GA Thread: Rise of the Fallen has begun!

Nice Ibuki!

GGs, sir. :tup:

Good shit Atlanta…due to my busy schedule I couldn’t make it today. I can’t wait for the videos :slight_smile:

Good job guys, had to watch the replay because I missed the stream.

I had fun in Homer tonight guys. Good seeing everyone again and I look forward to doing it again:china:

GGs to everyone at Homer!

Congrats to GA!!

fuck four lokos…

good shit Ga…who beat flash??

whats up guys? NC having its first MVC3 tournament the weekend of release plus all the good other games, ssf4, gg, bb, ect!

http://shoryuken.com/f7/luckys-onslaught-fighting-game-tournament-greensboro-nc-02-19-2011-a-263339/

I was the only person who ended up beating Flash, but everybody else on the team deserved a win over Flash more than me :tup:. Real talk. I just caught the man slippin’ :lol:

10 points for you sir.

Great job to the Ga team for a good team effort against the Fl team. I think the lag was affecting both teams timing on combo’s but it was a good match. I like this style of team tournament for 5v5 because it caters to the team more than the star player. We all know flash is the best player in the south “period” and the best viper in the USA, but we won because our team played better as a whole. The ibuki player was nice also and had our team fustrated because we don’t know the ibuki matchup. Very solid with his whoretex and crispy with the links even in the crappy lag! Ryan with his cody slanging those crack rocks with his spacing and mixup’s was a treat also.

An event like this makes me wish all of the best players in the south lived in Atlanta, so we would be a power house in SF4. With all of that talent in 1 state we would be a force around the nation because we would level each other up. Anyways next up on the brackets is TEAM EMPIRE for the title of best on the east coast before FR14! Winning in the next round could go a long way in getting national respect for the Georgia Streetfighter scene. I hope everyone on the team practice hard for our next matchup. I was very proud of how we did last night.

:pray::pray::pray::pray::pray:


From the 5v5 between NY & Empire, Empire was consisted of Sanford, Andre, Dieminion, Remix, & Issei. Sanford plays a good amount of characters, but it’s pretty safe to assume that translates into a Bison (Andre), Guile (Dieminion), Viper (Remix), & Akuma (Issei) based team.

Just for reference. :tup:

some info i found on e.ryu and oni akuma.
oni seems pretty interesting.

EVIL RYU:

His cr. forward and sweep are slow in comparison to shoto standards.
His other normals such as st. strong and cr. strong are effective.
Has Akuma’s normals (cr. fierce, st. far fierce, etc) but seem to be slightly slower.
Walk speed is like Akuma, dash and backdash are quick but active.
Hop kick is slow, seems to be safe on block. It can avoid throws and punish OS techs.
Axe kick seems to be unsafe on block on all versions, need to test short version again but I’m sure I got DP’d on block.
Teleport is bad unless used in very specific situations, slower and less range than Akuma’s, very punishable.
Dive Kick is better than Akuma’s regular Dive Kick in terms of hitbox and advantage, but it is slower.
Both Ultras do okay damage, but nothing crazy.
Fireballs are Ryu speed, EX does not knock down. Traditional shoto footsies work with fireball.
Red fireball is identical to Akuma’s.
All of his DP’s are great, jab DP has more invincibility to anti air with similar to vanilla Ryu.

Conclusion: I cannot find a good reason to play him over Akuma. Akuma does everything better and more efficiently, and has a vortex.

Now for my favorite part:

ONI:

Has normal walk speed.
Great dash, great backdash, great normals.
Oni has multiple variations of his normals. He can do things like st. strong, back strong, st. forward, back-forward, etc to use different normals.
He can do Akuma and Ryu combos minus tatsu-DP.
Oni can chain his normals into specials without having to link them. For example, cr. short/jab/short combos immediately into roundhouse tatsu without delay.

He has a slower version of Ken’s stepkick by doing Towards + Forward. You can kara grab with this although the range is similar to Akuma’s. You can also kara standing forward.


ANTI AIR OPTIONS:

ST. FORWARD: AMAZING TOOL. Stuffs dive kick characters, fast, hits twice in proximity. Beats out Jaguar Kicks too from Adon. Think of Bison roundhouse!

ST. FIERCE: Anti-air proximity.

TOWARD + FIERCE: Lunging punch, one of the BEST NORMALS IN THE GAME. Reaches beyond cr. forward range, can whiff punish almost anything, slightly unsafe if used up close, eats projectiles from distance, can anti-air from range, massive hitbox, lots of active frames. Can stop jumps when used pre-emptively from range. 5 of these seem to stun average health characters.

