Man f this. I’m making my own tier list. Bash this mess.
God:
Kevin-roto and twich cancels + best AB in the game + unusually safe attacks + mix and match combos = damn that’s a beast. All the button presses can be awkward at first though.
Top:
Gato-can haki-kyaku for meter(qcb k~a when hands go up), can mixup(tri. jump, trip, anti air, or fireball) off of one special, and he as the absolute hands down best super in the game IMO: Zero Fucking Kiba! That super punishes too much shit, and connects off of everything…seriously, and he has another zero frame super too? wtf? He is hard to use though at first.
Terry-can deal out a lot of damage in a short amount of time, or guard crush you in that same amount of time, has one of the best anti airs in the game, it his people out of everything if time right, has buster wolf, which has mad priority, and is very damaging to boot, great normals and specials all around, he has trouble building meter though, which is why Gato and Kev are higher to me.
Grant-can also kill you in a short amount of time, has a lot of moves that you think were not safe but are, two very good supers(anti air and whirlygig), sickingly easy corner combos that do too much damage, is very versatile and can be played turtle or rushdown, problem though, his shit is easily jd’ed if seen coming, and he has it bad when he’s locked down, and without meter, he doesn’t really have any reliable anti air.
Jae-can take chunks of your life bar off with one fucking jab or low b, has an autoguard special that blocks mids, low jump a annoys people too much, can attack from a backdash and cancel it in to things, has the dad’s phoenix flattener super, capable of causing damage and locking down with feints like terry, is momentum dependant, and it is a MUST to get damage off of any connect light normal.
Mid:
Marco/Butt-Oustanding normals all around, great fireball, 3 supers that are pretty useful, fwd + a on hit can be comboed adding to his mixup, has a counter which can also be used for mobility and to start combos if it is a CH, has the hardest break in the game, which makes it hard to get damage, since all of his most damaging stuff comes from his break, also has trouble keeping momentum while having it, as things can be punished a little easier than most IMO.
Jenet-has an air throw, good fireball, great ab’s, absolutely great lockdown ability in the corner, nice supers all 3 of em, great mixups in the corner, and has a move that can cancel from a lot of stuff (down + k from any jump, st. ab, or backdash), has a lot of trouble outside of the corner, which takes away a lot of her options, can be st. a’ed out of her down + k, or jd’ed if seen coming.
Rock-has two very good ab’s(st. is good for kara’s), got the rage run mixes still, the light versions of his special moves are generally safe, good supers, a breakable throw, that can lead to further mixups, can get big damage off counter hits, has counters that are effective, moves are plenty predictable, so mixups will be guessed upon often, and cannot do much damage without meter.
Hokutomaru-best fireball in the game(throws 3 stars at once?), can also throw fireballs from a backdash, can double jump, can get good damage without meter, has teleports, has an air throw, has corner lockdown potential, jd and guard cancels destroy him sadly, most of his moves are highly punishable.
Hotaru-a very good fireball, ok’ish dp, has an air throw, a command throw, has a air kick move that can punish a lot of stuff, VERY good comboability, has a great anti air super, great air normals, takes a lot of work to win, as it can be quite difficult to get in with her, reflect kick doesn’t even reflect half the time, free combo off of a blocked air special, most of her moves are not safe.
Dong Hwan-complete and utter air dominance at times(same normals as Jae, air down + k, air back + c, an air super that connect from j. a?), great normals, very good dp, specials help out with the mixup, can lockdown like his brother, bad comboablity, ALL of his special moves are punishable on block or hit(with the exception of his dp, but that is still punishable with a timed down + ab), no way to stop anyone if they succeed on keeping them grounded, takes an immense amount of work to win.
Kain-plenty good normals, good ab’s(down ab links to st. c), ok fireballs, outstanding TOP attack, throw connect to charge d, u k in corner, can rush or turtle effectively, needs meter to do damage, have to charge with him, which can be a hinderance at times, doesn’t have many ways of getting momentum back unless the opponent slips up.
Low:
Freeman-buff jumping normals, some moves have invicibility on start up, ok combobility, doesn’t do that much damage, has one useless super, an extremely useless break, hard to keep momentum, and hard to lock down properly with him.
Tizoc-great throw game, can do big damage off of one special, has a great air throw, pretty good ab’s, great st. a, TOP can crush in 3 hits with it, slow, no comboability, reliant on a hard throw game, hard to use, and takes lots of work to win.
This is my list, in my opinion, respect.