PS1 graphics are great, there’s nothing like that era. It’s actually PS2 era graphics that have aged the worst, since they are basically bad version of our current graphics. PS1 had a unique style all its own.
This thread would be a lot more interesting if there was less focus on outdated graphical and hardware elements and more focus on gameplay that’s outdated, or at least has been surpassed by something better.
I actually think MGS1 has aged extremely well visually. It’s not pretty from a technical point of view, buts art style is uniform and consistant, and it’s world feels lived in and real even still. I think Kojima and Shinkawa where very smart to tailor the games art style to the technical limitations of the hardware they where using. All the production art for the game is done in a very smoky wispy style lacking detail because thwy knew the graphics wouldn’t be able to match it.
Are you really going to say Mega Man X or Super Mario Bros don’t still hold up just fine today?
Well… you might, because you’re a hater, but anyone that actually respects solid design won’t say that.
I await one of you contrarian motherfuckers to try and say Chrono Trigger or Tetris aren’t still fun as hell to play right now over some bullshit like DmC, or Ass Creed.
In terms of controls MGS1 hasn’t been surpassed yet.
I love how 2d the game feels in that regard and how easy it is to consistently perform well in that game.
MGS2 is the same in that regard.
Big bossing those games is fun. Never fucked with that in 3-5, because those game feel less consistent and predictable and I’m not gonna play each screen a million times to perfectly memorize guard routes.
2d makes memorizing shit much easier.
It’s like every screen is a little puzzle in 1-2 while in 3d MGS it feels like too much random ass shit is going on.
Yea I know, but they specifically chose to use that part of his style a lot more then they have for other Metal Gear art due to the limitations of the PSX. I think it was a masterful decision, the game has aged wonderfully. It’s flaws don’t really start to show until you play it in HD and see all the geometry that doesn’t actually line up right in higher definitions an shit. On a CRT game looks fucking great.
Light Gun games havent aged well at all, I havent seen any for xbox one or ps4. They are just going to turn into things of the past, and be replaced by VR games.
A lot of that has to do with the death of Arcades in most places in the world, and Light Gun Technology not working very well or at all on modern HD TV Sets. The games themselves haven’t aged, the market and tech has.
Solid gameplay can become outdated. The old 3d platformers actually feel quite dated due to cameras being wonky and the AI in newer games being better. Just as an example
Some games stay solid, some dont. Goldeneye is incredibly tough to play right now even though it was revolutionary when it came out
Maximo 1 aged badly due to no camera control on the right stick. I beat that game multiple times during the PS2 era and it plays so well…but holy fucking shit is that lack of any kind of camera control just unexceptionable anymore. I cant play it anymore, what was once Solid as a rock is now no good sadly.
Time limitations on games are a silly way to judge their aging, especially in arcade type games. Ikaruga lasts about 40 minutes. The Metal Slug entries range from 40 to 80 minutes depending on the game. Cave shmups…
HotD with the wiimote was the last time I had fun with the game.
Light gun games at home sadly have gone the way of the dinosaur. My first was Gangster Town as a young boy. Co oping those was always a blast, up to Virtua Cop and Area 51 on Saturn. The genre fell off after despite a couple honorable mentions on the Wii.
I love Light gun games too. I would play Time Crisis 3 for hours.
The sad reality is that Light Gun titles didn’t fair well into the shift to Flat Screen HDTV
There were some attempts to adapt, Wii Remotes, PS Move controllers, but it was a meh dollar short day late effort.