Gen General Discussion Thread: Theory Fighter!

Question, how are people doing EX hands? I use the slide method to do regular hands, but I’m unsure of the best (or rather, easiest) way to do EX hands so I can get those sexy Yun EX Hands combos.

Piano is probably easier to get it reliably because you can just put two fingers down at the end.
With slide if you are going from c.mp just slide to lp then all the way over to that macro button at the other end. Don’t have it set as PPP? Making your own life harder. With mk xx hands start your piano on the the mp instead of hp, slide to lp then all the way back over to the macro. If I was using the slide method thats how I’d be doing it for sure.

Hopefully that’ll help (and get the thread back on track).

EX hands out of which normal move?

i personally mash the shit out of the 3 punches to get EX hand, lol :L

actually, i give the first 2-3 punch inputs like i normally would with piano technique, and then I mash on 2 punch buttons simultaneously til i start seeing EX hands

i do a lot of meterless cMP>hands and ©MK>hands and whenever i do those the inputs must be clean… but with EX hands thats actually what i do, and I have to tell you it works even if i’m kinda ashamed of that :\

Thanks for the advice, but binding the PPP buttons isn’t feasible for me, because I only really play at the arcade.

I’ve come up with a somewhat…ghetto solution for my issue. Doing TC2 to EX hands, I mash LP, HP and MK at the same time, and I get the combo. Not the best way, but I have retarded hands when it comes to pianoing. I’ll have to work on it. I really want to be able to do C.MP EX hands -> Sweep, so I’ll just have to enter training mode and find something that works for me.

For TC2 to Ex Hands I do

Hp ~ Mp xx Mk ~ Hp + Mpx3

I plink Hp to Mp, hit Mk, and mash Hp + Mp 3 times

It’s easy as hell

I simply hit the last P buttons as if I do a plink. I do HP->MP->MK->LP->MP->HP, so I plink the last MP and HP, and EX hands will always come out.

I use slide so when I slide I use two fingers instead of 1. Then I make sure I land on s.Strong+s.Fierce at the end.

Does the safejump forward throw>dash f x2> n.j.crane j.hp work on everyone? I find lp roll into j.mk a little too hard to pull off consistently online since it needs to frameperfect. Might aswell go for the other one if it works on everyone.

No.

3 frame reversals for one of course beat it, lp.roll > j.mk is iirc the only setup where you won’t get DPd out of it. EX.SPDs will rape you, Abel’s EX.tt will do the same.

also, some characters are exclusive to one stance for your neutral jump attack. and it dosent work on cammy at all. she wakes up a frame slow for mantis, and none of the crane neutral attacks will reach her wake up hitbox

yeah, some require mantis, some crane, and with some others you can choose which one you want to use since both stances would work

and for some neither works

Has anybody considered using focus absorb-cancel into stance change-jump forward as a tool to jump in on someone zoning with fireballs? I think if I changed my triple punch button to mp+mk I could slide my fingers down the triple buttons and hold up+forward and essentially perform this if I do it right. Granted, it would only work for mantis to crane stance, but even so, crane U2 or j.hk or j.mk are almost all better and have more range than mantis jumpins, except maybe j.mk mantis.

I gotta test this out.

i’ve seen yeb do that a few times but it’really hard… if you can pull that out in a real match thats good for you :wink:

I’ve done parry > (m)5mp in a match but it was a friendly thing with no pressure on and it was hard enough then, you have to at some point draw a line for impracticality, for fireballs why not just jump > ultra instead of parry > jump > ultra (other than that sliver of meter)? I’d take a win over style points any day.
I’m not saying don’t try it, I’m saying don’t die trying.

i gave up parry in real matches. i might get through one fireball, but i eat a few before i get my timing right. not worth it for me

impractical IMO, especialy against shotos and guile. you wait for them throwing hadoken? they will simply walk you into the corner. from close midrange its impossible to react to hadokens with parry anyway, until your opponent is trash or THAT predictable. btw his jumps are too slow in ae/super

or short: its impossible to pull off against someone decent.

totally agree. there are a lot of tactics that I try not to rely on, that way if that option is removed, then I’m not screwed.

I think I just had my favourite XBL moment. I just got called a p**sy by a Yun player.

Lol @ that yun, but really, I think with some practice and timing it would be beneficial to parry jumpin on someone who is in startup frames of another Fb or an anti air, depending on if you think you can beat the anti air. My vs gouken matchup is so hard because the player is so good once he zones im stuck walking and blocking over and over, any small mistake or being beaten in footsies, or a focus landed even as a counterhit usually means my death, so I gotta beat that zoning.