As I said, he was unable to leave block stun…he couldn’t do anything even if he tried.
Well yeah Noc, a Kev will usually do a couple of reps, and then command grab from there. I think though, the window for the JD is very risky IMO, but the backdash could work. The reason for the test though, was the CV vid with Kev vs. Somebody, can’t remember though. The guy did the (st. a xx qcf b(break)), dash in and repeat from brackets, however, the guy either didn’t try to escape, or he was completely locked in.
But I’ll test the escape methods on someone and see if they can get out of it sometime.
By the way, Noc, got any good lockdown strats with Gato? I have all the combos down, and know what to punish, but I need some stuff for rushdown. Anything will be appreciated.
Well I’m not sure what you’ve been trying with Gato for rushdown, but his close D has some interesting options…it will recover fast enough that you can combo a close A or crouch B after it, and almost combo a sweep…you can probably set up some good attack strings and mixups with that. Also, instead of using his qcb+D followups from far away, I suggest actually cancelling into them from a blocked normal (which you don’t seem to do). His f+A is also fairly good and combos to the DM, as mentioned. I’m not sure if you use his CD crossup move in the air, but that’s also an option…
I’ve been starting to look into getting the leap setups from block strings. The only thing is though, when I do it, it is normally off of a close or crouching c. And I have to be piss on them for them to block it. I’m gonna start practicing canceling off of cr. a’s and stuff as to rectify that I think. And you damn right I use the turn around move. It’s a a really good option.
I’ve started as well to use forward + a as a kara. Kara counter is mad useful for those who wake up way too much, and that’s free super for me too. I’ve mastered that foward + a, super link too. That shit is mad useful.
You’re right though, I’ve seen that I use tiger leap from too far away. I’ve stopped to a point, but not completely.
Appreciate the insight though.
Edit, I tested it the Kev string tonight. It is indeed escapeable by backdashing or JD.
Gato has some neat mixup/rushdown patterns, like Emil stated about Gatos close stand D it’s a good opener. You can also combo into it from a jump in as well and or also a feint cancel into it. Try doing a meaty stand D but so that the second hit of the D hits them on wakeup it has a interesting hit box when done like that. Then usually down + B, qcfx2 + A. Though if your mid screen it might whiff the super depending on the character usuallly. qcb + D has some neat setups as well. Just don’t get too preditacble when doing the qcb + D, as most people try to jump in and attack early to hit Gato. Here are some examples:
-qcb + D into D or nothing. When you land throw or etc.
-qcb + D into C, make sure you hit them around their knees as Gato will be left open for whatever afterwards.
-qcb + B/D into A cancel. For building meter.
Learn to cancel into his A after a qcb + B/D, both versions have different timings but once you learn the timing it isn’t that hard to do. Low jump B/D are great combo starters, use them with caution as small jumps leave you open though I’m sure you know that already. So mainly got feint cancel strings use stand D the fist hit mostly as its a bit quicker than stand C. AS Emil already mentioned his CD turn around move is great, usually what you should use is the B, A air chain after it. You can also just do a D as well, but B, A would be a bit safer if they don’t expect it. Also you can do a funny air dance with Gato if you keep hitting CD while you jump across the screen. Figured I’d add that also . Take care.
Yo, thanks for the tips guys appreciate it. The reason I asked is cuz I saw this HORRIBLE match vid on HowardArena which had THE WORST Tizoc evere! He got his ass handed to him by Jennet!
Yeah, I know your pain. I remember when that my came up and I was “hell yeah” and after I was so puking my heart that I posted something like 5 full lines of pure hate on a single match. I’m pretty sure I could find my post back only by co-searching my username and about every insult I might use!
OH SHIT!!!
Funny air dance? Now that’s something else. As always, appreciate the knowledge.
For Gato… can’t you link his close D into super? Either that or it’s a really late cancel. Also, meaty qcb+B_D,A is good on wakeup lets you link into a super as well.
The stand D gives you plenty of time to super after the it hits 2 times, also in the corner you can add a d + B but make sure the stand D is close as it hits. You can also do stand A or down + B then super as well after the meaty qcb + B, A.
Cancel his qcb+B with his dive kick as fast as you can to build meter.
Added worthless trick to kevin wiki today.
Guys Im still having trouble getting Griffons press out after his suplex :wasted:
Try this, when you see your opponent’s feet at the highest point in the air (mean’n you and your opponent should be making like a straight line) do qcb x2 (and yes, I DO mean qc BACK, not FORWARD… assuming for example that you are player 1 and throwing player 2 who is on your right). I know that technically this is not the command, but I have a way ez’r time execute’n the pin w/ this method. I hope this helps.
Keep Play’n. Peace
Awesome, I got it down now.
Since this seems to be the best place to ask - One of the things I’ve encountered playing againest other players is that many are able to connect break moves twice in a row. I’ve been trying to do this in practice mode, but I can’t connect two break moves in a row at all no matter how much adjust my timing. I’ve tried doing it with Jae Hoon, Dong Hwan, Terry, and it doesn’t work at all. Is there some sort of trick to this or what?
With Jae, you want to do something called a FDC or Feint Dash Cancel. What you do is, you do the first close st. D, and then feint, then a dash in close st. D, and repeat from the dashing, this will keep you close enough to feint again.
Dong, you do the same thing, but only you will be running to do it.
Terry, feint with forward, and take one step forward before doing the next close st. C.
Hope this helps.
So what your saying is, after I break, I FDC, then I do the break move again and it should connect?
You’re talking about breaks, he was talking about feints…if you really did mean feints, then you do what he said. It’s what I use for my terry feint combos as well, If you really did mean breaks, then the only way you will connect two in a row is if you counterhit on the first one.
I don’t remember posting anything in my initial post about fients, just breaks. But ethier way, I believe I have my answer here. So basically, to connect two break moves together, for example, Jae Hoon’s Hien Zan, I’d have to use it has a counter, break it, then follow up with another Hien Zan, break it, then I do whatever I do from there, correct?
With that in mind, does a guard cancel register has a counter hit?