Gen General Discussion Thread: Theory Fighter!

I see.

I think the characters that can downback their way to victory are his worst matchups. Luckly he does fine against some of the others downbackers like Dictator and Boxer.
After then, the characters that can mess up with your reactions and start their BS are bad too. Most of them bleed when we get into their asses too so it’s fightable, but Mak and Guy won’t, so I think they are the most troublesome of those.

Now, about Fei and Dhalsim. It’s funny since we really seem to disagree here. I almost think that Gen has an advantage over Sim. We have near 0 mid range game against him, and that’s way out of our general gameplan, but I still feel that what we get is enough to give him trouble. He has to guess more often than he has on most of his others matchups IMO, and risk/reward is far to our side. Some of the Dhalsim players of my scene aren’t very found of this matchup too.

I won’t comment too much on Fei, as I’m not quite sure if my opponents performs this matchup well. If they don’t, then me neither because I generally struggle when I play as Fei (my previous main) against a fellow Gen player from my scene. Gen has decent footsies tools, good reactionary anti airs to his approaches, better oki and overall damage output from punishes and openings, so I can’t really see how it can be so bad.

Thanks for the discussion. =)

Huggy Bear, did you watch the current videos of Xian in the video-thread? Because he fights a experienced and mean Guile.

It just might be that our base playstyle is really different that we consider different character as difficult, because I think Guy is pretty much even offline. Neutral jumps here and there and cr.MK seem to help this match-up.

Dhalsim player in my scene REALLY hate this match-up. However, the risky guesses I was forced to make in order to get in once make me feel just… bad.

As for Fei Long, his counterpokes are quite annoying and then he has rekkas. I feel Gen is very lucky Fei’s crouching medium attacks are not special cancellable, making him vulnerable to focus attacks. I’m still trying to work on this match-up.
Plus (this is just my thing), his spread legs seem to be invulnerable when walking around and stuff; I keep whiffing my sweep when I’m sure I spaced it correctly to hit his ankle.

Like I mentioned in Ken’s thread, I lack a lot in match-up knowledge, so if you could enlighten me I would really appreciate it.

Funny you should say that, I’ve been watching Cross Counter Asia for like the last hour catching his Gen gameplay. I remember him saying Guile is pretty much Gens worst matchup, but he said (I think) That it’s easily based more on the players skill.

Link me?

Also. Would Guile / Adon cover Gens bad matchups?

Vids are here :slight_smile: "Lay Hands on'em!" Gen Video Thread

I get destroyed by even a half-decent Rose. Any tips on how to play the matchup?

Rose is a turtle style keep away character, so you play her similar to how you play guile.

Got some quality Gen experience today. Loved it.

Need to work on my crossup combos though.

Mantis = j.MK > TC2 > LK gekiro
Crane = j.MK > cr.LK > s.HK

When I have super I always cancel into it from Hands or the TC if I’m sure it’s going to land. And I usually attempt a reset, unless U1 would kill.

Rose has problems against every character that can lame out without fireballs. Balrog, Blanka, Bison, Honda, Dhalsim (has fireballs but she can’t do much about this one), and a few more. And Gen happens to be one of those characters that can out lame her.

If she doesn’t know the matchup, take that advantage and play the slow game of getting early acess to Teiga by focusing fireballs. She can’t throw any fireball when you have ultra, I feel it’s easier to counter than Yoga Fire.

Don’t engage her directly in footsies battle too soon if you can help, get some meter first so you’ll be able to confirm your hits into some real damage and push her to the corner.

Tips for footsies:

*Mantis roundhouse crushes her cr.mp if you hit her with the tip of your foot. It’s not hard to space too.

*Mantis s.mk is important here, because her s.mk is very good at crushing low pokes. It also the best starter for FADC combos from footsies.

*Rose unfortunatelly doesn’t have a lot of strong players reping with her, they really like to slide around the screen, etc. Fish for it, walk around that range where they like to use it, and sweep her out. It’s really easy to do if you’re expecting. Focus Attack is an option, but you’re putting yourself at a mind game, since the better players out there know how to poke with Soul Spiral, her armor breaker that can put her at frame advantage on block if spaced correctly. Soul Spiral too can be whiff punished by sweep on reaction.

*Anti airing Rose can be tricky if you’re not familiar with her normals. Her j.hp has a good hurtbox, and can beat clean Gen’s cr.hp. Crane cr.hk and Gekiro are your most consistent anti airs, and focus back dash is nice too, but watch out if she has ultra 1, as she will hit Gen out of it as she lands. Don’t second guess your Ex Gekiros, spend that meter, it’s ok.

*She is all about spacing her stuff, so she is at a big loss if you put her into the corner. FADC combos are great for that, don’t mind wasting the meter since Super doesn’t have much of a role in this matchup.

