GAH GRAKH GAH! (Victory is Mine!) Official Firebrand Discussion Thread!

Had a bit more of a play around with Firebrand today. I’ve been having trouble getting in with Firebrand when I need to in matches (when I’m behind or losing a fireball war), so I tried to get a handle on his options for getting in. My understanding so far is that he’s a character that mainly relies on being above the opponent and his main approaches are all diagonally downward.

  1. air bon voyage
  2. j. :d::h:
  3. :qcb::m: :h: or other attack

The only options for grounded approaches are the slide and the shoryuken motion moves. None of which deal with my problem of characters that can stay up in the air in the corner and beat my fireball game. Any advice on that situation would be welcome.

Next I played around with some blockstrings/mixups, which I don’t know a lot about in general, so bear with me here.

I tested out something I saw Chrisis mention on the forums which was instant overhead :l: :qcb::l: instant overhead :l: which seems pretty good, you can at any point feint the overhead by tigerkneeing the :qcb::l: into a low or a throw, and of course there are those options when you land as well. Against advancing guard it seemed inconsistent how much you got pushed back, sometimes it would let me stay in range, sometimes not. A variation with :qcb::m: got past advancing guard a lot better, but I think it only makes sense in the corner. You can use a j.L after the dive or go straight to a low/throw. With both of those, I’m not sure how you can hit confirm into a combo other than having a lockdown assist keep them in hit stun.

A hell dive into j.:h: can be pretty ambiguous if you hit them near their feet, due to the strange pause for the second hit, it can either be a double overhead or a single. It can also cross up, but I don’t know if the hitbox is good enough to try going for that much. It can be cancelled to the divekick for lockdown or hitconfirms from really (really) low.

The swoop seems like a good follow up for a blocked slide, I’ll be trying that out in some matches when I can.

The dive kick seems to give you infinite flight time (and air actions) if you avoid whiffing it, not sure how best to exploit this, but surely there is something.

I’m rather clueless about coming up with mixups or good blockstrings, so any help people can offer would be great.

That video is remarkably sexy. Great now Im at a loss, I was sold on firebrand/doom/ammy, but that video is making me consider dormammu instead of doom. Run dormammu/firebrand/ammy like that kid on that UK stream.

Whats you guys take on this? Doom or dormy? Im not dropping ammy, so if someones gonna go its doom. Plus I’ve always wanted to play dormammu but never found a good enough team for him so this would be perfect. On the other hand, its doom, every team could use a little doom wouldn’t u agree?

Ohhh fuck I’m liking Dorm/FB/Ammy even more than FB/Ammy/Dorm. I’d rather anchor Ammy, since Dorm on anchor feels like a waste of his potential to me. Either way, two assists to set up the unblockable ensures resilience against snapbacks.

Heres some vids of the hommie that was running dormammu/firebrand/ammy http://www.youtube.com/results?search_query=dnt+zak&oq=dnt+zak&aq=f&aqi=&aql=&gs_sm=3&gs_upl=15810l17122l0l17320l7l6l0l1l0l0l171l171l0.1l1l0 funny thing is he barely ever used any of the unblockable set-ups.

The ending to the last match before the bracket reset was impressive.

Haven’t seen anyone post about this but I’ve been using this for a couple weeks now. We all know the rules on Firebrands jumping specials 3 actions then you fall or hellfire H which also ends your ability to act but if you throw out a air hellfire H with at least one action left you can cancel into luminous body and get your action count reset. Also works with wall cling. What i’ve been doing with it is jump them hellfire H cancel to luminous body and then use hell dive to force a cross up situation. For example directly above hell dive m hell dive h or hell dive m hell dive a pretty ambigous.

I’m having a hard time doing backdash, s.S or s.H after bon voyage in the corner. Does anyone have any tips to make sure it hits?

I used to have this problem, because I had the mental block that I was waiting until the dash animation finished before I pressed s.H. Just press the s.H mid-dash and it works for me. It’s actually quite easy when you get the hang of it.

Tournament level firebrand play. Will probably be on front page soon along with other matches.

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why does Zak Bennett use demon missile assist as opposed to the OTG? He can set all sorts of Dorm relaunches up with the OTG, while he doesn’t even touch demon missile.

You can do magic series, launch, m, m, h, s, call firebrand assist (demon missile), flame carpet and launch again in the corner. Out of the corner he’s using ammy assist for the relaunch.

Hello all, I was wondering if Dr. 'Brand had any good sequences to cover a drones call safely in the neutral? Considering him as point for xxx frank sent, and am not lookin to play so much of a loop-unblockables strategy as a make them block drones and go nuts on high-low magneto-esque strategy. So does he have any relatively reliable options to put drones on screen? Thanks!

Well, you can just end a combo in a hard knockdown, dash out and call drones (maybe drop an aerial H Fireball on their heads). That’s what I do (I also usually activate Luminous Body, and I do exactly what you said you wished to do; go nuts with high/low, Magneto-style), anyway. This only works if your last air combo ends in something like MMHS; if your air combo was like HS or just S, you won’t have enough time because you’ll land too late. The dashing out is necessary in case they tech forward (and they’ll still be locked down if they stayed where they are). Obviously teching back shouldn’t be a thing to consider seeing as every Firebrand combo should end in the corner.

How are you guys going about a blocked 2H? I’m always trying to 214M on reaction.

Im realizing that Firebrand might be one of the characters people are gonna start seeing more in the meta for this game later down the road, he has a lot of potential that zak bennent showed us vs whiteblack. Zero you will especially because he’s ridiculously tippy-top-tier. so i wanted to make a Firebrand, Zero, Doctor Doom team that’ll probably go something like this.

point: Zero “sounmgue” ( or whatever its called… the sword assist. )
secondary: Firebrand “A assist” ( otg fire assist. )
anchor: Doctor Doom “B hidden missiles”

What are your guys opinions?

Ask Chrisis about the Firebrand/Zero tech he’s been working on. I know he found a way to raw tag into Zero mid-BnB for Firebrand, which is basically like giving Zero flight and a wall cling. =0 Also, Hell Spitfire allows Zero and Doom time to do some nasty mixups. It looks like a really solid team - you could even give Zero Ryuenjin and run Firebrand on point if you wanted to.