Don’t use Hypercam unless you want to get a bad quality, the best way is to download the .flv file directly from nico video and then upload it.
Uploading a flv video the sound could go out of sinc, if it happens, simply convert the video into a better format (divx, mp3, 320x240) before uploading.
I’ve done the same for those RB2 video on my account, if you need a video converter PM me.
I have a greasemonkey script that youc an install makes a little button on nico video allowing you to download vids. Pm me if your interested.
Motw will be an official tournament at frxii!
Great news, I hope everything get recorded if possible. Also Soh and FullMetal check your PMs.
Sweet, I’ll be living in Florida and it will be a lot easier to attend!
@ Nocturnal
Thanks for the input, I’ll be working on it.
Get the videos from your cache. That’s what I do to keep the stuff I watch in Nicovideo.
Lesson #217:
Do not Buster Wolf just as your enemy Buster Wolfs in the corner. You go through each other.
Lol is that true?
Are you gonna be dropping WHP for this?
[media=youtube]lZ7zCV2ShLY[/media]
Yep.
They both have start up invicibility so it makes sense that the P power went through the S power start up. Since the P power was already in motion he goes through the S power start up invicibility and ends up behind him.
Lol that vid was funny.
A. WTF
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A. WTF
B. What
A. WTF
B. WTF
A. What
B. WTF
A. WTF
B. WTF
I’m having trouble connecting Kevin’s HCF+D (break) -> HCB+A. I always seem to come up short (like his fist is literally too far away from opponent’s falling body). What’s the trick to this?
Also, how do you charge up Kevin’s meter so fast? I’ve watched videos and it looks like he cancels a flame fist into a normal or something like that…
first of, its QCF and QCB. second, the QCB+A move has to be charged to the first level. you do know you can hold down the A and C versions of this move? OK. at the second level it WILL juggle. not to mention you can follow it up with another juggle QCF*2+A, another charged QCB+A into another super is possible. finish it with a special that you like. catch them at the right hight though, otherwise you can forget about comboing on.
^What he said. Comboing a charged QCB+P after Breaking QCF+D is a bit difficult (for me at least), but you get better results if you Break QCF+B.
It’s probably better to use the qcf + B version instead of the D version mainly because it comes out quicker and does the same damage. The best way to explain it would be to think of the qcb + A follow as one motion as you break. So do qcf + B, A+B then right away do qcb + A motion then charge it for like half a second then release it. It’s all mostly practice so just keep at it and I’m sure you’ll get it done sooner or later.
As for Kevin charging his meter it’s either: qcb + A, A+D or qcb + C, A+D. The thing to remember is to go back to neutral on your pad/stick when pressing A+D so it cancels correctly. If you dont press the A+D at the same time you usually get either a stand D or another qcb + A tends to come out. If you do it correctly you’ll see the flame of the qcb + A start up animation but a stand A comes out instantly. Very easy to do once you get how it works, it’s all again like doing it as one motion together. Other things to note is that Kevin can cancel out of his qcb + A/qcb + C into pretty much any normal, special and super of his. Hope this helps.
I just double tap the A in qcb+A and it comes out. You don’t want to do it too fast or too slow, it’s sort of a fine line that you’ll have to find after practicing.
Thanks. RE: qcf+B vs. qcf+D, is there a range difference? It seems that qcf+D reaches much farther than qcf+B. Is this accurate? Also, I’m having a really tough time Guard Cancelling. I can JD really well, but cannot Guard Cancel. Are you supposed to JD, then input the motion for your special move really fast, or are you supposed to weave the JD tap within the special move motion?
There is a slight range difference but overall the qcb + B is all you really need to use mostly. Also because you can’t combo stand A into qcb + D since it’s start is a bit longer. Guard Cancels you can do 2 ways:
-You can do the input quickly as you JD so with Kevin you do JD then :qcf: + :snkb: right away during the JD stance of your character.
-The other way is to do the motion before you JD so with Kevin do :qcf: then press :l: to JD then all you do is press the button of the special move which would be :snkb: for him. If you do it correctly it will GC into his :qcf: + :snkb: as you JD. Reason this works is because you can store motions of specials/supers.
I think it was said before that the GC window during a JD was like 3 frames. I’m not too good with the frame data stuff so I’m just going off the top of my head right now. Hope that helps again.
Man…I was fooling around in the prototype and man did they own Freeman hard. I think if they fixed the weird crap he’d prolly be mid in normal Garou. I think the fact he can combo from his QCFx2+B/D super anywhere isn’t too broken (he can do this now, but you have to be in the corner), his flip is way better (at least, I can land it WAY BETTER than I can in normal garou), and just these two things by themselves make him somewhat better.
his flip in normal garou is so…retarded. I can almost never land it, it sucks so bad.