FullPunish v1.0

Thanks to you guys that sent me your files, I hope you don’t mind if I ask you about the next beta test via email.
For now here is where we are :

https://pbs.twimg.com/media/BxkoP7LCEAAal31.png:large

Selectable actions will be filtered by character, to have shorter lists.

Sure, send me the beta whenever u r ready.

Almost there, last step you could help with :smile:

40 chars is a lot of knowledge…

No one wants to step up ?
Does Fuerte have a tick throw setup ? A block string into normal throw ?
What’s the more reliable setup Guy use for block string into run stop into throw ?
After a blocked jump in, I need the inputs.

I need to put the more Gimmicks I can find in the training drills.

I don’t think Fuerte has a tick throw. Maybe try c.LK into the run then stop once or twice, and then throw.
As for Guy, I saw someone use 2 or 3 c.LK then run stop once, then a couple of more c.LK into throw. You can look into that if that helps. I don’t play those 2, but those things happened against me.

That’s a good start, Il’l check the numbers for Guy run stop gimmicks to find a setup with some kind of frame advantage or even. Though I’m sure there’s Guy’s main around that could have helped.
For Fuerte, I think you’re right, I’ll just put 2 options, a jump in heavy into throw and jump in heavy, cr.lk, walk, throw.

Couldn’t you make it so that the user himself can create custom setups?
Would take away a lot of the hassle, wouldn’t it?

It’s done, but you can’t just release something all custom asking people to learn the combo letters alphabet, know already game mechanics to write them well, etc. You need to release something that’s ready to run some drills on the fly.
It’s also part of how people will learn how to write their custom combos by reading those I’ve already wrote for them.

But I never thought I wouldn’t have much replies for this request, that’s a surprise :-/

No problem. We just hope you;re releasing it very soon. We’re waiting to try it out.

Yeah it pisses me off too being working on it for a year, almost full time and alone. But the product looks way better now.
Will post a quick full review in 30 min.

without voice for once.
Got trolled by the random generator, but hey…

The Fuerte I play against uses f+mk to tick throw. Meaty slide works well as a tick throw setup too.

I need to start the drill by blocking an attack as you can see in the last video. So People can set several setup that start the same way, block the firsts hits, and have to guess the best way to tech throw.
For Fuerte slide, I would have to start a new set of tick throw with a tortilla or splash (that people will have to get hit by) into meaty slide/run stop jabs to have at least 2 variations. Sounds possible. But no idea for the overhead. You have an idea ?

low jab jab jab, f+mk, throw
jump fierce, f+mk, throw
RSF, f+mk, throw

f+mk can work well as a throw tech blow up, so you tend to see it from about stand short range.

Great I’ll work on it that way after a jump in heavy + lights.
I’ll let the meaty slide aside for the moment.

btw, I’ll start to post short videos showcasing how FullPunish can be used in training.
First one :

Unfortunately I am a newbie, so I cannot really help with the setups.
I am a programmer fluent in C# (WPF / MVVM) though.

If you still need some help programming, I’d gladly do so.

I’ll remember that Thrice.
Next video is about wake up pressure drills you can setup.
Example with Ibuki, a char I almost never use… sorry.

Case study of the day :

Case study (Footsy & Neutral game practice) :

Last Video of the serie : Custom actions