo.

Yes I believe that happens when 3so drops. It’ll still be on supercade, though I hear its worse there than on ggpo.

-women should not be underestimated-

I think he should keep it on ggpo, that or is it possible we can see a pc version of the new 3so? I’d buy it if it were coming to pc as well.

I don’t think it’s really his choice haha

Yeah apparently he was going to originally take ST off of ggpo when HDR came out. Or so I’ve heard.

-women should not be underestimated-

Found a video of Evo/SRK Staff pulling the plug on PC GGPO 3S.
[media=youtube]W2FWVTdiFQ8[/media]

“Now GGPO will be clean with all REAL SF GAMES.”

I made a Youtube playlist of all the new shit in case anyone wants to listen straight through. I think I missed someone though. Weren’t there 16 themes in the old game? I don’t feel like counting. I’m not exactly a Urien player. If you know what I mean.

All the music is too fast. It doesn’t fit the speed or pace of the game. On top of that some of them are just garbage. This would’ve been better as an OCRemix tribute album or somethin and not as the new remixed soundtrack.

Gill’s theme

Shend’s review on 3S OE

JAZZY NEW JUNK CITY REVIEW

[details=Spoiler]
Having been blessed with this game early and putting some time into it (considerably more if the Mrs hadn’t a say in these matters) I thought I’d ramble on about what I’ve experienced so far.

Arcade Mode

A pretty obvious start but I thought just dive straight in, but not before setting my buttons which took less than 3 seconds, oh yeah.
As you know front end presentation has been spruced using hi-res scanned original character art for the level select screen and stage select screens. It looks super purdy on my LCD but I haven’t checked to see if I can change it back to pixel glory.
CPU seems to be the same retarded, input reading spoon it always has been, couldn’t see any startling difference about how they went about their business and Gill is Gill.
I did notice a SFX flourish where once there as none. Oro’s EX SA1 (launches character off screen and comes flying back down with the character burning with atmosphere re-entry) they’ve added a little touch as he goes up similar to the ‘whoosh’ you’d get as he came down. Didn’t notice any others.
When you complete Arcade mode you get a breakdown and progress to the challenges you see popping up in the side screen. You can view all these in the Challenges option, be they completed, part completed and not started etc, all are there to see.
Handily there’s one which says 'Completed Arcade mode with insert character here and then 100% when you do finish, so for those worrying about how you’re going to track your Arcade completion with all characters for the Gill unlock, be still your beating hearts.
Random Select is just ‘Start’ at the character select screen.

Online - Player Match

I’ve only managed to play Nate so far, but quick match has proved obviously barren.
We got in over a dozen games and all where saved for my viewing pleasure later but there was no YT upload option available in the options yet. There was the ability to rename the title of the match from say ‘Sean vs Ken’ to something more descriptive like TheShend(SE) vs Nate(KE) etc.
Game was super slick, I ate everything I mistimed myself and parried everything I didn’t mistime, honestly felt like a local versus and I didn’t experience any of the gremlins regular ggpo provides such as frame skipping, teleporting characters as the game catches up with the lag, juddering, lag spikes, pauses etc. just solid versus play. Hopefully it should continue to hold up once the floodgates open.
You’re given a couple of options at the win/loss screen: Re-match, Change Character or Exit (to lobby). Re-match means you go straight back in with the same characters and Super Arts, it’s very quick.
I started by creating a game with a private slot (1 to 8.) and sending an the invite by pressing x on the empty slot to bring the Friends List up.
There’s also three empty boxes which each let you select a character for soft ban in your lobby, tournament etc.
There’s also an option in the main Game Settings for ‘GGPO’ which defaults at 2, I assume this is the same figure you could slide in ggpo between input delay and smoothness?

Trials

First three trial options are Beginner Parry, Expert Parry, Handicap and then onto the individual characters. You get 5 increasingly difficult trials to work through, there’s a hint at the start which’ll say whether it’s a corner combo etc.
I can’t remember exactly what each where but I’m sure Dave and Nate will fill in before I get back to check:

Beginner Parry [Done]
Trail 1: Fireball
Trail 2: Super Fireball
Trail 3: ??
Trail 4: Ken’s Fierce Uppercut
Trail 5: Hugo vs Ken’s EX Uppercut

Expert Parry [Done]
Trail 1: ??
Trail 2: Red Parry an EX Fireball [several attempts]
Trail 3: Dudley’s Rocket Uppercut (Super Art 1) [dozen attempts]
Trail 4: Oro’s EX Super Art 2 [1st time]
Trail 5: EVO Moment #37 [~40 attempts]

