Gen General Discussion Thread: Theory Fighter!

that method works, but is kinda awkward for me.

i plink the fierce every time i use it.

so what i do is

plink fierce- 2 hands inputs
mk+lp- 3 total
fp, fp- 5

dosent need to be done really fast or anything, and accurate enough for me to get a rythm

EDIT- on a side note, dont try to crossup oga on makoto. the move where she punches straight up in the sky eats it alive, and goes into a combo

I piano hp, mp, lp, lp+mk, hp. This was how I used to buffer the second mk-hands in vanilla so it was natural to just incorporate it. plus, I use this method as a hit confirm. If the opponent blocks it, I continue with the hands, but if the TC hits then I dp lk gekiro instead.

Limp Stick! Hate it when that happens!

Ew, not just the analog stick, but the D-Pad looks busted/banged up as well! What sort of match did you have that caused such a casualty :P?

how do you guys feel about the new matchups?

i havent hit the real competitive level in ranked yet(around 1800pp and bp), but i havent fought too many matchups that have felt really bad

honda has gotten a lot easier for me for one. sakura might be worse

thoughts so far for you guys that have hit a competitive barrier?

well what do you guys think of the crane ultra 2 change against akuma? in super i use ultra 1 because it was really good to punish a bad air fireball, but the speed up crane ultra 2 in arcade edition makes me think it better against him.

so the question is what is your ultra choice against akuma in arcade edition?

Edit version 2: nvm i found my 2nd question answer in training mode. thanks anyway if you answer my question.

Honda still feels pretty 6-4 to me, in the big man’s favor. Maybe I just really hate him and lose to random Hondas constantly, but I still feel like Gen doesn’t really have that big a chance against Honda since he can lose a match from like 3 ex headbutts and one jump back fierce after it takes a million years to get it and avoid his random pokes.

Matchups that seem considerably worst:
-Makoto (Just because she’s a beast. I’ll get stunned and die in like three long ass combos and after losing one 50/50. Feels like 3rd Strike again, which I love.)
-Sakura
-Ken
-Dee Jay (Man, that guy’s a monster now. He’s still the king of auto-correct, so you have to be ballsy to crossup him when he has meter. But I’ve probably played like 10 different really solid Dee Jay players now, and they’ve got blockstrings that last days and better zoning tools and normals than Guile has in my opinion against Gen. Feels like most of my safe jumps don’t work on him, either. Might just be me.)

Matchups that got a lot better:
-Seth
-Gief (No knockdown after EX green hand is great, and c.MP into Hands beats a lot of his pokes and lariats now.)
-Rose
-Fuerte (No more U2 to punish Jazen. Elf could get a free ultra even on hit in Super. My friend hates this, since I can finally roll in that matchup.)

oh yeah, i forgot about makoto. definately harder

and deejay is harder to safe jump because his reversal is 4 frames. so unless your set you use is air tight, he hits you. it dosent help that his shit auto corrects really easy too

i usually just meaty him with a low short OS into blockstring. the upkicks whiff vs crouching lows, and his other reversals are too slow and allow you to recover if you stick something out

IMO some matchups that became easier are:

Ryu (5.5/4.5)

Not being able to air Tatsu out of the corner anymore makes it much easier to pressure him in the corner. C.MK nerf is noticable too.

Chun Li (5/5)

Chun Li has weak Anti-air options, but her LK Flipkick was actually a really effective Anti-air against Gen in Super. It completely stuffs all of Gen’s jump-ins, and even during those rare occasions where you’re able to trade, she can always follow up with a Kikoshi/EX Lightning Legs, and so the trade is always heavily in her favor. The LK Flipkick has 2 extra frames of startup now (Went from 8 in Super to 10 in AE), and so this nerf makes it easier for Gen to get in on her.

Dhalsim (5.5/4.5)

I believe this matchip is still in Dhalsim’s favor, but easier since his Defensive game is weakened due to losing some priority on normals, resulting in them trading more often. He also lost damage on some of his moves too. I think U2 is definitely the must-have Ultra in this matchup now.

Cammy (5.5/4.5)

Her offensive game really is much weaker, although I can say that her normals are much better though. Her TKCS, as far as I see, was the only thing about her that gave Gen real problems. She’s still able to do them off EX, but she has less opportunities to do it.

Guile (5.5/4.5)

I believe this matchup is still slightly in Guile’s favor, but definitely a significant improvement from Super. Gen is able to take more risks and last longer due to Guile being much weaker in terms of all around damage. The Meter gain nerf helps out alot too since Guile has alot less opportunities to use EX Booms/EX Flashkick, and/or use meter to FADC. His Air Throw also has a slower startup, and so it’s also alittle easier going air-to-air with him.

Rose (5/5)

Her Soul Spark Meter gain was nerfed, and also she’s not able to bait you out with a Soul Spark anymore and then use the Super to catch you while jumping over it. With Soul Satellite losing Complete Invincibility, she’s also more vulnerable upclose.

Zangief (6/4)

EX GH not knocking down anymore helps out alot, but this matchup is still in Gief’s favor. His corner pressure is more deadly with the increased LP SPD range and his new U2, but overall this matchup is easier though.

