Garou: MOTW Thread

down + A+ B does not combo into qcf + D. You can only do down + A + B into qcf + B or down + A into qcf + B but not D. There are different versions of Garou yes, good way to test if yours is the prototype version do Terrys stand D for 2 hit then do qcb + A. If it combos after the second stand D hit then it’s the prototype version. You can also do Jae’s TOP attack with C+D while in TOP mode. If the game freezes after that then you are using the prototype once again.

I read a few pages back that people are completely discrediting Marco’s D-C cancel, it totally rocks. I just started messing around with it, but it can confuse opponents into falling for a trap. Once you get the range down, following it up with a sweep, AA or throw is pretty reliable. Besides, it just looks badass. :wgrin:

I don’t know why, but that made me laugh pretty hard! :rofl: :rofl:

Honestly, Marco’s CD cancel is just too slow. You can only use it safely if you predict an opponent jump and want to delay his attempt to just defend.
Or maybe when the round start, in order to come a bit closer without dashing ? It’s true it’s totally badass, but it aint really useful imho

Yeah, it’s not practical in most situations, or against all players but there are certain times I like to throw it in to help condition someone. If I’m just out of sweep distance, I like to use it as a person is getting up (can’t always go meaty) so that the follow up hits them as they come to. Use a sweep in the first few rounds so you can use a super in the latter rounds.

Again, it’s not technically practical and it’s probably never your best option, but the visual trickery can bring about some mistakes and bad plays from the opp.

How does kevin combo sanding jab into qcf+k?

I thought standing jab was not cancellable

^Actually it is and so is his Cr. A I believe, you just need to time it right, so for example you could do-
St. A, St. A–>QCF+K, Break–>Whatever
St. A, Cr. A–>QCF+K, Break–>Whatever (Easier IMHO)

This is so wierd I’m playing Mame “fixed” version, and s.A and c.A are not cancellable and his super doesnt swirl them down from the air, just freezes them.

What versions are people playing.

I don’t think fixing the proto will do it any good, other than make it compatible with mame.

hmm soo what are people playing on?

The non-proto… maybe even the real hardware. GASP You realize its uncouth to speak of obtaining roms here, so I’d just say keep trying til you find one that doesn’t glitch like that.

The one everyone plays on is Set 1. I think the fixed version has other problems besides the ones from the prototype version. I’ll see about maybe doing some test runs on it and see what is different. For now use the Set 1 as that is the final release version of the game for MVS.

My advice for this combo, Magus, you’d better try j. A, qcf A, B
Like this you buffer the special move during the jab and it comes out the moment you press B. It seems random but i eventually found this more accurate to me :slight_smile:

Btw, I, and I guess others too, usually do combos in this game using those memory moves instead of doing moves one after one. That’s pretty useful :slight_smile:

thanks for the heads up guys! Really helpful, and got set1 to work finally. So ya there is so many differences it hurts. Like I basically play Gato and Kevin, Gato could c.B x3 into linked super or close FK was bufferable at any point. Kevin could do s.b x 3 into qcfb combos…ect

I like Kevin now though, standing jab being super cancel is awsome, I basically do s.a,s.a qcfb cancel into whatever now. I spam cmd throw gaurd cancel alot, don’t know how good an idea it is but I’m geting it to work as an antiair even. Another cool thing is after normal throw you can cmd roll to be next to them, but if you tap forward rite before the imput you get a side switch and it’s so ambigious its crazy.

Are there any drawbacks to Freeman’s F, D, DF+P? I know Freeman’s said to have anti-air issues, but this move looks like a decent anti-air.
BTW I updated Kevin’s combos in the Wiki.

It works as an anti air to some extent but I wouldn’t rely on it mainly. Best to use his stand C or even stand D at times. dwn + A + B is also a good anti air when timed correctly. Even stand A can work, pretty you just have to know the right move to use at the right time. Test things out and you’ll see each has a use where another can’t be used.

Does garou still have a big scene and where. I love this game its like my favorite right after 3rd and im picking it up. Let the training begin but yeah where are tournaments and how is the scene.

There isn’t much of a scene in the US at all. Most of the players are split apart in different areas and states. Your best bet is to try making one of the EVO that is closer to your area or start a scene. You can also try kaillera where there are a couple of players that play as well. If I had more free time and money I would probably be doing what Dark Geese is doing by going to all the majors promoting games. That is why I try my best to answer most of the questions here and make the major tournaments around my area mostly. If you really want an area where the comp is still good best bet would be go to Japan where a group of players still play.

There are small communities in Europe, I guess the French is the biggest. We’ve started since November a monthly ranking battle on Garou in Paris, which success is still growing.
BTW JaimeDL if we french players can do anything to relay the buzz about the game, please let me know.

The more help the better for getting Garou the attention it really deserves. Hopefully we will start to see more players getting more interested in playing it. Yea I know about the French players as well, I’m glad that it’s working out for you guys. Hopefully one of these days we can all play together maybe even with the jap players also.

Do you have any vids of any RBs? That would be cool.

Plus its nice to know that the french are playing Garou. London aint too far from paris :wgrin: