Future of Nintendo? Bright.. or Dark

Well using the wii-mote navigating a menu is a tricky thing any way. Image trying to navigate tiny little icons like the PS3 with the Wii-mote that would be a bitch. Nintendo try’s to make games for everyone, so does Sony like having their Sly Cooper series, Ratchet and clank, and Jak and daxter series. Though no complains they are to kid friendly, Microsoft try’s to grab all the gamers who watch football, work out-out the gym and eat pizza-bro gamers. Nintendo does have M rated games on Wii though most people skip them, cause I think people are like well there are plenty of M rated games on other consoles why should we bother? Cursed mountain was M rated, and no one even paid any attention to it. It was a pretty good survival horror game

Right, I was so going to get roasted by your broken sentences, empty threats, and meaningless personal speculations. Come back when you can structure an argument, numbnuts.

you do this thing where you claim other people are doing what in actual fact YOU are doing yourself. you have relationship problems with your mother don’t you? instead of falling hoping you’ll grab on to something just stop and think for a while, pace yourself. it’s not a joke I’m actually concerned

You can play “I know what you are but what am I” all day, but 3D Nintendo games will still be objectively weak games.

Ocarina of time and Mario 64 are “objectively weak games”.

I think you are done here dude.

‘Attempting to pass one’s opinion off as fact’

I’ll spare the potential derail.

What I’m hoping for one day is a Zelda game targeted specifically for those that grew up on Zelda as a kid and now relatively experienced overall in gaming. Not talking about a obscenely hardcore Zelda game that tries too hard to be difficult, or a Zelda game with crazy combat similar to what Platinum games brings to the table, just one that developers acknowledge that their old fans grew up so they’ll step up the game accordingly.

Enough difficulty to put some fear into a player and keep them cautious without forcing the player to resort to limiting themselves to a 3 heart run what’s courage to fight evil if enemies outside of bosses aren’t really threatening? but light hearted enough to be a Zelda game with all the quirks + emphasis on dungeons/puzzle solving… though another game with Majora’s mask atmosphere would be absolutely great.

Yeah, it’s kinda unrealistic with the way Nintendo is right now. Can always hope for that potential new F-Zero game.

Link to the Past is getting a sequel, what more do you want?

Hnngh I know I know. Believe me i’m fucking hyped. If it’s anywhere like LTTP then my wishes would be granted.

I do think there’s plenty hope for Nintendo. If they manage to make another year or two of amazing lineups for the 3DS… I can pretty much die content.

I grew up with Nintendo consoles and I was quite fond of Nintendo, but at this point they are impossible to defend, and I guess they are going third party soon. I have been out of touch with videogames for a while so I have a question: Who did they outsource for the hardware design of the last consoles? I remember Panasonic was involved in the Gamecube design. It seems to me that Nintendo can’t compete in the console ground simply because they lack the ability to design top notch specs like Microsoft and Sony.

Nintendo as a hardware designer will be missed anyway. They’re sole presence presses Sony and Microsoft to seek above the low hanging fruit of “better graphics, same everything else” they tend to stay.

Read it.

[details=Spoiler]The easiest way to spell out the problem with modern Nintendo games is that they’re not games, they’re asset galleries. What fundamentally sets games apart from other mediums is interaction, and practically the only type of interaction game designers have been able to create in games is challenge. Since there is very little challenge in modern Nintendo games, there is a very low level of interaction. If the environment and enemies aren’t doing much to beat you, then winning will involve doing very little, and very little interaction will take place between the player, the environment, and characters (environment and characters = the game).

Consequently the majority of potential enjoyment is merely witnessing the quality of the assets; the characters, music, the environment, etc. That is not interaction; instead it’s the kind of enjoyment you would get from viewing an art gallery, listening to a piece of music, or watching a movie. Walking through the game environment to oggle at it is fundamentally the same as navigating it in a 3D application, or navigating the OS to view photos on a computer. We could say Nintendo’s 3D titles are like theme parks, instead of games. You stroll through and marvel at Cinderella castle, and go on a thrilling roller coaster ride, but it’s not a game, because your interaction isn’t part of it. Note that at a theme park, you do have to pick up a map and navigate to the areas with the rides you want to go on - but it’s STILL not considered a game.

