Garou: MOTW Thread

The only glitch I know of in MOTW is that Rock’s TOP attack will mysteriously whiff against cornered opponents…

I dont know if its a glitch or not, but same thing with Freeman’s brake throw (qcf+K or hcb+K? I forget which). If the opponent is cornered, it wont connect, even if he’s just standing there and your range is perfect.

I also remember seeing what I think was a glitch in the BYOC room at evo2k4. First part of Hotaru’s kick super (the flip kick, before the dive) wiffed, opponent Hokutamaru did a teleport drop, and Hotaru’s dive magicly caught Hokutamaru when he wasnt anywhere on the screen and did the naughty animation. I haven’t tried replicating it, just lots of 'WTF?'s from everyone playing and watching.

Tizocs glitch is a secret that must be kept ha :)…Magician knows whats up. Later.

Jaime

I was actually more thinking like karathrows in 3s or 2g in soul calibur or IDs in GGX etc. But ok, no glitches to date.

I actually also wanted to point out that the best P power followup after 623C break for Marco is 236236D not 236236C or 236236236C. Since I see a lot of people not use 236236D. The only reason I can see of using 236236C over 236236D is extra time to whiff moves for meter but other than that I’d rather go offensive by forcing a mixup on the closer wakeup of D super rather than charing forward after C super sends them flying.

Go back to page 9 to see whatz up with Marco and his supers.

See 236236D late hit (as in you land all 10 hits of the super) does 59 damage which is exactly 7 more than the C version. Secondly, I don’t always buffer things perfectly, sometimes whiffing my C super because it came out too late. So I look at it this way (according to my DC):

         D super     | C super

early hit 53 | 58
late hit 59 | no hit
wake up close but | further away with
w/o time | lots of time

I donno, just depends on your preferences I guess.

Secondly, I could always swear 236C was a better followup than 236D damage wise. Yeah 236C where hand hits body after break move is 32 and 236D is 28. If hand does not hit body it’s only 26 damage though. I guess it depends on what works for you I guess. Since I land 236C a heck of a lot more consistently than 236D.

This is prolly dead simple, but I dont for the life of me know how to do it. In jchensor’s ode to 2 hit combo video, theres a garou segment that has Tizoc doing a move against Hokutomaru, fligging him to the side of the screen. Hoku bounces off, Tizoc jumps up and air grabs him. WTF are those moves?? I know the air grab, but the whole fling to the side is new to me.

it’s like hcf or hcb and kick. The fling is dumb though. It’s like his other commmand throw with less range and less damaging options.

I believe that move w/ Tizoc is hcf+K.

Good look’n out. I didn’t check out the vid, but I have a pretty damned good idea what that combo was (I JUST confirmed it myself). This is a good application for using the universal overhead in this game for characters that hop to allow for aerial moves close to the ground.

Condition: Tiz is backed about 1/3 screen from the corner (ex: you are on the L and will bounce opponent off L wall):

  1. hcf LK (this will bounce your opponent off the wall)
  2. LP+LK (aka Low Dodge Attack) (cancel into…)
  3. qcf LP in air

You can also finish off the wall toss combo with a closeline (reverse dp LP) or drop kick (TOP move), or S Rush Super.

With the regular TOP setting of 25% damage, combos take off the following amounts: (Basic : Corrected)

Icarus Crash (aerial grab) 22 : 30
Poseidon Wave (closeline) 19 : 25
Drop Kick (TOP move) 17 : 22

Herez a combo for Kain tho not necesarily the bomb (good for if you find yourself chain’n LP to LK):

21 hits, 111 : 65 (does approximately 65% damage)

  1. j HP
  2. LP
  3. LK
  4. qcf x2 LK
  5. qcf x2 LK
  6. d,u HK

Keep Play’n. Peace

If you haven’t already seen them in FGD, here’s some match vids for Garou:
http://www.shoryuken.com/forums/showthread.php?p=2304273

So, does anyone still think Grant should be banned? :bgrin:

well theoretically neither grant nor Kain were in arcade mode of GMOTW, but I don’t think when it comes to play anyone cares because Kain and Grant are both low tier.

What’s Jae Hoon’s 100% combo? It involves a chain to 236x2A->236x2B I’m guessing.

I’m pretty sure it’s in corner only and s.D(1hit) feint(the autoguard move feint), dash forward, repeat until lvl 2, then finish.

And yeah Janet players were awesome in those videos, they’ve done exactly what they should have done, only except the other guys outplayed them.

That implies infinite. I was more thinking of something along the lines of:

j.D, s.A, c.A xx 236236A -> 236236B

I think you’d get pushed too far back by the 4,5th repetition, well the most I’ve done was threee so I donno. Maybe it really is an infinite. but yeah it’s not very practical and you’re probably better of doing qcfx2+A into combo

Think someone can organized some of the info on this thread and place characters and list bnb combos on the first page?

So much SNK knowledge. :pray:

Anyway, I’m messing around with Jenet, I was wondering if someone could whip up a strat and a few BnBs for her.

Also for those who don’t know: A pair of match vids were also posted on http://www.combovideos.com/ as well