Ah ok. Yeah I probably remember wrong.
But 5-5 chun is a neat description of that match in any case!
Ah ok. Yeah I probably remember wrong.
But 5-5 chun is a neat description of that match in any case!
fwiw I’m sure he’d agree with it if he wasn’t the one that didn’t actually say it
http://ecx.images-amazon.com/images/I/41C-HSz7o2L.SX300.jpg
Bi-Polar drugs for Louis!
“When Dander comes back we will tag-team and you’ll all pay!” - the other topic
Dander zzz = so much louis sass.
I’ve missed this sub-forum.
But finding it is impossible with SRKShit
Also back at what Louis said - do you really think Chun has a good anti air game? I mean she’s not bad at much but I don’t think dealing with jump ins is her strong point. I mostly just play Chun and Ken these days and dealing with jump ins is a lot easier with Ken IMO. Curious what other people think.
I think its def pretty good. Imo the only weakness is its hard to beat stuff that hits steep like Gouki’s lk demon flip or Yun’s lk dive kick.
B+HP x ex LL is one of the best AA’s in the game imo, but its kinda hard to do consistently.
ofc shotos (esp Gouki) and Dud have better AA options.
I thought Duds jHK is a really good jump in against Chun?
It really depends how you define anti air.
Like if your talking straight counter pokes to beat jump ins, then she’s very weak.
If you factor anti airs to beat parry then like Pherai said hakkei lightning legs is pretty sick.
Dash under is probably her best anti air defense. If you dash under properly, you are in the exact place where you want to be.
If you want to consider parry punish then she does have the best anti air in the game though. Parry->low mk houyoku
Was it something I said IglooBob? I make room for you in my friends list, my family, and you go and remove me. Just one day right after you whoop me in 3s.
Where’s the love, where is the fucking love.
If you are self-centered and only in it to better yourself and not even “waste” your time with players who still fall for low parry buffers, you could’ve just told me. I have never been this hurt in my life.
lol did not remove you on purpose. sending you another friend request now!
let’s blame my cat. she’s always getting into no good.
yeah those low parry buffers got me hard when I first encountered them too. ChaiTea would double P on me all day as I sat there low short/jabbing in the corner to get him away and watching it get parried and punished every time. that was a valuable lesson learned.
thanks Pherai and Ryan. yeah I’ve already figured out that dash under is a strong option for her as anti air. came about when trying to deal with Kens who are heavy on jump ins. jump in, jump in crossup, empty jump throw, and everything that comes from those situations. can avoid most of that by dashing under. then as far as I can tell they have to look for low forward or walk up throw as they land. great way to calm them down.
I had no idea back fierce into EX lightning legs was even a thing. I will throw that in my training mode rotation. it’s an option to beat empty jump parry I’m guessing.
but yeah like Pherai said the steep stuff is what gives me trouble. steep Yun dive kicks make that matchup tough for me. I usually default to parry + close standing roundhouse. sometimes works, sometimes doesn’t. I think there’s a piece of that puzzle I’m missing.
I would advise just doing rh lightning legs.
Pherai Chun sounds almost as sick as Pherai Urien
One low short into ex-legs…
I can tell you one thing… Pherai Chun can’t actually do hakkei x LL lol
or really ever do LL on command
alright, question for everyone. this came up recently after some online matches. not gonna say names because I’m not trying to shit on anyone or anything like that. just wanna get some feedback.
if you’re playing a dude who parries on wakeup or resets fairly often and uses this to get into big damage combos, how do you approach cancels into super when they parry a confirmable move? for example a character wakeup parries a Chun low forward when she has SA2 stocked.
I’ve taken the attitude of “I’m gonna cancel anyway until they show they’re blocking after the parry” and this person called it mashed super and said good players give me too much respect and that’s the only reason I’m getting away with that/winning games.
so how do you guys approach it? same attitude, make them show you they’re not hitting buttons behind the parry? or maybe don’t cancel until you suspect there’s a reason to? I’ve found with 95% of online players they’re probably hitting buttons behind any wakeup parry, but maybe making that assumption as my default is a bad habit too. I suppose I can avoid the whole situation by just not attacking right on their wakeup. pause a second or whatever.
Just curious what everyone thinks of that specific situation. if you think they have a habit of wakeup parry (or parry after reset) do you take advantage of it, or shy away from it? And how do decide when to cancel and when not to?
You do what you want, but I contend that if I parry and then block, you will still be tossing out that super. The responsibility is on both of us to confirm that the other player is or is not being a giant faggot.
that is definitely my default position. I feel like if someone is parrying a confirmable move on wakeup they’re taking a pretty big risk and I need to make sure the risk/reward slants in the direction of not wanting to risk it. otherwise I am just asking for people to guess on wakeup every time, because why not risk it? Urien players do this all the time against me and I feel like that’s part of the matchup against those style players, proving to them that they need to be blocking on wakeup. if they guess wrong, I confirm the hit into super. if they guess right, I probably still cancel into super until they show me they’re not just hitting crouching fierce underneath it. this especially goes for characters with slow moves. in that case it doesn’t make sense to me to let them have the wakeup parry.
it varies from player to player and what I think their tendencies are. I don’t risk it against ChaiTea since he usually makes himself safe from the cancel into super after parry. those usually happen in footsie situations against him though so the situation is different anyway. I’m a lot less likely to cancel into super after a neutral game parry than a wakeup/reset parry.
in any case I feel like if you block the super not only do I throw away a bar, you get the huge punish you were looking for! I would think from your perspective it’d make sense to bait the super out of me and then punish me for it. or even just block on wakeup, that seems safer too.
anyway like I said I’m not trying to sling mud your way. I’ve enjoyed our matches for the last few months. I was surprised you sent me the message that you did. I was just making a joke about how bad the connection with that Ryu player was and how awful I am at Alex!
on a sort of related note I’m pretty bad at confirms online too, that’s definitely a thing. I think I “confirmed” Chun’s low forward into SA2 on block once every three games or so. hearing the hit sound while seeing the block animation really warps my mind. damn you rollbacks.
Just hesitate doing your move and they will eat a huge combo.
Then you can tell them to eat a dick for trying to wake up parry all the time and acting like a know it all.
By the way, I never cancel to super off a parry. It’s not worth it most of the time to lose your gauge.
Cool, thanks for the advice. That makes a lot of sense to me. I go for meaty almost every time so of course I’m gonna get parried there more often since they know the exact timing and only have to guess high or low. I’ll work that in to my game. Seems like it can only help in dealing with these wakeup situations.
Just because I’m being an asshole doesn’t make me wrong. If you see a parry, you cannot confirm that I am or am not blocking after that. If I am drinking and fucking around that doesn’t automatically make your decisions good ones. Yes, I should be parrying, blocking, and letting you throw out the dumb super every time. But you should know that the super is dumb regardless.
Just know that seeing the parry and throwing out the super anyway is a risk, not the default “good decision.” There is a reason why you very rarely see a top player throw out something like that, and someone like MOV still blocks it.