TOWARD + ROUNDHOUSE: Chun-Li’s standing roundhouse. Have to use pre-emptively to stuff jumps. When connected as anti-air, it knocks back opponent full screen. Causes spinning animation. Can be combo’d after EX Dashing Slash.

DRAGON PUNCH: Seems to be 3 frame. use it EXACTLY like Akuma’s to net perfect anti-airs. ALL OF HIS DRAGON PUNCHES HAVE FAST RECOVERY ON GROUND. (Think of Ken’s EX DP recovery). You can combo all hits from cr.strong range (maybe further) when used as reversal. I completely stuffed Vega’s cr. strong and netted all damage + knockdown. The extra hits do not whiff like Akuma.

CROUCH FIERCE: Exactly like Akuma’s.

ULTRA 2: Nets full damage + animation when used as anti-air on reaction. Great ultra.


SPECIAL MOVES:

DEMON STOMP: Motion is Demon Flip. Short version seems to be safe on block. Can be used in strings to punish OS techs and mashing. Does good damage. EX version is two hits + overhead. None of them seem to be able to cross-up. Hitbox range on EX is like Viper EX Seismo. Others have shorter range.

AIR DASHES: All have noticeable recovery. You can cancel Forward dash and air hop into tatsu to land quicker or float more depending on timing. When used correctly, you can use the tatsu to hit crossup or just hit in general. YOU CAN SUPER CANCEL THE DASHES INTO AIR DEMON. This is how you avoid hitting opponent’s with an air jab when buffering.

REGULAR FIREBALL: Goes about 60% screen distance. Charge fully to gain 2 hits + full screen projectile. EX version just goes full screen and does 2 hits.

DRAGON PUNCH: Can’t seem to FADC it on block. You can FADC the second hit on hit, but you cannot FADC the first hit under any circumstance. All of them are great anti-airs.

BLUE ELECTRIC FIREBALL: Same as Akuma’s Red Fireball.

DASHING SLASHES: Short and forward hit in the front, roundhouse and EX hit crossup. Short seems to be safe on block. Can be grabbed like Balrog dash punches or mashed out of. If you land EX, you can follow up with U1/DP/Tatsu/Forward + Roundhouse.


COMBOS:

Target Combo: Back + Strong, Fierce: Does not connect on crouch.

Main punish combo: Cr. Strong xx Target Combo xx Fireball/DP/Tatsu/EX tatsu. Great stun and great damage. If you end in Tatsu, you travel very far with them. Think of Ken’s EX Tatsu, except with a knockdown.

Can chain his normals into specials. So far I’ve tested this with cr. short/jab/short xx tatsu without delay and it chained fine. Can chain into standing jab like Akuma and you get Tatsu.

Linking your cr. short into jabs lets you link Tatsu/EX Tatsu/any special like Akuma.


SUPERS/ULTRAS:

SUPER DEMON: Same as Akuma’s. Can cancel overhead and run the same buffer routines. DASH > DEMON IS A VIABLE TACTIC BECAUSE OF ONI’S AMAZING DASH! You can buffer the jabs and finish the Demon when in proximity. :smiley:

ULTRA 1 (FIREBALL): Haven’t found a solid way to link it yet outside of doing EX Dashing Slash. Air version seems to be useless. It’s slow and it pushes Oni back full screen with a lot of recovery. Have only used it as an air-to-air. If done with KKK, it goes straight up. You cannot use this to punish Ibuki’s Kunai vortex on wakeup, so take that information and come to your own conclusions. It’s too slow for that.

ULTRA 2 (KKZ): You can combo into this by doing cr. forward > EX Fireball > FADC, or you can use it as a pure anti-air. Both ways net you full animation. Amazing anti-air ultra. If you auto-correct it on wakeup against bad jumps, you can probably net it.

Ga Points and ranking system:

Finally we are up and running folks.
The Impact Crew is very happy to bring you yet another exciting season of fighting game mayhem. The results have been finalized from Ga’s 1st tournament of the 2011 season and boy was it an eye opener.

(http://shoryuken.com/f6/atlanta-revival-january-15th-2011-results-262502/#post10101572)

Fresh new talent on hand,surprising match out comes, new top#10 finishes, shocking appearances, new prizes and so much more I am too amp’d to continue typing about it all.

