I assumed that was wrong given that one of the buffs Gen was supposed to get was invulnerable > airbourne with no frame in the middle where he was grounded. I also trust nothing on ehubs
Much prefer the mp OS on elf though, with my previous timing he is grounded so eats hands combo and its much broader to time.
i just saw something iâm rather :[ about. it looks as if the startup for genâs crane super has been increased from 1+0 to 1+1. Itâs still a small change, but definitely not mentioned afaik.
I havenât noticed any difference with it, and I use it often in matches, but it wouldnât be an easy thing to notice unless you specifically went and tested it. Iâm hesitant to believe itâs any different from Super though! We were told he received no nerfs! Surely they wouldnât LIE to us, would they :(?
i think practically it doesnât really matter if the invincibility is still the same, it can already be safe jumped, but this makes it a bit easier in theory.
I think, the 1+0 was false to begin with. If it was true, then it wouldnât have been safe jumpable (eg. Hakanâs U2 according to SSF4 wiki)
The best thing to do is test though. If a forward grab -> dash x 2 -> crane neutral safe-jump setup doesnât work against Gen, then start-up is still the same.
@street11, thereâs a big distinction between Hakanâs U2 and Genâs crane Super. his super is a lot like Ryuâs super, in that itâs a small hitbox moving forward versus Hakanâs where in one frame you have a huge hitbox. With genâs super (and ryuâs super), you can space a jump-in where itâs still meaty (e.g. Balrogâs j.hp), and you avoid the super because it doesnât come into contact with the safe jumper while heâs airborne. Unlike a 3f srk, Genâs crane super canât hit while airborne, so as soon as you go into grounded recovery (where you canât block), youâre safe from his super since youâre no longer airborne.
Iâve safe jumped his crane super consistently with Balrog using cr.hk, cr.lp, j.hp. Hakanâs u2 has an instant huge hitbox in one frame that covers a large area. Gen crane super hitbox Hakan U2 hitbox
Try it, I could be talking out the side of my face. I donât think safe jumping Genâs crane super has anything to do with itâs startup, but more to do with the properties of the attack. (Going to try the Gen setup once i get some dinner in me).
Actually, all 4f safe-jumps avoid Genâs crane super, regardless of spacing (Ryu: sweep -> j.HK, Gen: Forward grab -> dash*2 -> Mantis neutral jump). No 4f safe-jumps can avoid Hakanâs U2 in contrast (iirc). If you try 4f safe-jumps against Genâs crane super, you will notice that you will land while Gen is getting ready to jump.
Ryuâs Super will either hit or not depending on spacing, and Genâs Super will either hit or not, period. Spacing wouldnât matter much if you are meatying Gen, because his crane super is a strike grab like Fuerteâs Guacamole and can still grab you in the arm. Oh and letâs not forget Ryuâs Super has 3f start-up in total, so only certain 4f safe-jumps (well spaced) will be able to block it.
I think thats about right, wrong safe jump though (for balrog) it was cr.hk walk back j.hp. But it still loses to 4f invincible reversals though (e.g. Ken ex/mp.dp) but wins against Ibukiâs ex.dp. So itâd lead me to believe one of two things: either A) the safe jumper is grounded before Gen goes active or B) When genâs hitbox comes into contact with the opponent heâs no longer airborne.
That sounds interesting and dismal at the same time. If it loses to 4f reversals but not to 5f, and if it makes Crane Super whiff, then it doesnât sound so great. Gen, however, successfully grabbed another Gen doing a 5f safe jump setup (forward grab -> dash*2 -> crane neutral jump).
Either way, if Hakan can catch something that Gen cannot in an identical setup, then it sounds unlikely that they both have 1+0 start-up.
Donât think about it so much, supers in this game make no sense. I still remember testing Genâs frame data back in vanilla, only to find that one move could be punished by Chunâs 2f super⌠but only if she used MK, while the LK and HK versions were blocked.
All we need to know is that it can be safe jumped by 4f setups, and it has some hitbox issues. They arenât actually changing anything in the game, just changing the way they list it in the guides.
I think Iâm gonna make a Teiga stuffed video. Just preformed U2 vs Makotoâs overhead chop on reaction. and it stuffed me. or traded, canât remember.
I just wanted to stick my head in and say I love Gen in AE. Sure some matchups are tough, and sure the twins have their crazy offensive toolbag, but AE is still a so much more fun game for a Gen main than Super.
Donât feel bad, that thing has a really awesome hitbox. It has stuffed Balrogâs headbutt before, really awesome hitbox, itâs like her j.hp, just on the ground.
^this is kind of what I was talking about, but yes, i tested it and the setup i was referring too just seems to be ambiguous enough to land quite a bit.
I still reccomend it as possible mixup though. The only instant overhead I know of is jump back crane mp, Dantevalemont did this to me several times when we sparred in super.
In this video at 0:25 onwards Hoigek does super into crane c.mp into Oga. I have tried this for hours now and yet to hit it even once, am I missing something here?
For crane c.MP reset Oga crossup against the twins after Super and a cross-up Oga, you need to hit c.MP exactly on their crutch. Higher than that would make you whiff, lower than that would result in a non-crossup.