Games that haven't aged well

The Legacy of Kain series hasn’t aged well too. There’s some really genius bits scattered across the games and the overall story/plot is amazing imo. Too bad there’s been no closure to this series for the longest time and may never happen at all…

Soul Reaver was an amazing bit of coding for a PS1 game. A masterpiece in terms of optimization and finding tricks/workarounds for the systems limits. Even just the way they did the different planes (both planes only used one set of geometry, but the vertexes of the triangles stored 2 sets of coordinates that it could switch to on the fly).

I loved the first Legacy of Kain game so much back then.
Upon revisiting it, I realized it was a really shitty Zelda 3 and is not fun to play at all.

Didn’t like the 3d games at all. Not then, not now. They looked great though.

I actually got it to work with two candles, lol.

Imo all Tomb Raiders before Anniversary or Legend(forgot which came first) aged bad. In fact I thought they played bad when they were still new lol

Personally, Yoji Shinkawa is one of my favorite artists.

But I still think MGS1 holds up. The voice acting/dialogue is actually pretty good considering the year it came out.

Kris Zimmerman was the casting and voice director for the English dub of the MGS series and is hella OP. The voice actors are top notch as well.

I wish people would be able to understand the German MGS1 dub. That shit is so hilariously bad, it’s a shame it’s reserved to Germans for having a laugh.

Goldeneye’s biggest problem was it’s terrible default control scheme.

The second type was much closer to keyboard/mouse/dual sticks style, and was the default control type in Turok Rage Wars (the N64’s best multiplayer FPS).

GoldenEye also had a shit framerate. Sure it was passable because hey four player splitscreen FPS on console, but anyone used to 60fps in arcades or PC would have noticed.

Depends on the version.
NES Version and GEN versions are garbage.
SNES version was like bizarro Super Turbo and is a phenomenal fighting game even to this day.

The ps2 musashi was pretty bad. I didn’t like it. The first one is phenomenal though. It’s the only game I’ve ever skipped school to beat. I enjoy the game so much I tried to learn speed running it.

agree on the NES and GEN versions as trash, SNES version was weird.
bosses especially karai was broke AF in 1P mode but 2-player versus was indeed pretty stellar at the time

My favorite part in Brave Fencer Musashi is fighting the vampires while they fire a machine gun at you… You run around the room, and the bulletholes let the sunlight in to kill them all off.

Yeah this is probably the one I can get behind the most. BITD the first Blood Omen: Legacy of Kain was amazing and basically everything I wanted in a video game. Going back to it now however it is one giant unplayable slog. The lighting and camera angle makes almost everything impossible to see. Gameplay-wise it is just not fun at all.

…and I’m saying this as a huge PS1 fan

I still like Blood Omen, but the hardest part to get past imo when playing on PSX is all the fucking loading. Also the glitch that makes Kain say his catch phrase constantly.

I recommend playing it on PC.

Not surprising that Blood Omen is technically a mess. The game was worked on by two separate teams, one of which was Silicon Knights, and was originally started as a 3DO game. The relationship between Crystal Dynamic and Silicon Knights really soured during the final months of Blood Omen’s production - to the point where cops had to be called in due to something involving SK’s Denis Dyack. The sequel fares much better since it was just one team at Crystal Dynamics using an already existing engine (the Gex engine) - it actually runs at 512x240, higher than most PS1 games, at a respectable 30fps when similar games struggled to get 20 (for comparison OoT on N64 runs at 320x240 at 20fps), with almost no loading. It also supports DualShock so you could use “modern” controls.

I concur, those times were pretty sketchy for Crystal Dynamics and Silicon Knights.
LoK Soul Reaver for DC was epic when it dropped, obviously my fave version.
Controls were tight, transitions between realities were smooth but my only peeve was that there were too many block puzzles.
Atmosphere, voice acting and plot were superb as well as the overall pacing of the game.

Soul Reaver has so many block.puzzles because every member of the dev team was asked to create a new puzzle for the game…every day. They all started running out of ideas fast and started falling back on easy to create puzzles…block puzzles.

I love that game but yea all the block pulling, pushing, and lifting can wear thin.

Speaking of stuff that has and hasn’t aged well as the same time. Every 3D accelerated version of Mechwarrior 2 with the added textures looks like crap now, but the original MS-DOS version with minimal textures, but excellent color composition and shading still looks beautiful to this day.

You are objectively wrong with these two. Castlevania 1 is a game that any designer trying to design a great game would be wise to look at. The level design, enemy placement, item placement, etc are all pretty much flawless. Add to that it’s got really cool atmosphere that still stands up. I do agree with you that Simon’s Quest is a great game. Same thing in regards to atmosphere.

Splatterhouse I’ll always have a soft spot for. The arcade version of the 1st game is still fantastic imo. 3 is a little weird so I could see your point there but 2 on Genesis is also a great game.

Actually Sega just released a bunch of old school Genesis games on mobile.