You need a plugin called Greesemonkey or something…read up on google. I personally couldn’t get it to work properly, so I just used Camtasia recorder to record the screen wheN i was watching from youtube.
^I found a site that allows u to ‘leech’ from Youtube; http://javimoya.com/blog/youtube_en.php# check it’s tutorial and look up a VLC Player in Download.com, and almost every Youtube vid will be at your disposal…I think
Thanks again Nocturnal :tup:
Edit: it doesnt do anything when I click download?
Thanks, Noc! You’re the best!
9999
do you have the program downloaded? And if you do… try explorer. Earlier people said they can get firefox to work, but I couldn’t so I used Explorer.
I found this tutorial helpful for me
http://matchpile.com/fbt/
not sure if you can download the whole batch at once (I couldnt) so try downloading each movie individually if thats your problem
Hmmm i recently re started to play this game and i got a few questions i hope it wasnt discussed already
kevin block strings im using mostly A qcfB brake any other good stuff to keep pressure and whats a good anti wake up move for him
Jae Hoon famous “start with just a jab and will take a hella lot of life” combos i read about them in the thread can someone post them please?
Jae’s c.C links off of s.A or c.B, and can be canceled into a kick super or qcf+D (qcf+B if corner)
You can also link his down + C off a stand + B but you have to hit them on wake up for it to link, the timing has to be right. As for Kevin all you really need is his d + A + B which pretty much beats just about everything on wake up. Also with Kevin for block strings once in a while throw in a A + B or command grab (hcf + A/C) to make them think twice about blocking. You can also try mixing it up with his roll move (qcb + D) to go behind them to maybe throw off their blocking. Hope that helps.
thanks alot for the help
http://www.shoryuken.com/forums/showthread.php?t=118726
And so it’s on topic…
Been using short hop b+C with Dong (of course/duh!)
But then mixup with…
short hop (over them) c.B c.C
and…
uf+LP d+K
to set this up you’ll want to throw so…
Jump in whatever, LP walk up throw
Jump in whatever, c.LK f+A+C throw
mixup with…
Jump in whatever, LP or c.LK f+A+C, then uf+LP d+K
Jae’s BEST BnB:
Anywhere: Jumping :snkd:–>Crouching :snkc:–>:qcf:+:snkd:
Corner: Jumping :snkd:–>Crouching :snkb:–>Crouching :snkc:–>:qcf:+:snkd:
im using mostly this combos
cB cC qcfK
A cC qcfK
D cAC cC qcfK
adding jumping D
Dude, stop giving this guy rediculous strategies. Everything you just mentioned starts off with a jump, yet you’d get anti-aired easily if you did that.
darksoul, ignore this guy’s obsession with jumping, he only plays online so he thinks what he does is safe. Those setups are decent, if you ignore the fact that he starts them off with a jump every time.
I somewhat agree with you here, but depending on how you time the jump in attack you can stop the anti air. Not all characters can do it, but some of them can even knock out Kain, Terry and Dong out of their best anti air.
As for the strats he gave, yeah he should have giving more variety instead of all jump in. Dong is best in the ground, you shouldn’t jump with him that much.
The idea is that you can mixup uf+LP with a throw, short jump b+C, and c.LK. The jump ins were basic examples. You could run up or what ever. It’s only one simple strat.
Uf+LP d+K works for anti throwing with Jae as well.
Emil…
Stop starting flame wars.
Or you could JD and guard cancel which isn’t that hard. And yeah, from experimentation, Dong Hwan’s dp+P seems to blow. I get hit out of it from all sorts of jump attacks, even though the move clearly did come out. I guess with him and Terry, JD to dp+P/K would be best.
Terry and Kain’s DP have good priority and invincibility so you can rely on it. With Dong you have to depend soley on the speed and invincibility because it has very little priority outside its speed. If you can’t JD, then busting it out late is the way to go, so their attack is over your sprite during your invincibility.
About those vids Nocturnal posted, why did that Tizoc player use his feint -> D throw instead of faint -> justice hurricane?
I had several thoughts on that.
I think the most likely is the spacing afterwards. He did the same thing whenever he landed the D throw, so the setup is probably pretty good (or something that player liked).
My second guess is because close D is really fast and has some good priority and might beat jumpers who expect it (i remember you stuffing me with it a few time last time we played).
The third guess is a big guess. Maybe it has better range or something?
You should use that rdp+P GC. That input is easy and was tearin’ those fools up.