Hm you know what ? I haven’t worked in this direction but I guess it’s absolutely possible.
BUT, keep in mind you wont be able to play well sharing the same keyboard with someone else (the script here) if you keyboard isn’t made for it.
And is this even possible at all ?
Can’t you just use a second keyboard ?
In my SSFIV I can set 2 different keyboard mapping, even if I only have one keyboard pluged in, maybe that mean some could plug 2 keyboards and play each other.
I’ll wait for some people feedbacks before I start working on adding a remapping feature in the Trainer.
For the Window size … wait if you can’t see the last option you can’t even click Active/Save button ! How do you even …
Unfortunatly it’s one of the limitation I had with the native programm used to make this app. Horrible UI design, no customization possible, no scroll area possible, etc…
Though I can redo the interface with a wide shape instead of tall one. With a 3 colomns template for the char/timings list.
Will this be okay for everyone ?
The second solution is to push up your screen resolution to see the entire window, maybe with bigger glasses ^^.
I admit I didn’t really care about screens with less than 1000px tall. But I failed here, macbook pro have 940 here…
I think I got it working for the most part. One issue I am having right now is that the opponent keeps doing the move/input before they get up. For example, I’m trying to practice my timing against wake up EX Spinning Bird Kick. But everytime I throw her with Juri the inputs show Chun Li go to do the move before she gets up. Any advice? Thanks again for the great app!
EDIT: I also can’t seem to get trigger 2 to activate?
I’m also having trouble getting trigger 2 to work. The default (Joy7) is the “back” button on my stick, and no matter what I change the settings to in the Custom tab it is still bound to the “back” button. Am I missing something here?
But is possible to test quickstand setups? You know… I want to test setups after a Scarlet Terror knockdown that the opponent does a quick rise.
Just a box to be marked (sorry, I don’t know the appropriate name in english), you know? A box just like the “RANDOM wake up” one that when is marked makes the dummy press “down” a little bit before doing the wake up move should work just fine.
Also, I can’t switch the triggers somehow… I try to put in joy1 or 3 to test a backthrow setup but it just doesnt work… (it was changed in the .ini file as well). I got around it by doing PPP + LK + LP to throw, so its no biggie. But I wonder whats happening…
Hm there will be some trouble with some Stick I think.
How comes a button coded joy7 could be “back” Stick motion.
Stick motion are coded mov-123 or plain numbers 16789.
Use the AHK_Stick_Test, and try to tell me what’s showing here.
Picture can be great (hard to do but doable).
EDIT: or maybe you meant Back as in Button on the back case ? like Select button ?
As far as it’s the correct code it should work no matter what button you choose. Go back with AHK_Stick_test and find teh right code for the trigger you want. Then write the number in the correct trigger field. And press Activate !
Also how comes some people didn’t get the “You willl have to adjust the timings yourself”.
Not enough emphasis about this part ?
Help me here, should I write more about this on the manual and video ?
I’m too deep into it to see this kind of problems. All this feels so natural to me because I made it myself. But for others it may be harder to understand.
Yes, I mean the “select” button. And it doesn’t matter how I change the triggers, they never change in game. I can’t change either of them. No matter what number I put in the box the triggers stay as LB and Back. And I am pressing “Save/Activate” every time before testing.
If Capcom US wants to come get me in France with the idea of developing ‘assistance software’ in Fighting games. Feel free !
With the help of some Stick moder PCB developper, why not HORI or MadCadz developping Sticks with plug an play internal Trainer ?
I’m only the guy that “did it”. It was there ready to be done for years, no idea why none never did this before. It’s freacking easy to do for an average programmer.
So I have few hopes to show under Capcom’s (or whatever) radar.
You guyz like it ? Help each other solve the last issues, and I’m good with it.
Tekei, did you re wire your stick at some point ? for Back linking purpose maybe ?
By default your trigger should be LB and LT if their code are 5 and 7.
You still haven’t told us if at least you got the same number from AHK_Stick_test when pushing those 2 buttons.
I need to know AHK_Stick_test results to help with triggers issues. The real name of your Stick/Pad doesn’t matter. All it takes is what AHK_Stick_test can see. Because that’s all the Trainer will understand.
Name of the stick, and its number if any
code shown for each button and stick direction
I mean if AHK_Stick_test tells you this button code is “X”, and you put “joyX” in the S1 Trigger field, it WILL trigger for sure. Now you still have to use trigger correctly = with a direction on the stick. Button alone won’t work.
I couldn’t get it to work, mapped all the keys right and triggers and stuff, but the app doesn’t seem to tell my keyboard anything. I tried the triggers in notepad but nothing happens. The Home button doesn’t work as a switch either. I have a dualmodded stick and tried both PS3 and 360-setting on it, the mapping changes but I’ve tried both of them.
So either the app doesn’t register my joystick (but the AHK.exe does), or the app can’t work with my keyboard.
Any suggestions or solutions to this?
And thanks for the program, it seems awesome! Hope I get it to work soon!
The Back button is "7"
It doesn’t matter how I fill in the boxes in the “Custom” tab of SSFIV_Okizeme_Trainer1.0.exe. It still uses LB and Back for the triggers. And yes, I am pressing Save/Activate before testing.
all right so you say :
LT is code 9.
If you put S2 field = joy9, Activate in Trainer, the ini file is updated with that joy9 info, but holding a direction + LT on your stick doesn’t start the script.
Do you have other game controllers plugged in ?
I’m having the same issue as Tekei. My second setup trigger is only activating if I use Select/Back as well no matter what button I set it to activate on. Hmmm.
If it helps I am using a 360 MadCatz VS Stick with a TE Kitty dual mod. If I run it in force Xbox 360 mode it still does it.