Vega (5/5)

Even in Super, I’ve always felt that Vega was one of Gen’s most easiest matchups. His Cosmic Heel is much less useful now (Due to the difficulty of spacing it safely by hitting with the tip of his foot) and so his mixup game is weaker. He also received quite a few damage reductions here and there, and so Gen has more health to work with and is able to take more risks. His wakeup hasn’t changed, and is still really weak. With Gen’s new Mantis C.MP, I really believe that Gen is now able to rival Vega’s pokes now.

IMO some matchups that became harder are:

Sakura (7/3)

I know that 7/3 in Sakura’s favor might sound alittle excessive, but hear me out. It’s kinda like the Viper matchup now. All Sakura needs is one opportunity to get in on you to do one of her long and drawn out combos, and after that just land a few more successful hits and then you’re stunned. When you’re stunned, she’ll do another one of her combos and by that time all it really takes is a few more hits from her at the most and then you’re done. She can capitalize on just a few opportunities tremendously, better then most other characters, and so there’s very little room for error when it comes to Sakura now.

Makoto (6/4)

Her Mixup/Pressure game is alot stronger. She’s not sluggish anymore like in Super where it feels like she lags with everything she does.

I still believe that a good amount of Gen’s matchups that improved are still in his opponent’s favor, but not by alot though. Some matchups in Super that we’re 6/4 in his opponents favor are more like 5.5/4.5 in their favor or even 5/5 now. The fact that he’s able to win much more consistantly now convinces me that Gen is a solid character in AE. He’s still somewhat underpowered though, largely because he’s still too fragile for his health/stun and his momentum being easily broken when upclose mixup/offensive pressure is applied on him. He’s a good character though.

O yea, did you guys notice that just like DJ, if you knock Guile out of his Sonic Boom recovery, it is considered counter-hit? Just a bit extra damage, but it may decide the match in some cases.

We need info for yun and yang in this thread now no? They are slowly yet surely beasting up.

Ive been playing Gen since just before SSF4, about 2 years. How do I tell my friends how safe Gens jump ins are, without telling them that I have safe jumps? I mean they get salty as fuck when I safe jump or when I just constantly beat them in the air. I dont jump nearly as much with any-other-character, but I constantly safe jump, meaty ambiguous crossup with crane j.mk, I like to jump in front of them with crane j.hp, and you can fuzzy block with mantis j.lk into cr.lkx5 if you land on the tip of their hitbox…

Even when I try to explain it to some of these guys, SOME who just are salty when they lose to me (alot) they dont understand it. Only the good players dont ask because they know, lol, and it still works! But they dont lose to me nearly as often ><

Dhalsim, if nothing else, I really feel is in Gen’s favor. 6-4 for sure, give or take .5 . Yun and Yang I hear a lot about how Gen has them beat, but I’m still trying to find that out myself.

I think everyone would agree that every match up Gen had in super are all better, save a very select few such as Makoto. I really like AE Gen :).

I wouldn’t count Cammy out totally. I realize you aren’t saying Gen can blow her away. But I’ve been playing some really good footsie Cammy’s and her footsies is a hell of a lot better now. Also she seems to build meter pretty decent so she can still do her EX instant TKCS. This maybe just something that will change after some Gen’s get used to it. But her higher CS’s really change the timing up a lot. Which can throw you off.

Okay so after playing a few good giefs, aquasilk and mariod00d being two of them. I’m going to have to disagree that the non-knockdown Green hand is better. With his green hand not knocking you down, he can do another green hand which will catch you dashing back, you can’t jump back because his pokes come out really fast and have good reach, you can’t Neutral jump because he will poke you or Lariat you. You can’t stand still because you run the chance of getting SPD’d IMO once Gief is in, it’s a harder match up than before. After a knock down at least you can Crane Super. EX Gekiro . Dash away. Even though you could get OS’d by a jump green hand, you had more options. here you don’t. really you have to keep him out even more than before.

It still is in her favor, but overall I do find it easier though. TKCS is still a threat, but thankfully she depends on meter for it now and so it’s usage is much more limited.

I agree that the EXGH not knocking down does give Gief new mixup options, but at the same time Gen has more options too. It’s true that there’s a possibility that Gen can Dash/EX Gekiro/Crane Super after being knocked down in Super, but this will almost never work against a Gief who is very well-informed about the matchup. Very experienced Gief Players will know how to time the crossup so well to where Gen can’t do anything. He’s forced to embrace the crossup and the threat that comes along with it. In AE after an EXGH, Gen is now able to do something about it every time it happens. It’s still a complete guessing game, and granted Gen is always going to be the more vulnerable character in this mixup, but at least nothing Gief does after the EXGH is guaranteed to work. For me personally, I feel that this matchup has gotten slightly easier, but not significantly at all. It’s still heavily in his favor especially in the corner now.

Shoutouts to Pierre who played the old geezer exceptionally well against F-Champ at NCR9.

It was so sad to see him not combo into the super at the very end. Two chances I think :(.

I’m sure the nerves kicked in. Good job all the same!

Not sure if this has been mentioned already, but it seems like Gen can actually punish Yun’s shoulder~head height divekicks on block? (Mantis s.lp>s.mp>TC2>gekiro or whatever works the best for you)

[EDIT]
Forgot to edit this earlier. Yeah, they’re definitely straight up punishable. Figured this might be useful since every single Gen I’ve seen so far just shells up and chokes against a decent Yun. You need more than just throw setups and oga gimmicks to do well in this MU!

I’d say the Ken match is worse :frowning:
But other than that I agree with this (I’d clock Dhalsim at 5-5 though) almost entirely.