Que paso aqui?
Sumimasen?
That’s about what I was able to understand.
Legitimate question, why zone Rose? She has a lot of chances to get life-lead with her fireballs from what I’ve seen. I always found it easier to overwhelm her, keep the mind game up to bait her out easier, like whiff cr.j into cr .mk poke and punish with either Fb charge/ex l.fb/or pinwheel depending on the situation. But that’s just me
so Hugo can hop over projectiles?
damn.
Wez doooomed (x_x)
What. With dd mk? That’s not even close to being new info. Lol
lol, its new to me. I never played SFxT.
and its been many years since I played against Hugo in SF3.
p.s.
you guys are so busy leveling up your pp/bp and getting a handle on the new changes to Juri, lol, yall have all stopped posting altogether.
I don’t have a console so I cant play Ultra. but I’m glad cuz I decided to take a much needed break from the game.
At least this forum isn’t dead as the Adon forums.
=P
Juri wins the fireball war but loses in footsies if she doesn’t have that LK Fireball stored. Her fireballs have huge recovery so they can be divekicked on reaction. She can’t absorb or reflect them either because you can divekick her reflects too if she does them. Her fireballs are also slow so you can store them pretty easily.
If she doesn’t like to play the fireball war then it’s going to be quite annoying. Her fwd.HK and far.HK have mad range so she can easily whiffpunish your stores from quite a distance away. So you want to avoid that range where you could store against others and just play footsies with the tools you got.
One quick tip regarding dealing with DWU when you are doing a normal safe jump and notice the technical mid air.
OS Cr lk [Best Anti DWU OS during normal timed safe jump]
If you time a 4 frame safe jump and OS cr lk it hits perfectly meaty gaining alot more hit and block stun. Due to the 5 frames of recover can be quite safe.
OS Cr LK is +5 on block/+8 on hit
It is able to recover in time to block 7 frame reversals.
5 frame safe jumps = +2 hit/blockstun and safe vs 8 frame and so on.
It should work as i do the same thing with cody’s cr lp and it has the exact same frame count as juri’s cr lk [4/4/5].
Iv seen people suggest OS cr mp but it is less safe vs reversals, doesnt hit low, and nets less frame advantage than cr lk
hugo is good your cr.lk can do several combos and blockstrings and frametraps if he push you to the corner do not skip your elbow put you back in the corner, you better is using to take down and pokes out of the corner. they can jump on his back and ultra 1
go to 11:56
Anybody got any advice for the Ibuki match-up? I have absolutely no idea how to approach this fight.
What are you guys doing about Decapres throwing a full screen U1? I’ve been neutral jumping right as it gets to me, and if they do something dumb dive kicking it, into U2 if I have meter, and if they do nothing, lk diving to safety. If I have a bar and know it’ll kill, I ex pin if they do the slide dash before I jump. These are OK options in 1 or 3 match sets, but I feel like a decent player could adapt and punish pretty hard if they caught on. Then again… Maybe decent players don’t try that nonsense.
Wouldn’t U2 be much better against Juri anyway?
Back counter, back counter, back counter until you are left with a shit ton of grey health and lost your positioning. It’s fun at least.
In all seriousness, using the counters looks like an interesting choice. Up counter functions similarly to a neutral jump, while back counter moves you back into safety. If they jump/tele after the ultra, you can forward counter to get to the other side, and they all have the same animation so it’s hard to read.
I didn’t even think about countering. I guess I figured it would armor break. What is her armor break anyway? lol. I still don’t like countering too predictably, but that’s another option to keep em guessing. Thanks Hero.
It’s very hard to use counter against Decapre’s U1 because it moves so slowly. Every time I’ve tried, I got hit by it because counter’s active frames ran out. A lot of times you just have to block, because like you say, a decent player will see that you always jump over it and probably air throw you. I’m not even sure ex pinwheel lasts long enough for psycho stream to move past you - might still get hit by the back of it.
Decapre’s armor breakers are: psycho sting, ex scramble (airborn) -> H break (ground pound), ex scramble (ground) -> slide, and U2.
EX pin definitely eats the ultra. A LOT of online Decapres like to slide in or do the aerial thing for a hi/low mixup right before it hits you, though. If you know it will kill, and they are dumb enough to slide anyway, Its a cool way to finish them off. You just need to watch for the bait if they catch on. I’ve only had one do that dash cancel or whatever it’s called to bait, and I’ve done quite a few ft5s against her.
I normally divekick over psycho stream, but if they try a wake up trap with it ex pin avoids the entire thing
Yeah, I just did ex pin through her U1 on my wakeup. One more tool for the box.
Good to know.