GA Thread Vol #2: Kingz of the Verbal Beat Down,Home to Gross Noobs and wanna be OG's

Phoenix warps the game no matter how you slice it.

I should be able to. My new job wants me to work one Sat out of the month, but if that’s the case I’ll just be REALLY late.

I like to think of Phoenix as that flaming sack of shit capcom leaves on your doorstep. You open the door and it’s so tempting to stomp out, but when you do you realize that you’re screwed.

You just hate powered up characters, and I guess it didn’t help when you played Gief vs Sags in vanilla. Either way, the nerf really isn’t all that bad. You’ll still die like a bitch from messing up once, it’s just that so will he. At any rate, I don’t mind nerfs, just I don’t like paying for beta versions of games.

@Ike: Best analogy ever!

@Cardell: Like Paul said, they have already started advertising and the super tournament is next thursday(31st).

Updated list of those planning on going to CEO:
ShinkuuR
Druseph
Cardell
Eddie
Wizzlecroff
Reox
Iggywhite
CyberIKEuma
That Barnes guy
Chad Walker
RamenAddict
Kharisma Kid
Blackwhiteboi
Joel
Malik(Dumba)
ShinPheonix

maybe:
JasonL
Marty
ShadowAce

Use this list to contact people and organize rides.

When Tech gets back from spring break i’ll discuss CEO plans with the Blazblue Crew

lol @ people spaming this and dante/x 23/ zeros overheads. I didn’t even play mvc2 like that but its looking to be more and more balanced.

I don’t understand why people do not agree with sentinel’s nerf. Of course everyone is allowed their opinions.

  1. Sentinel was used in about 90% of all teams in most tournaments. I think Capcom nerfed him with below average health to see those numbers drop significantly to where it will be only 50% or less in future tournaments like Sagat in SSF4. Capcom wanted a significant change so a significant nerf had to be done. Good Sentinel players who can utilize his assist well and understand how he plays vs. rushdown/instant overhead characters will still do well. Crappy Sentinel players which pretty much are about 80% of the sentinel playing population will either drop him or learn to deal with it.

  2. MVC3 as being a beta version is not entirely true. Had MVC3 been released in the past without internet updates like MVC2 then we would have essentially a game that could not be updated so hence a final version. I think it is a blessing that games can be updated and changed because developers do make mistakes since we are all humans. No final game is perfect and when a developer gets a chance to tweak the game whether for better or worse it is a great thing in my opinion.

  3. As stated before, Sentinel still has great attributes. Special is hyper armored so nothing is stopping that kick. He has armor on his standing and crouch mediums. He can double jump and fly. His combos do tons and tons of damage. Level 3 X factor Sentinel still has a HUGE comeback factor. He has a command grab that can lead to a combo. His air grab can lead to a combo. His regular grab can lead to a combo. His weaknesses are amplified now because of his low health. His two main weaknesses are getting around beams and projectile assists, and his huge crouching hit box. To get around some of his weaknesses there are things called assists to assist you. Seeing all these things that sentinel can do when he gets it, shouldn’t it be hard for him to get in? I think so. Low health makes it harder to just get in blindly. I think that’s a great thing.

So is Sentinel still good? YES! I hear people talking about how he stomps noobs and stops noobs from mashing. Mashing is not the point. Do you feel good for beating up on noobs? I don’t and nor should you. It is a false sense of achievement that you lose extremely quickly when you play a strong player. Let the noobs mash. If you lose to mashing then you seriously need to hit up training mode and get better. Don’t rely on Sentinel to beat mashers because in the end it does nothing for you.

I guess most would hate my post if you are a Sentinel player. Now that sentinel is not going to let you win as much as he did before I guess anyone would be mad. STEP YOUR GAME UP!

Why didn’t you put me down? ;(

just because he is used on 80% of teams doesn’t justify a nerf to him. Popularity and usage rates have absolutely nothing to do with the strength of a character.

Now i’m not saying he’s bad, because he most definitely was one of the better characters in the game.

BUT, that being said, look at tournament results. Justin comes in 1st and 2nd at the two majors thus far and Combofiend wins one. No one is really gonna argue that justin and combofiend are at a different level on this game. And part of the reason that they are at the level, I believe, is because they just simply have a greater knowledge of the game than most people (whether its about the engine or the characters). Neither of them use Sentinel. I’d assume that neither of them use him because of these weaknesses that everyone knows about (slow normals and movement, huge hitbox ).

