k agreed. The way I read that it was hard to understand which way you were going.
THANK YOU BASED AKUMA NERF GOD
s.hk nerf is the best news ever for the Gen - Akuma match-up. Fuck that shit.
this is delicious!
ok with all the nerfs and balancing going on, i can confidently just take gen to tourneys in 2012. no more fei/gen mix for me. it dosent look like iâll be worried as much about running into one of the several retarded play perfect or die matches
As long as he doesnât get a nerf.
Capcom blog: âfor creating a best playstyle in regard Gen removal of c.mp/s.mk hands due to not fitting character design we intendâ
WTF? Am I reading that correctly? Are they implying that they want to or going to remove Hands Cancel from c.MP, and s.MK?
I think Warlike was just joking around :P.
But surely such a change wouldnât affect EVERY Gen player! >:V
Iâm switching to Dan if thatâs the case.
Iâm kidding, but I was just mocking the way they always seem to do the most random shit (with broken engrish). God knows what their reasoning is sometimes.
They cannot do many nerfs. If I think like Capcom (random mind), a nerf will most likely be that mantis cr.HP will have a hurtbox added onto his head.
From my experience, most buffs they do do not improve a characterâs core game. Rather, they simply add variations on what a character can do.
When they do a nerf, they nerf a characterâs core game.
The most wtf punish in the game: LP Criminal Upper block -> Mantis Super.
As we all know Codyâs LP Criminal Upper is -5 on block. This is visible by Bison not being able to punish it with st.MK. Mantis Super comes out in 6 frames, proof is the inability to punish Yangâs 2nd Mantis Slash on block, which is -5 as well, but the possibility of punishing -6 moves as long as itâs in range. Yet, LP Criminal Upper specifically can be punished by reversal Mantis Super every single time.
I have studied this matter a great deal, using a variety of character combinations and punishes with each strength of super, even when theyâre supposedly the same speed. I conclusively proved to myself that supers make no fucking sense whatsoever.
lol
well in response to this, iâll say that when iâve tested punishes for certain moves, iâve noticed that the distance an attack travels as soon as it goes active isnât always enough to punish on the first active frame. Just like how some attacks hitbox extends as the animation continues through the active frames. Ultraâs that move forward donât always travel far enough to hit on the first active frame. So lp.cu doesnât have as much pushback as say mantis slashes so when you reversal, you hit with that first active frame and they canât block.
Example: Balrog punishes Ryuâs dp fadc backward with Ultra 1 which starts up in 8f, but he only gets one hit out of the first upper which hits twice. Compare to Rufus mk fadc backward which hits with all hits of the ultra. Iâm sure Gen can do the same with super, i think U1 will only work on Rufus.
Itâs a problem beyond that. Mantis Super starts up in SIX frames. LP CU is minus FIVE on block.
If it helps with the understanding, Gen cannot punish LP green hand on hit with super, which is -5.
Maybe it has to do with Genâs hit box. Similar to how Akumas s.Round House misses him on the 2nd hit. Maybe one of the last hits misses him?
yeh, i suppose it was too early, i wasnât paying attention. :[
Messiah is probably on track. Some of the hits may whiff on certain characters when certain conditions are met. I know stuff like that happens with AE Ibuki when she combos into U2 on a crouching opponent thatâs what the buff fixed, and with some characters falling out of viperâs U1. And i remember something with crouching Balrog and Juriâs ex.pinwheel, but i canât quite put my finger on it.
Tested with Fei Long. His Super is 1+5 and I can punish after both Crouch and Stand Blocking. Viper(Fierce Super) as well.
Goukenâs EX Rush Punch = -5F on Block. So⌠I tested that, and I canât punish. I can only punish with 5F moves.
Tested Goukens c.Forward -5F on block, canât punish.
Tested Genâs c.Fierce on block -5F, canât punish.
I recorded Codyâs LP CU on hit and block both hit 4 times. LOL Man is it funny playing SF at 30% speed. At first I thought it was only hitting 3 times on block. But hits 3 & 4 are really quick so I had to listen to it over and over.
I recorded Cody performing his LP CU on Gen and Akuma. Akumaâs sweep = 6 F start up and doesnât punish Cody. I put them one on top of the other and played them both so they are syncâd. I do not see any difference in the way they are hit. You can see them both recover back to their crouching stances (Gen and Akuma) at the same time. The only thing I can think of is there is something funny with Codyâs LP CU vs Supers. Maybe the 1+ Frame of a Super acts like âX-Factorâ in MvC3 where it interrupts the last block stun frame and goes right into super?
Sup guys
Just want to update that I recently won a local tourney just this past Saturday; maybe around 20 people entering? Didnât seem like there was a stream station of any sort but hopefully someone recorded the finals at least. Iâll try and get that up because I want to see how I did myself
Well done Nubb! You do us all proud :).