Handicap - You (1P) with a health handicap versus an 8 CPU for 1 round. The character and opponent are set. [Done]*
Trail 1: Ryu (75%) vs Ken - [1st time]
Trail 2: Ibuki (50%) vs Chun Li - [~40 attempts] - 2nd worst stamina after Gouki
Trail 3: Makoto (25%) vs Q - [80 attempts] - Should have spammed Karakusa earlier.
Trail 4: Yun (12.5%) vs Alex - [200+ attempts] - Very difficult.
Trail 5: Gouki (1%) vs Ryu - [~40 attempts] - One blocked special you’re dead.

I found the Handicap Trials pretty hard as there’s no mind game, just abusing patterns you need to force them into before you get hit and hope they stay there. Dat Trial 4 :angry:

Character Trials are fun but get very hard, I’ve managed to 100% the following characters: Alex, Ryu, Q, Oro, Urien and Gouki plus a few left for Sean and Twelve, again there are 5 per character. You can be asked to do some simple and good BnB’s up till about trial 3 and then it gets hard. A couple of :blink: examples:

Gouki: Jump In Fierce > cr.MK > LK Tatsu > LP reset > D, D, D+PPP
Gouki: Far Roundhouse into Demon
Oro: Full chicken dance into EX Tengu and finisher.
Ryu: Jump In Roundhouse > cr.MK > EX Tatsu > Super Art 1 > EX Lunge Kick > Fierce SRK
Urien: Charge buffering will be involved but not too perversly!

Personally a lot of these are going to frustrate and some are for show-boating for when you’re guaranteed a win (match, not round) as the meter cost isn’t worth it e.g. Ryu’s Trial 5 and Gouki’s full stock killer: D, D, D +PPP. However when you do land it, you feel pretty BAD-ASS.

I’d be nice if Capcom would introduce more fleshed out Training Trials for new comers to 3S as it’s a steep learning curve otherwise. Maybe we’ll get it in DLC?

VP Points, Challenges &Achievements

So these little pop ups which earn you VP points to spend, Challenges, well they’re tiered and reaching certain tiers in some of them gets you an Achievement.

Some example(s):

'Throw a Fireball’
Tier 1: Throw 50
Tier 2: Throw 200
Tier 3: Throw 500
…and so on

‘Wax on, Wax Off’ (Parry)
Tier 1: 50 Parries
Tier 2: 200 parries
Tier 3: 1000 parries Achievement get

Red Baron (Red Parry)
Tier 1: 3 Red Parry
Tier 2: etc.

Some of the numbers may not be accurate as they’re from memory sat here at work, but reaching Tier 3 in a few gets you an achievement ‘Wax on, Wax off’ for instance. You’re earning points for all of this too.
Other Challenge examples include: Perfects, completing Arcade without losing a round, Super Finishes, Air Parry, Throws, Teching Throws, mash out of stun, Smashing the SUV up etc, etc.

There’s an achievement for getting Q to appear in Arcade too :stuck_out_tongue:

I’ve yet to spend any vault points, I haven’t even looked in Vault yet but I’ve racked up almost 3000 of them across completing trials, a few attempts at arcade mode and online. Easy.

All in all I’m made up, lots of content to plough through, trials are addictive, online is sublime, presentation spot on, the package is superb. I’ve yet to touch training yet, but the only taint is the lack of a gentler learning curve for the character trials, it’s a very small glimpse of a character with only 5 trials and I’m hopeful some DLC fleshing these out will be along shortly.

*In summary: 5 Shends out of 5. **[/details]
*[SIZE=3]Sounds like you can ban characters in any mode that isn’t ranked mode including tournament mode. Says shit feels smoother than PC GGPO.[/SIZE]

If that was true they would of taken a2 gold and Koryu off also.

That fucking Destructoid review.

Thanks for the info about smoothing Shendy. That’s interesting that each player can set their own smoothing. I assumed it would default to like 1 and then if the ping was in a certain range, 2, 3, etc. Neat.

I swear some type of green troll must have been doing that review.

I heard there’s no 2I or III stages or music. Boo. I’m assuming DLC now.

Shend’s review made me a bit happier. According to him, we can rename the replays, which would make finding matches in this ‘communal youtube channel’ a lot easier, if that’s really what we’ll have to deal with. D:

BTW, you can’t assign a button to be LP+LK or 3 Punches/Kicks, right?