Garou: MOTW Thread

about Kim Jae Hoon,

how do u dash feint with him? do i have to buffer the dash or something during the feint. i saw Fernan and storm do that a bunch of times with Jae. storm even did a corner lock with close D, feint-dash, close D, feint-dash, etc T_T

Hey guys, this is your show, and I’m grateful for all the information that has been shared in this thread, but do you think that someone could start a new Garou thread?

1,000+ posts gets kinda messy with info scattered throughout 42 pages (so far). There’s no comprehensive guide or data regarding the characters. Maybe sections detailing system mechanics, then sections detailing character specific combos/matchups, etc…

I’m not saying that this is a bad thread at all, but from an outsider looking in, this thread is a bit too scattered and unorganized for someone to get “into” it.

Just my two cents. Again, no disrespect to the thread’s senior contributors…

Dash feint is dash feint, stand D, d + A+C or f + A+C feint into dash, then stand D, repeat. I use d + A+C since it’s a bit faster than his f + A+C feint but whatever works better for you. It all has to be done pretty quick, so as soon as stand D hits for 1 hit, feint then dash then stand D right after the dash.

The wiki is suprisingly comprehensive actually
http://shoryuken.com/wiki/index.php/Garou:_Mark_of_the_Wolves

What are the methods of getting in with Tizoc? The invincible back dash really hurts him.

I play him a lot, and Kicks pointed out something really good about backdashing with him. Just don’t.

I still do it a lot (hard habit to break) and I usually pay for doing so, when I could just block and hold my ground with him. Dont forget his f+ac feint gives him temporary upper&mid invincibilty, incase you need it. Spin taunt gives him just a bit of lower invincibility.

I was talking about your opponent backdashing out of throws actually, but I won’t backdash with Tizoc anymore if it’s wrong.

Its necessarily wrong, as long as you do it when you know it will work.

As for your opponent backdashing, try to find a new way to land throws. Such as:

  • small jumping
  • dash-in (if you land an A version of his justice hurricane, you should be in range to do it again against most characters.)
  • after a d+ab, wait a split-second and do a 360+a
  • empty jump-in (dont do it too much though, youll get hurt)
  • f+ac feint into justice hurricane
  • obviously after you block a move and have enough time, but you can do it even after some moves hit you.

What 9999 meant about not backdashing was that it totally f*s up your positioning. If you wanna be agressive with Tizok, hold your ground. Because the 360 (which btw can be executed with a 270 motion) is so fast, even if they’re attacking you, you can interrupt some crazy stuff with it.
Dp+p can be used to get in as well. Just strategically busting it out during a fight can work, but many people like to us dp+HP after D throw and after HP justice hurricane.
If you can’t Guard Cancel, even a simple Just Defend can make all the difference. That’s because a JD let’s you recover 2 (i think) frames faster, which can be enough to punish with a throw or justice hurricane.

Tactical Offense Position - so that’s what T.O.P. means…wow! sorry, I’m 7 years late…

  • how do you effectively abuse this with Gato, Terry, Kushwood, and Freeman?

How do you do that extra body slam at the end of Tizoc’s regular throw?

C throw, then df,df+C (as soon as you see the throw animation start, begin mashing it)

Or start mashing when Tizoc has the opponent totally vertical (thats what I do)

Could someone plz confirm this for me-
When performing a combo, the damage scaling goes as such when NOT IN TOP:-
2nd hit- Does 90% damage
3rd & 4th hit- Does 80% damage
5th and after- Does 70% damage

Another thing, waht makes Jenet top tier all of a sudden? And why aren’t more people using her? Thanks for the help.

So this is probably known but I’d just like to confirm. In training mode there is a bug with setting it too counter hit correct?

For example: With Hokutomaru and tizoc in the corner I do.
st.D(CH)xxfient~st.DxxFeint~st.Axxst.D xx qcb+A. Now at the qcb+a I got another conterhit even though it was in the middle of a combo. Which is cool if that is normal but it seems like a training mode bug. Of course if not then you can follow it up with a sweet St.A xx P. Kick super. which looks awesome.

Yup, counterhit training mode bug. Easy to recreate with Terry: [sc.Cxxf,f+C]xN

Enough with the tiers already.

Just curious, sheesh.

A lot of people (online at least) do actually use her. Plus she’s crazy good, but I wouldn’t say top tier. I think she chills with Dong and Terry right under Jae.
She’s really, really safe, but she has low Health. You can also play her a few different ways effectively kinda like Jae which is why I think she’s so popular because most people aren’t familiar with the tiers or don’t care (most people don’t care about tiers anyways).