GAH GRAKH GAH! (Victory is Mine!) Official Firebrand Discussion Thread!

Just to add to what Karst is saying; It also depends on where you’re trying to land the unblockable. Are you trying to land it on the character that is currently on point? On an incoming character? Are you rolling the dice and trying it midscreen? These are assist dependant anyway. Not only that, there may be multiple ways for a character to escape, depending on your timing.

In many cases it’s potentially escapable by most of the cast tbh, but the windows to escape it are variable in size, and again, change depending on your assist.

Whether or not it was pushblocked is also a factor. AGAIN depending on assist.

I think mostly people haven’t gotten used to the unblockable yet, so while we have all come up with our own setups etc, we haven’t actually seen all that much in terms of people escaping it. Theoretically, anyone with decent air mobility or an invincible ground super SHOULD be able to get out of it, but it varies.

And don’t forget X Factor basically turns you from a beast as unblockable setting demon to a little red target hovering in the air waiting to have his butthole split open.

Actually on that note (and totally irrelevant in terms of the question, but relevant in terms of the thread), if you’re expecting an X Factor, you can always fly instead of start the unblockable to bait the X Factor. Since X Factor is so huge, baiting a bad one can be REALLY effective.

There is no list because some assists are better than others for holding them in place.
Some assists create less oppertunity for escape from the unblockable then others.
The best ones are probably jam session, cold star, drones.
The only one I have tested out is hidden missiles but my set up is only used at the end of a combo.
I still need to test to find a way to make it a true unblockable though as right now it can be escaped

I do the same thing after a combo for a wakeup game. I can’t decide whether the unblockable is better, or just setting up a good mixup is better.

Mine is still escapable too.

My problem is I don’t want to drop doom for sentinel because I am deeply loyal to doom he was my main character in Marvel 2 and he was one of my main bros in vanilla and missiles are the shit. But firebrand gets the most out of sentinel drones and I find playing sentinel no fun to play at all.

I thought using bon voyage a second time in a combo would stick them to the corner but they can roll forward from that too.
My new set up with doom missiles is
Call doom missiles and launch opponent
Air B C(2 hits) 214 C 214 A Land 623 C(Charge)

This is not the best set up but it stops them from rolling towards you.
I really need to think harder about this.

Not sure if you guys read my post before, but if that’s how you feel about Doom, try experimenting with the Rocks assist.

At full screen its like a drones assist but not quite as good. Bonus is it also pins them in the corner a bit like Cold Star does since the rocks hold them in blockstun as theyre circling doom. Unblockable from this is escapable, but the window of escape is pretty small, kind of like Dormammu’s Dark Hole. But better, because of the added range/utility outside of standard setups.

Missiles is an amazing assist, but actually making use of it with Firebrand is harder than with a lot of other characters. Because there is such a delay between the start of the assist and the missiles actually hitting, it’s usage in terms of setting up unblockables (besides getting the assist off and then waiting and charging the swoop) is only following a combo that actually connects, which is guaranteed damage anyway. Using it to set up on an incoming character is difficult, as is setting it up on a character who is blocking. Which is half the point of the unblockable. To open them up. And its surprisingly hard to cover properly with Firebrand, since doom sits there on screen snapping his fingers for 3 days before anything actually happens. With that being said, Rocks can suffer from a similar issue if you’re using it like drones. But then again, so does Drones. XD

Plasma Beam is also an option if you already have another lockdown assist. Fastest Doom assist. Covers you on the ground allowing you to push the opponent and set up your mixups. Easy as hell to cover. Definitely the most basic and easily applicable Doom assist for Firebrand, but you lose unblockables. If you’re running Beam, you should have something that sets them up in the 3rd slot imo. Not TOTALLY necessary, but worth it if you’re on the unblockable train like the rest of us.

Just saw you’re using Viper. I would Honestly be tempted to run Viper/Firebrand/Doom and run Doom with Plasma beam. Rocks if you’re desperate for some kind of Swoop unblockable, Beam just to have an assist that is generally more beneficial for your team. Remember you get unblockables with burn kick assist that are more reliable than the swoop anyway. Beam gives Firebrand and Viper some quick ground coverage allowing you to start your shenanigans.

Running viper gives you a shitload of damage output as well, making the need for more unblockables fairly unimportant tbh. Its a really strong team as is. Dont let your desire to get your swoop on hamper you in the long run. I feel like if you’re running viper then Utility trumps a couple of additional unblockable setups imo.

Is bon voyage + on block. I’m assuming it’s at least 0 if not a little bit of advantage.

Another question: Do the flames from his H fireball disappear if you get hit? Or do they stay out like Dorm’s old flame carpet?

+10 iirc. Yes. TEN. It’s actually fucking ridiculous. +10 might just be following an instant j.L though. Don’t have the guide. Just basing that off of stuff I’ve read here.

Only the aerial version is +10, though. Ground version is -30. Worth noting.

Hellspitfire dissapears if Firebrand is hit, so its like current Dorm flame carpet.

Thanks for answers. I figured it was plus on block, or at least safe. I think it depends where you hit them/how early or late in the animation you hit them for how much + on block it is. But I think it’s always safe if you hit them.

Thanks for that Slouch. I keep forgetting the ground version even exists. Don’t use it all that often.

Yeah ground version is pretty much only used for punishing really unsafe moves within full screen distance, at full screen it barely misses them. Can always keep it safer by calling a projectile assist beforehand, but its uses are very limited. :stuck_out_tongue:

All good man, to each their own. Just make sure you’re covering those missiles properly and you’ll be fine.

Viper is a fucking SICK point character, and I’m of the opinion that Firebrand does really well in second. Particularly if Viper is still alive. Vipers damage compliments Firebrands lack of damage, AND her assist gives him more reliable unblockables. I totally agree with Chrisis that Viper is probably Firebrand’s best partner. Throw ANY Doom assist on their and you have the makings of a pretty beast team.

Additionally, did anyone watch SCR today? I only saw one of Chrisis’ matches. Did he make it through to the next round?

i didn’t see his matches on his stream. he didn’t make it to the next round. he either lost to flocker or wentinel

http://challonge.com/scrumvc35

Chrisis 2-0’d Flocker and Wentinel, lost 2-1 to NEO in WSF, then lost the rematch to Flocker. None of those 3 ended up making it out … very hard pool.

A Quick question. How are you guys approaching with Firebrand? His wavedash is great, but his movement through the air is like a hot knife through butter.

Bon Voyage to get in, then I use Demon Missile H to stay in if my follow-up is blocked.