how do u dash feint with him? do i have to buffer the dash or something during the feint. i saw Fernan and storm do that a bunch of times with Jae. storm even did a corner lock with close D, feint-dash, close D, feint-dash, etc T_T
Hey guys, this is your show, and I’m grateful for all the information that has been shared in this thread, but do you think that someone could start a new Garou thread?
1,000+ posts gets kinda messy with info scattered throughout 42 pages (so far). There’s no comprehensive guide or data regarding the characters. Maybe sections detailing system mechanics, then sections detailing character specific combos/matchups, etc…
I’m not saying that this is a bad thread at all, but from an outsider looking in, this thread is a bit too scattered and unorganized for someone to get “into” it.
Just my two cents. Again, no disrespect to the thread’s senior contributors…
Dash feint is dash feint, stand D, d + A+C or f + A+C feint into dash, then stand D, repeat. I use d + A+C since it’s a bit faster than his f + A+C feint but whatever works better for you. It all has to be done pretty quick, so as soon as stand D hits for 1 hit, feint then dash then stand D right after the dash.
I play him a lot, and Kicks pointed out something really good about backdashing with him. Just don’t.
I still do it a lot (hard habit to break) and I usually pay for doing so, when I could just block and hold my ground with him. Dont forget his f+ac feint gives him temporary upper&mid invincibilty, incase you need it. Spin taunt gives him just a bit of lower invincibility.
What 9999 meant about not backdashing was that it totally f*s up your positioning. If you wanna be agressive with Tizok, hold your ground. Because the 360 (which btw can be executed with a 270 motion) is so fast, even if they’re attacking you, you can interrupt some crazy stuff with it.
Dp+p can be used to get in as well. Just strategically busting it out during a fight can work, but many people like to us dp+HP after D throw and after HP justice hurricane.
If you can’t Guard Cancel, even a simple Just Defend can make all the difference. That’s because a JD let’s you recover 2 (i think) frames faster, which can be enough to punish with a throw or justice hurricane.
Could someone plz confirm this for me-
When performing a combo, the damage scaling goes as such when NOT IN TOP:-
2nd hit- Does 90% damage
3rd & 4th hit- Does 80% damage
5th and after- Does 70% damage
So this is probably known but I’d just like to confirm. In training mode there is a bug with setting it too counter hit correct?
For example: With Hokutomaru and tizoc in the corner I do.
st.D(CH)xxfient~st.DxxFeint~st.Axxst.D xx qcb+A. Now at the qcb+a I got another conterhit even though it was in the middle of a combo. Which is cool if that is normal but it seems like a training mode bug. Of course if not then you can follow it up with a sweet St.A xx P. Kick super. which looks awesome.
A lot of people (online at least) do actually use her. Plus she’s crazy good, but I wouldn’t say top tier. I think she chills with Dong and Terry right under Jae.
She’s really, really safe, but she has low Health. You can also play her a few different ways effectively kinda like Jae which is why I think she’s so popular because most people aren’t familiar with the tiers or don’t care (most people don’t care about tiers anyways).