There has been several games where characters have dropped in rankings as the game gets explored to a greater extent (MvC2 is a great example of this). Counters develop and people learn the matchups better and most will learn how to beat sentinel. Some characters straight up destroy him (ammy, phoenix) and others can definitely be effective at fighting him.

As hardcore players realize, the metagame and high level play is often more balanced than at other levels in good competitive games. The problem with the patch is that Capcom is not allowing the metagame to develop when it comes to fighting sentinel.

Best analogy I can think of is this:
If you are cooking some food and you taste it before its finished. It doesn’t taste how you think it should so you radically alter the recipe instead of letting the food cook all the way and develop into what it actually should be

tl;dr
Whoever did/thinks this patch is a good idea 1 month into the game is a fucking moron

You can go but you need a signed permission slip first. :lol:

EDIT: I don’t care enough about MvC3 to lol at Sent’s nerf, but that health nerf was pretty damn bad. Should’ve nerfed his health to 1.1 mil and cut his damage 25%.

Or, we can just play the game? To complain about Capcom “interfering with the metagame” is pretty silly to me, considering that Capcom develops the game in a specific manner to create the dynamics we see in the first place. The developers will always have more control over it than the players, because this is the age of the patch. Fighting games went for years without getting to this point, but that’s what it is.

I see hundreds of RTS references whenever balance/patch discussion comes up on SRK, but the nature of RTS is to simply roll with the patches. Added onto the fact that Capcom is probably more concerned about the casual fan and sales in these first months, than the tournament community that will be playing this game for years regardless.

Even if this change is to appease online scrubs, “high-level” players should understand that this is the nature of the game now, and take the changes in stride. We could sit and theory fight about what could’ve been, how glorious it the 1.3 Million damage combos to 100% Sentinel would’ve been, or we can get back on the game and just keep playing.

I don’t understand how people can actually get upset about changes when everything about the game is dictated by Capcom from jump.

The problem for me is simply that it seems that if I decide to get creative, and capcom didn’t have my shit in mind during development, they are going to nerf it ala Spencer.

SF is different in fact that a lot of the matchups should be pushed along in a certain direction due to the chess like nature of the game, but Marvel has always always been about craziness. Who wants to play a nailed down version of Marvel 3, where if you take a character in a direction that capcom didn’t foresee, you wake up one day to less options and zilch creativity? Well, welcome to today, where if you have a very beatable character that can mess you up if you play stupidly, you can either A) Spend time in training mode and learn the match up, or B) Complain on capcom unity and get it nerfed.

What incentive do I have as a player to attempt to find cheap shit? So I can tell Capcom so they can promptly patch it and it can all be fair and they can give out lollypops and handjobs to everyone? I’m going to hang back on this game a bit and wait for them to complete it, and see if it is still fun after the smoke has cleared.

This patch was the best thing that could have happened to mvc3. You are right that Sentinel did not need fixing, but with 900 health his assist is now no longer abuseable. Goodbye Wesker, Zero, Taskmaster, Phoenix teleport/mighty swing auto-mixups during drones, have fun having to plan your approach inside and having to worry about the blockstun your point character’s attacks does.

Having Sentinel drones assist in your team makes any team instantly better because they cover screen the best, they allow crossups while being blocked because they arent a tight blockstring all the time, they do good damage so scaling from it being in your combo doesn’t matter, and at the end you get Sentinel as an anchor who is one of the best anchors on the game. Anytime you want to learn a new character and you don’t want to get raped then put sentinel drone in your team because they will cover up your slop while you are doing crap blockstrings or crap zoning and they will hold your hand through it, and even if you do a bad job then you get xfactor sentinel in the end who by the way still destroys everyone but the best players in the state.

Well now you can still put sent and his assist in your team because his offensive capability and mobility is untouched, but if you don’t call his assist intelligently then it might be your point and your sent dead in one super + dhc from most characters JUST LIKE EVERY OTHER TEAM ON THE GAME. And if sent does live to the end then xfactor is still just as powerful because he is still quick and his offensive power is untouched.

Sentinel is now a choice if you want him in your team, not a given. Get ready to see a lot more variety in teams than x/x/Sentinel. Wtf the character’s attack capabilities aren’t even changed, you just aren’t allowed to fuck up with him so many times and still win, so if you were a good player with him before then you will still kill people just as hard with him now.

Thor has an 8 way air dash and a trijump.  He's STILL low tier.  Why?  Becuase he's slow.  The same thing with Dr. Doom in Marvel 2.  He had an 8 way airdash like storm and Magneto, but he was nowhere near their level because he was way way slower and couldn't utilize it properly.  Even Iron Man in MVC2 without the infinite would be really mid tier at best, and he has an 8 way airdash in addition to flight mode.

