Had this crazy idea for a fighting system in an RPG…basically, the battles play out like a Fighting game…but being that I’ve played so many fighters in my life, I dunno what would genuinely work as an engine…more importantly, if such a thing is even possible, plausable, and/or acceptable…
No…I’m not setting out to make a game of my own or anything…just wondering if any of you thought of somethin’ similar, and if you think it would be cool if it happened or not…
the namco ‘tales’ series of games is probably the closest thing, but that’s more like a beat em up
i personally don’t think it would work well, because rpgs flow way better with really quick battles. having a fighting game engine for battles seems to run contradictory to that
also, imo nothing but 1 on 1 battles might get kind of stale
i think if you want to take this route, the best way to do it would be to add more rpg elements to a game like guardian heroes: no ‘battle scene’ transitions, exp bonuses for combos, lots of enemies on the screen etc
Really quick battles? Prior to FFXII, the majority of the battles in most rpgs in the FF series and many others usually take upwards of several minutes; even Tales isn’t immune to having some pretty epic fights when they want to. Not to mention boss fights that take severely longer, and overly cinematic summons/spells that drive up the battle time even more…
And as long as fights in RPGs usually boil down to move anticipation, using your advantages (with respect to a number of factors) and knowing how to use certain characters in given situations, then yeah, I think there’s plenty of room left for fighting games and RPGs to meld even more. Hell, even Paper Mario 2 had a sort of “Just Defend” and “Parry System”… :lol:
That depends on how they utilize it, in my opinion. Ever play that Sega Saturn classic, “Princess Crown” (also available on PSP)? If you haven’t go look up some vids on Youtube, it’s a really fun and charming game. If it entices you, then be on the lookout for the “sequel”, Odin Sphere, which is expected to hit the PS2 some time later this year. :wgrin:
Guardian Heroes definitely was great take. A pity that, besides “spiritual successors” through the likes of Bleach DS, this gameplay style hasn’t really taken off as much as I would’ve liked. And even in the case of Bleach DS, it doesn’t do much more beyond what GH originally introduced, sans add in a rather throw-away-able “Card System” which many don’t use any way.
Ah well…maybe Banpresto and Dimps’ new DS thing, “Draglade” may be able to bring something new to the table. It already looks to be trying to combine a fighting game with faux-RPG aspects, as well as, of all things, a rhythm-based mechanic not unlike Bemani games…
Action RPGs are the closest you’re going to get. I would also believe that programming an AI to fight you as it would in a fighting game would be very tedious. (Espcially since there a lot of different types of enemies.) Tales, Star Ocean 3, Rogue Galaxy, they all work out.
How about, uh, Hybrid Heaven on the 64? If you haven’t tried it (most people overlooked it in favor of the shooters like Bond or something else), you can probably find it for like 5 bucks in your local game store. Picture Chrono Trigger mixed with a simple fighting game.
well it wouldn’t have to be 1 on 1…you could have tag teams and shit, since you would be dealing with a party…items could be utilized in a fashion similar to the gems in Marvel Super Heroes (healing on knockdown, for instance)…supers would be summons (if thats the route you wanted to go, but that would slow down the fight…maybe a stand like system…like in JoJo?)
and I’d rather deal with boss battles that way than worrying about whether or not the hits will miss by chance…I’d rather them miss because I fucked up…(hence why my most recent enjoyable RPG experience was Shin Megami Tensei: Nocturne…when things didn’t go right, it was my fault, and my fault alone) plus…maybe fighting important characters would unlock them in a purely fighter side game…and think about it…Fighters definitely need to up their reputation by having a storyline that works with the format, other than using a tournament…this way you might actually give a shit about the characters on a deeper level than “He’s top tier because I can SA3 and rushdown all day”
more importantly…there’s reason to level up and buy items and whatnot…imagine vs modes with other players builds…interchangable specials or something…I think theres a lot that can be done with this…
and for all the name drops…Tales series, and the like are more beat-em-up than fighter…I’m talkin’ some straight up SF/KoF/whatever shit right here, you know? Good insight you all are providing though…thanks