*Know her frame advantage from Soul Spirals and Slides. She’ll counter hit your normals if you press buttons when she spaced it correctly. And obviously, there’s no need to respect those that were not.

*She doesn’t really have a safe blockstring. You can mash things in between her cr.mpxxSoul Spark/Soul Spiral. Basically, if it was a real blockstring, she is at bad frame advantage.

*Don’t give her openings for big damage. Don’t jump if she has Ultra 1. Don’t backdash her jabs as she can OS ultra.

*A Rose that knows the matchup will focus on 3 tools mostly: S.mk, Cr.hk and Soul Spiral. Those are the most efficient tools she has for Gen. S.mk beats lows, cr.hk is just good and can be hard to punish and hard to counter, Soul Spiral is what is going to put Gen’s focus at check and is her main pressure tool. She’ll also do some cr.mp with ex Soul Spiral buffered to damage your limbs , but she’ll be reserved about it because our roundhouse is really good against that normal. She’ll also be very patient, you should be too.

Gen really is about fundamentals and footsies, and that is good, because reaction is pretty much the soul of this game. Well actually it’s about ambiguous BS and bad risk/reward all around (he also got those), but you know what I mean. Point is that 2012 Gen has reactionary tools to most situations, but I feel most players are way to biased toward mind games, offense and trying to land the Super. Most of us are way too proactive with a patience based character.

Will try to offer some help with Dhalsim and Fei before it’s too long, though I’m not sure if I have stuff you don’t know about. Hopefully it’ll open up a good discussion.

wow, would you mind organizing all this into a matchup vs Rose thread? Like the ones we’ve done for Ryu and Ken… :slight_smile: in this way we won’t lose track of your precious advice

It’s legit to just ignore EX moves right? I think they all just suck compared to Zan’ei. I’m not losing out on anything right? I never really FADC…So Y’know.

Zan’ei’ing bitches all day.

Sure.
And I’d like to request one for Abel too. Not that I have good info about that one, in fact I’m the one in need of help. I fought a couple of decent players recently and… it wasn’t so pretty.

Huggy Bear: Meter management is very matchup specific… some characters require that you put them in the corner, so FADC is good for that. Life lead is good too against some characters like Balrog, FADC again is an option.

Ex Gekiro is mad good anti air. If you feel you won’t be able to anti air with your normals against a surprise jump, spend the meter. Remember the Amiyu x Neurosis fight from SS? Amiyu lost his final round with full meter because he neglected the many opportunities to anti air Bison and gave him the much desired life lead.

It’s a cheap example, Amiyu got mindfucked by that Super that surprisingly didn’t punished that Headstomp and he couldn’t recover in time… he’s usually sharp on his AAs, but it’s good for thoughts.

I use FADC’s only when:

  1. I can kill by doing it or just to get a health advantage.
  2. I have 4 meters but 3rd round is incoming. I might do fadc so i wouldn’t waste all 4 bars.
  3. When i just don’t play that serious.

They’re not realy hard to learn and are sometimes useful. You can get away without them but having an extra tool in your pocket is always useful.

I have a much different outlook on matchups.

I think he loses to Guile, Sim, Sagat, Ryu, Ken, Seth, DeeJay, Ibuki, Gouken, Sak, Bison, Cammy, Gief, Rog, Adon.

I think its even with Honda, Mak, Abel, Dud, Akuma, Juri, Yun, Yang, Guy, E.Ryu, Blanka, Fuerte, Vega, Fei, Rose

I think he beats Dan, Oni, Chun, Viper, Cody, Hakan, Rufus, Hawk

That’s a big list of losses there.

I’m impressed with that win over Rufus, care to elaborate? Our pressure is pretty good but I feel that he can capitalise so much on a single mistake from us.

Oh and even with Honda Mak and Abel… care to share your thoughts on those too?

I think Gen has the tools to keep Rufus on the ground and beat him there. He is also easy to beat on wakeup.

Gen can handle everything Honda does. Just a matter of reads/reaction. He can take a lot of Honda’s random factor out of the equation.

Mak and Abel are in the same boat. He can beat them on the ground, their mixup is the equalizer.

Interesting.

Must feel good to be able to beat Honda players consistently like that. I’m so free against them lol.

We all should share more of our videos, those differences between playstyles could teach each other a thing or two.

hnmm, so true

let me say that with the new setup of Hoigek against Ibuki and Guy, these match ups have become muuuuch easier… Ibuki has no advantage on Gen, maybe the opposite…

I go to say that this doesnt change the matchup much, its not easy to get that set up in place but I give huge props to the discovery, but I have learned that having a solid footsie is better then unblockables. unless your opponent cant block it then I say go for it