My point is we can always point towards Sentinel mobilty, but truth be told he’s slow. He normals are seeable and EASY to reacti to. On to of being very unsafe to just throw out. And Sentinel has the largest hitbox in the game by far.

I mean Sentinel has a lot of tools, don’t get me wrong but they are mediocore comparison other members of the cast. Sentinel has his drones, but they’re easy to punish. HSF has a billion punishes, so it’s not the best super to just throw out. His spit is fast, but tons of other projectiles beat it, and people with angled air projectiles give him issue. Sentinel is medicore at zoning,and equally medicore at offense. Far more balanced than his MVC2 self. Yeah he has some simple combos and all, but its like Zangief is a braindead simple character to use as long as he can get close. Against anyone good, he does have to work for his damage and make good reads.

On beating scrubs. Scrubs are naturally the biggest annoyance in any game. So how can you get better if you’re losing to random scrubs. I like Sentinel because he’s my answer to random scrubs. This way I don’t have to worry about them, and move on to better players. I would hate to get mashed out at a tournament. And honestly Sentinel is my type of character. I love punishement characters and Sentinel is one of the best I’ve seen

This is the main reason I thought they nerfed his health: it forces you to call his assist in a smarter fashion

@Forte

I just don’t understand why the wouldn’t ship the game with Sent’s health at 900k if thats what their intention was the whole time. Doesn’t make much sense to me. I’m not really complaining about the nerf itself (I’ll still use him b/c having 2 characters that can dhc glitch is so devastating and drones help with wesker’s command grab mixups) but the timing of the nerf and the way capcom implemented it

Either way I’ll still play the game

Cola Man,your a cool dude but your previous post was soft,VERY SOFT!!

Since when does Character popularity became the reason why a character should be beefed,nerfed or deleted??
Wesker,Zero,T.Bonne are on alot of teams,D.Doom,Dormammu as well, where is the out cry for there up/downgrades??
Why do you all keep making this comparison to Sagat like the situations are the same??
Sagat had tools that kept you at bay and at full screen for nearly 65% of the clock, not only that he had one move he could follow up with one normal to lock you down for at least 3 reps,focus back dash punish, yadda yadda.
Sentinels Mouth beams can be jumped,floated,air dashed, or assist punish…this dude in no way kept you locked down,constantly at a disadvantage, nor does he have normals for you to consistently have to build your game around due to his overall offensive nerf (In comparison to MvC2 and other versus games)

And this is why people should have learned how to USE these tactics to destroy him rather then shit on his ability to be a powerhouse. So who’s next Hulk?? Thor?? There were videos asked to be made by top players, just so the noobs wouldn’t change there mind and not purchase the game, did any of you all pay attention to interviews and actually play with ALL THE CHARACTERS before you decided on a team etc?? NOPE because they clearly stated damn near the entire cast has one on one options against Sentinel,Justin Wong doing the Wolverine videos,later someone doing Viewtiful Joe, Spencer, so forth and so on,shows you with the time invested,Sentinel can be beat without this major nerf,now Wesker hits him once, combo,brings em back down,assist to another combo, he has 3 meters and Sentinels dead!!!
You can’t say "Oh don’t get hit" when he has the biggest hit box in the game,he gets crossed up the easiest out of the entire cast, he has no significant pokes or offensive tools outside his command grab that are NOT predictable, that are mixup worthy, so other then punishing when is he actually going to dominate…

Ok you do realize they put these things in the game knowing full well what was up correct??
A patch within the 1st 2 months is a fucking negative any way you slice it, MvC3 was rushed,it was all for the money and not the love of the comics or the versus series which is why they took tid bits from every other “Noob Era” game the past 6 years to make this piece of shit and it has been a severe disappointment.
EXAMPLES: Netcode ass,they borrowed/rented (Whatever term you want to use) SSF4 specs and are not allowed to change them so no spectator mode (MvC2 has one so there is no bullshit excuse and that game is older and harder to convert) the Input shortcuts are horrible,the fact that they admitted to (Multiple times) how they designed “Teams” in this game to defeat “Characters” you just have to find those teams,the correct assist etc-etc

