Gem Synergy & Optimization (NO ASSIST GEMS)

Resolution + Motivation = pure awesomeness or brokeness…your pick…

Listen chaps im back to do one long winded post so please don’t ask for a TLDR version you lazy fuck.

These gems are not about doing some flashy combo to activate them or some shit. it’s all about setting up by doing shit you was going to do anyways.

Resolution is a gradual increase of meter and like the Vitality gem it has a preset amount of meter it builds.

Resolution Lv. 2 is +400 (meaning it builds about a Block of meter).

Using Resolution with a character who builds alot of meter using safe block strings means mad amounts of meter gained.

You can combine this Gem with Onslaught to further boost the effectiveness because the effect stacks with Onslaught’s meter gain effect.

Motivation is what a insanely strong Gem because of it’s effect being “instant” meaning as soon as the gem activates the effect goes through.

Motivation Lv.3 is +400.

Motivation effect stacks with Onslaught Gems.

This Gem creates other wise not possible situation because it adds about 1 block of meter, hopefully to be expanded with more activation conditions.

Use the follow loadout with both characters for maximum effectiveness.

214 - Onslaught Lv.2 (partner lands a launcher)

265 - Resolution Lv.2 (partner lands 2 launchers)

278 -Motivation lv.3 (connect with 2 launchers)

this set makes Boost combos far more annoying…

That is if you’re likely to connect with 2 launchers per character.
For Cammy/Juri I use these http://robofobe.com/sfxtgems/272/273/283/
The only one that doesn’t trigger each round is 273, but I can live with that, because it’s there when I need it.
283 in particular is sick, because it can trigger for both characters almost simultaneously. Since if you join in on a combo that is already 10 hits or more, it activates.

I do agree that they’re broken. =)

you can hit confirm into Launchers and since generic launchers count as well, it’s fairly easy to land them in a match. Essentally your giving up some damage for meter, which can mean more damage/options in other situations in the long run, and with these builds you’ll always have some kind of meter advantage, you can use characters who are meter whores to full effect.

I agree with your load out, works well with characters like Cody or even Lars who can link multiple normals to fulfill the conditions, I like to run Resolution as it builds meter as your building meter with blocked normals or whiffed specials…you know…that kind of shit.

Bump

FYI, if you have some really tight and good matches, use the replay analyzer and check the activity for types of characters you fight. Chances are if you fight non-grapplers there’s either a lot of hitting going on from your part or theirs. These are good indications of utilizing gems that have “on hit” and “on block” conditions.

Different characters have better reactions of course. For defense as an example, you may want to use ones that trigger a damage cut after X amount of hits against combo heavy opponents. But against grapplers, you may be better off using damage reduction duration gems instead as those are lower on hits and more of a bigger impact.

Currently getting back to the game and puzzled in regard to good gem set ups. This thread helped a lot… Thx