Therefore, objectively, we can say that Nintendo’s modern 3D games don’t contain much GAME content. Sure, there might be a million levels and a million colorful characters, but if there’s no challenge, nor any other type of interaction, then it’s not game content, it’s just art assets, and what you’re playing is more akin to a virtual art gallery or virtual theme park than the challenging interactive games represented by Super Mario Bros. or Zelda 2: The Adventure of Link.[/details]

What sets games apart from other mediums interaction, and Nintendo’s 3D games have little such interaction, therefore objectively they have very little of what makes games into games. Therefore, they are objectively, weak games.

They are ok as asset galleries, if that’s what you’re looking for.

What a load of horseshit.

That is quite literally the worst, least accurate thing I have ever read on this forum.

And I was around for the STA saga.

In the vg general thread zoolander was mentioning not to listen to gnalvl, this is good advice.

Why can’t you just play dark souls and pt games and be happy?
Accept that nintendo isn’t what you’re looking for right now in your life and play the games that you want.

You want a 3D hack and slash game that puts fear into you with an emphasis on dungeons, which is what darksouls (dungeon used loosely here) and pt games are (barring anarchy reigns).

Also the puzzles in zelda games aren’t really puzzles, it’s more “get new item, use that item” which isn’t really a puzzle, just metroid-deisgned progression.

the new hero mode in recent Zelda games is exactly this.

If you don’t realize games are about interaction, you don’t understand what games are.

The interaction in Mario and Zelda games come from the enemies and environments; if they are doing little to stop the player, and the player doesn’t need to do much to beat them, then there is little interaction.

Therefore, the 3D Mario and Zelda games are “less game” than their predecessors, because they’re easy as shit.

It’s self evident.

While I’m all for shitting on Nintendo, challenge isn’t the only meaningful form of interaction.

what other forms of interaction are there apart from following instructions? SARCASM

why the fuck are you guys still talking to this fucking idiot

In Nintendo games, it is. It’s not like you can interact with the characters or make decisions which affect the story. They’re not some indie game attempting to reinvent interaction in games. Mario and Zelda are traditional games where, just like every other traditional game, the only possible interaction comes through beating the enemies and levels.

Name one thing which makes SM64 and Ocarina anything but an asset gallery.

Games are different things to different people. I may think David Cage is a talentless hack who needs to shut the fuck up about gaming, a topic I feel he doesn’t understand. But hey, there are people who like his games, for some reason. Subjectivity and whatnot.

As for challenge as interaction, challenge is also subjective. I can make short work of Mega Man 2 on Difficult, but I find any Halo’s Legendary difficulty prohibitively hard; I know people who can destroy the latter, but couldn’t beat three stages on Mega Man 2’s Normal difficulty if their lives depended on it. Bullet hell shmups are challenging in a different, but not necessarily greater or lesser, way than shmups with larger hitboxes, MMO raids, Castlevania on NES, etc.

Now if you’re speaking of challenge as a knob, where tuning it accordingly and possibly offering difficulty settings is what makes video games the medium that they are, I’d agree wholeheartedly; games are goals and rulesets and obstacles, and game designers who forget this fail as designers.

As for Super Mario 64 and other 3D Marios, they’ve done a lot better than Nintendo’s latest efforts on 2D Mario. Mario games are obstacle courses, and the 3D Marios have kept true to this, designing levels and Mario’s abilities – including his many new ones in 64 – to complement each other. Yeah, they’re pretty games for sure, but that’s a given; aesthetics matter, so being an asset gallery isn’t exactly harmful. If you ask me, the retro fetishism rampant amongst gamers is far more harmful, wanting games to look like NES titles in 2013. But that’s a whole other topic.

3D Zeldas, well, here’s the thing; they’re a very different beast compared to the 2D ones. 3D Marios, they keep the spirit of the 2D games translated to 3D, and as mentioned the 2D Marios of today feel drab compared to the likes of Mario 3 and Yoshi’s Island. In 3D Zelda, combat is more like Punch Out; you lock on to an enemy and it’s a little puzzle of figuring out when to guard/dodge, when to attack, etc. It’s not my cup of tea, but not inherently flawed.

Let’s just flag this bitch until he’s banned, but please don’t bother respndng to it. Dumbass thread derailment begets dumbass thread derailment.

Not even a multi pass would let that bullshit through.