WRONG WRONG WRONG SUPER WRONG!!!
Ask anybody who was a Sentinel player… AND GOOD!!!
ATL-CPU
50Morecentz
Pokchop
Coos-Coos
Myself
Joe,Max and I talked about it last night at E.Point, Sentinel doesn’t have LEGIT Super Armor,the Super Armor he had in MvC2 was way more viable,you had to hit him like 3 times from the ground before you could launch him, the Special Attack Launch,the Crouching Medium are the most noobed used but that doesn’t mean they are safe, anybody just sitting directly in front of Sentinel for him to tap that out and they just block or stand there, should just put the game down and go beat off cause they will never be solid in this game or any other versus game.
You can teleport that shit,assist punish,fireball punish, if you have the character who has the ground cross over moves, Wolverine,Zero,X-23, WALK UP AND GRAB FOR HEAVENS SAKE!!!
I can go on for days about that,either way his normals are not brutally solid enough for people to have to sit and watch in amazement once he taps an attack,that’s Magneto, Doom and characters who have legit combos,resets and grounded ability to set these things up.
Yes the c.M and Special Attack have Armor…ok so what…they are ubber slow, only time I am getting hit by either is when i’m jumping and mashing buttons, ala noobing

Ummm yea,the reason why you haven’t seen top players winning tournaments with sentinel is because nearly 90% of those top players either played him themselves and lost with him or they took time to play characters that beat him…plain and simple, why is it ok for the old schoolers and the top players to invest enough time into learning how to exploit Sentinels weaknesses and punish him but the noobs get to cry for 3 weeks and get a fucking patch??
You skipped over the fact that Sentinel is pretty predictable, you listed options he has like any other character but the only option he has that’s a legit guessing game and can open you up is his command throw.
Trying to convince us “Oh wow he has an air grab to combo,he’s got grabs in general” yadda yadda, is sweet and all but Sentinel can’t really catch 70% of the cast anyway,Characters like Trish when played right ain’t getting air grabbed and her overheads on him get her 3 bars and he was dead at his original life,same goes for Dante,Wolverine,T.Bonne,C.America,Dorm,Thor,Hulk,Ammy,Taskmaster and I can go on and on but you see my point!!

I also find it a shit ton funny people are complaining about the Drones assist…but Hidden Missiles is NEVER MENTIONED IN THE SAME DISCUSSION???
So I hit the assist in MvC2 and whatever they were attempting to do gets snuffed, MvC3 the move still comes out,not only that, the move punishes my Hyper Attack, a hyper attack that puts a shit ton of flames and balls and electric shit on the screen, how in the fuck does some missiles get threw all that shit AND WHEN I DHC???
GTFOH
People’s logic is on some Noob shit for real.
D.Doom when called out can’t even be seen on screen half the time,which means I can’t punish what I can’t see, furthermore the mans Missiles track by each missile so when I am trying to advance towards or away etc, I have to dodge all 4 or 5 of these fucking things and even if I hit the point character and doom… they still come out,still stop my combo/hyper attack AND THE OPPONENT GETS A FUCKING COMBO!!!

Point is, yea the fuckers usable but is this is what we as a community have to look forward too??
If we are not switching MvC3 to X-Box at our tournaments (Magnicious-Pokchop-Myself) then yea,this shit’s getting traded in for WWE-All Stars.
I admit a patch was needed but Sentinel was again by far NOT the TOP#3 thing needed to be modified and they still modified the wrong thing.

Prepare yourself…

They are removing your creative combos as we type.

Good to see someone else agrees with me

And if they get rid of dhc resests I will stop playing this fucking game

So uh…, how yall feelin’ that WWE All-Stars game?

hehe…

There needs to be a line drawn behind what Capcom is willing to do to appease complaints about the games. SSFIV was more than a good game and we got the most pointless update in history AE. Which is nothing but a scrubs tribute game, where punishment characters like Honda, Guile, Chun get nerfed, and auto mixup characters like Yun, Makoto, Yang get buffed.

Honestly Capcom does not have an issue with overpowered characters. THe have a problem with overpowered characters who make people have to rethink their offensive approach. Honda was such a character, Guile was such a charcter, Chun was that type of character. Sentinel is for all intents and purposes just Sagat and Honda mixed, and scrubs hate this type of character. They just want to jump at you for free with no fear of AA and do their simple mixups on you all match. Because that’s all their game consist of. This is the type of player Capcom is catering too.

There is no reason why Sentinel gets a nerfed but Wesker doesn’t. Wesker is much more of a problem than Sentinel is being a random automixup character who can just press buttons all day. Sure he has some holds here and there, but far less pronounced than Sentinels. But wesker isn’t a punishment character, so he gets a pass. Don’t be surprised if Hulk and Thor get the nerf hammer too