Couldn’t you test this in training mode ?
Im not certain, but pretty sure that you can be thrown when in pre-jump animation, and there are two frames of pre-jump for every character except Tizoc who has 3. Howard’s arena says big bird’s punch super is 0 frame startup, so they should not be able to. If they haven’t gotten out of range or in the air by the time the flash happens, they should be grabbed and pounded.
I confirm, I’m far from being the best big bird player ever (very far), but I’ve played him for years and never has somebody escaped a big fall if they were not out of range (or psychicly countering) to begin with.
There have been times where I’ve backdashed or jumped out of a big fall super…but you have to do it just before the super is going off. More than likely you will get caught with it if you haven’t jumped or backdashed before hand. Also here is a nice setup to catch people into big fall which is kinda tricky, stand + A or B faint with f + AC, then big fall super right after. You have to do it so that once they recover from the block stun of the stand A or B, that they get caught with the super grab afterwards. I’ve been able to pull it off a few times but as your doing the faint is when you should be doing the 720 motion. Also works to catch people with the regular 360 command grab as well. Take care.
Sweet
Btw, about Big Bird’s name :
- in the American version, it’s “Tizoc”
- in the Japanese version, it’s “The Griffon Mask” BUT the digit voice says only “The Griffon” and SNK now writes only “The griffon” for KOF XI (can’t remember how it was in 2k3)
Thanks Fest How about everyones Ground chains? Whats the actual command for quick recovery?
Quick Recovery: Press :snka: or :snkb: or :snkc: or :snkd: as you are about to fall or are on the ground (not sure of timing).
Guys, thats what training mode is for.
PS2 version, practice mode
choose the characters you want
set mode ot Human, select to Command, hit Start to begin
pick up P2 controller, hit select. You’ll see READY at the top of the screen. Start recording your 10 seconds worth of stuff. In this case, walk forward, c.D, repeat.
When the 10 seconds is up, it will ask you if you want to use the new command. Move to Yes and hit O.
Switch back to your P1 controller. Hit start to go to training menu. Set mode to CPU, and attack to ‘Command’. Hit start to play. P2 will do the recorded moves over and over.
15 seconds of this would have told you all of this: Hit the button while still in the air, before hitting the ground. Feel free to mash.
A: short roll towards opponent
B: long roll towards opponent
C: short roll away
D: long roll away
I usually hit it before I touch the ground. Ive done it when I hit the ground a few times and it still worked.
A - short towards
B - short away
C - long towards
D - long away
For some reason I just use :snkc:…
Well, sure wish I had the PS2 version of it sense its not in america…
I know its in JP and I know I can get the boot disc. Im poor though.
Even though I own a legit copy of it, I have to play it from the HD using the memory card exploit. One ‘big’ PS2, network adapter, memory card, and a hard drive >40GB, and your set.
Holy Shit
Ok, I have a Q. Is it just me, or is G:MotW one of the best fighting games you’ve ever played? I mean, It has a good fighting system thats pretty unique. Nice selection of characters that aren’t all the same. Very balence (more balenced then 3s in my opinion. Its great. Why isn’t it that big? It should be in Evo2K6 easy. I don’t get it. Is it because its SNK/NeoGeo?
Well it IS one of the most balanced games around, though some people might not admit at it being ‘great’, though I think it is a great game.
Well, whats wrong with it? I play 3s alot, and I like G:MotW much better.
Is the PS2 version of G:MotW a true arcade version? If not what are the SYSTEM differences.
Also, sorry about this. I think someone posted this up before but, I looked for it and can’t find it.
What are the advantages while you are in TOP?
I know it gives you +25/50/75% Damage depending on were you put it.
Gain life slowly
Preform TOP attack
Do more guard damage (not quite sure how much more though)
Are these the only advantages? Is the Arcade version different to?
I know what you mean. The problems being mainly :
- most capcom fans won’t easily acknowledge an snk game (as most snk fans won’t easily acknowledge a capcom game…)
- The prototype rom has spread a legend of a broken game full of infinites, which is an utter lie/mistake but many people still don’t understand this
- The game has only been avaliable for the masses since the ps2 version, not everyone can afford a neo version
- There is no good tutorial vid for garou while there is for 3s
- As for EVO, well… EVO is very capcom oriented you know ^^
Yes, afaik it is about perfectly arcade-like. The only difference is that the words “guard cancel” don’t appear when you actually perform one.
When you’re in TOP :
- you gain a damage bonus (25%/50%/75%). The damage bonus does not depend on the location but the size of the TOP area (the smaller the size, the bigger the bonus. The damage bonus applies to your basic damage though, not the damage corrected by the damage limiter. Moreover, the MVS (arcade) version only enables the +25% TOP. So if you want to train for tourneys or things like that, don’t rely on another TOP than the +25%.
- you can perform the TOP attack
- you don’t gain life slowly BUT you gain a little life when you damage you opponent, except when using the damage is dealt with the TOP attack (correct me if I’m wrong, but I think it doesn’t have to be normals or specials to gain life).
- I don’t remember anything about enhanced guard damage but it might be correct, I don’t know.
And yes, it is one of the most balanced games ever, mainly due to its engine. In fact it is more balanced than 3s because in MOTW, unlike 3s, the best way to deal damage is not character specific since it’s feint chains. So except The Griffon (who has his own wyas of dealing LOTS of damage), everybody has more or less the same potential. You can’t really complain that this character has crappy kara-cancels or that this chara has crappy wired chains or supers, etc. Basically in MOTW the best high-level play tools (GC, feints) are the same for everyone (well, some are still better than others, but not by much).
Thanks alot dude. You answered alot of my questions, but…
Are you sure you don’t gain life slowly. I was in vs. mode and brought Terry down in Top and he started gaining life slowly if he just sits there. All the way up to the point where he just enters TOP, it won’t take him out.
The last question I have is there someone that has a list of Ground chains? I can’t understand shit on Howard Arena
I’ll have to test but I’ve got hella work to do and on top of that my mvs isn’t feeling very well these days, I think something has messed up the video output (or my cable is half-dead).
You do gain life in T.O.P. The 'How to Play" even shows it
As far as a tutorial, if you guys provided me with some info. I could make it