This Thread on it’s 1st page will be hosting up-to-date results on the State of Georgia’s Tournament Points & Rankings System until we gain full permission from the mods of the Atlantic South Division to create a separate thread.
**
Ga Points Information:**
The Points system is in its 2nd year and 3rd stage in regards to Ga’s Fighting Game Community, we are very happy to have the help and support of tournament organizers in the state of Ga as well as our sister/brother states in the south.
We are looking forward to one of the biggest fighting game seasons we’ve ever had in the south, we look forward to growing and putting the south back on the map where it belongs.

Points will be given for practically anything we can think of lol.
We want to make this as fun and enjoyable for anyone who attends tournaments in the state of Ga and we hope to expand this idea across the south.
Now some restrictions apply and they will be posted here below but do not let the word restrictions detour you from reading further and understanding fully.

Points will be given just for entering the door (after paid entry of course)
Points will be given for your placement in all tournaments on hand,Additional points will be given for top#3 placement, bonus points will be given at random throughout the tournament season.
EXAMPLE: Finish 1st place, 5 consecutive times at ATL Revival Monthlies or Savannah Bi-Weeklies and receive a bonus 100 points plus a monthly issued prize

Points distribution:
Points for Ga Tournament Attendance: 10
Points for Monthly Tournament Placements: 1st 64 / 2nd 50 /3rd 35
Points for Attending Major Tournaments in/oustide the State of Georgia: 200
Points for Major Tournament Placements: 1st 1000/ 2nd 550 / 3rd 225
Lack of Attendance Points: -10 (Every 2 tournaments)

Adjustments/Rules:
The points are very easy to gain and the Impact Staff will be working diligently on adding and modifying things to simplify the system (if it isn’t already) Don’t worry,the points you acquire will not be taken away during the modifications if they occur.
Please keep in mind, the Points count towards multiple surprises throughout the season in addition to the Rankings System.
If you do not attend tournaments for long periods of time your points will decline by -10 points for every two tournaments you miss your points will begin to decline,once you reach 0, you will basically be starting over.
Points for Tournaments are set by “Average” attendance numbers.
**EXAMPLE:**If the game you enter has large numbers, the average 1st 2nd 3rd points standard will double according to those numbers
Points cannot be traded or sold.
What you do with your prizes,prize money etc-etc is your decision/business but please, do not make any deals exchanges at or on the premises of the events that are under this system.
You do not have to be a resident of Ga to qualify for the points system, attendance is strongly encouraged from all Atlantic South competitors.

Tournaments Under this Points System:
The Atlanta Revival (Monthly) Hosts:Magnicious/Pokchop/LordIceman-Cool-Breeze
Atlanta’s Impact Clash (Major) Hosts:Magnicious/Pokchop/LordIceman-Cool-Breeze
Atlantic South Divisions Final Round (Major) Hosts:Shinblanka & E.M.S.
Augusta’s Super Battle (Major) Hosts:Druseph/CoosCoos
Savannah Ga’s (Bi-Weeklies) Hosts:Alvien
Columbus Ranbats (Under Construction) Hosts:Alternate
Tennessee’s Kumite K.i.T. (Major) Hosts:JiO/Kodeevu
Alabama B’Ham Monthlies (Monthly) Hosts:Raekwon187
Alabama Crisis (Under Construction) Hosts:LordIceman/Raekwon187/MysticBlack

There Will be a podcast with further information posted tonight on my youtube account so if your not subscribed… DO SO NOW!!

I will sort things out with the Columbus city and detail you once I have info, Cool-Breeze :tup:

Sanford is all over the character select screen but he does use Sagat, so if you guys think I can help any of you in any way just let me know. I’m not sure how much help I’ll be though.

Any kind of help is going to be better than no help :tup:

We’ve got some time though, so we’ll set something up in the near future.

I am doing open 20 or 50 dollars FT5 or FT10 money matches next Atlanta Revival in mvc3/ST/GGXX/SSF4 .

Send me PM if you are interested and I will talk to Magnicious or Coolbreeze to see if we can set up having it there. I won’t decline unless I already have too many matches accepted, and mysticblak almost shit his drawers his first time at Streetfighter and Drink Night when he heard I was going to come on here and issue the challenge, so here it is!

That’s not fair because we all know that you have an endless supply of cash:confused:

Eddie: Whenever you’re up for it just let me know and I’ll help for sure:tup:

I miss all of you guys. <3