Full Roster Projectile Comparison

No speed/distance of travel OR active frames in the Brady Game book but…

Format:
***Startup/Recovery | Block / Hit = Nomenclature Damage ***

Akuma

15/31 | -5 / 0 = Gohadoken 60
15/31 | +3 / KD = EX Gohadoken 60x2

26/26 | 0 / KD = LP Shakunetsu 50
26/32 | +1 / KD = MP Shakunetsu 35x2
26/39 | -5 / KD = HP Shakunetsu 33x3
27/26 | +16 / KD = EX Shakunetsu 47x3

15/GND | +7 / +12 = Zanku Hadoken 40
10/GND | +14 / +20 = EX Zanku Hadoken 40x2

Alisa
I don’t f*ckin know…

Chun-Li

15/37 | -11 / -6 = LP Kikokan 50
13/34 | -8 / -3 = MP Kikokan 50
11/33 | -7 / -2 = HP Kikokan 50
12/26 | +8 / +14 = EX Kikokan 50x2

Cody
I’ll just let it “rock” for now

Dhalsim

15/36 | -10 / -5 = LP Yoga Fire 50
15/36 | -10 / KD = MP Yoga Fire 50
15/36 | -10 / KD = HP Yoga Fire 50
15/30 | +2 / +7 = EX Yoga Fire 40x2

Guile

10/23 | +5 / +8 = LP Sonic Boom 50
10/25 | +3 / +6 = MP Sonic Boom 50
10/27 | +1 / +4 = HP Sonic Boom 50
11/29 | +7 / +10 = EX Sonic Boom 40x2

Ibuki

8/GND | ? / KD = Kunai 30
11/GND | ? / KD = EX Kunai 70x2

Jin

24/33 | -5 / KND = Penetrating Fist 60
9/44 | +4 / +8 = EX Penetrating Fist 80,90

Juri

12/21 | +4 / +11 = LK, MK, HK Fuhajin (release) (dmg 40,50,60)

15/26 | +11 / KND = LKMK + LKHK Ex Fuhajin 50,70
17/24 | +13 / KND = MKHK Fuhajin 50,70

*11/18 Fuhajin

Ken

15/34 | -9 / -4 = Hadoken 60
16/34 | -1 / +5 = EX Hadoken 90

Poison

16/35 | -7 / -4 = LP Aeolus Edge 50
17/31 | -3 / 0 = MP Aeolus Edge 60
21/28 | 0 / +3 = HP Aeolus Edge 70
9/35 | +1 / +6 = EX Aeolus Edge 50x2

Raven

22/21 | +7 / +1 = LP Crossed Ninja Stars 60
18/27 | +1 / +4 = MP Crossed Ninja Stars 60
15/31 | -3 / 0 = HP Crossed Ninja Stars 60
16/23 | +8 / FLT = EX Crossed Ninja Stars 100
14/GND+4 | +19 / +22 = Air Crossed Ninja Stars 60
15/GND+4 | +27 / KND = EX Air Crossed Ninja Stars 60

Rolento

16/GND+7 | +13 / +21 = Stinger Follow up 50
16/GND+6 | +3 / KND = EX Stinger Follow up 40 per

Ryu

13/33 | -6 / -3 = Hadoken 70
13/24 | +11 / KND = EX Hadoken 100

Sagat

12/30 | -4 / +1 = High Tiger Shot 75
13/30 | +4 / KND = EX High 50x2
13/35 | -9 / +4 = Low Tiger Shot 70
14/35 | -1 / KND = EX Low Tiger Shot 50x2

Sakura
Seven…?

Steve

16/30 | -3 / 0 = LP Hellfire 60
16/30 | -3 / 0 = MP Hellfire 60
16/30 | -3 / 0 = HP Hellfire 60
11/30 | +5 / +8 = EX Hellfire 60x2

Most Recovery = HP Shakunetsu (39), LP Kikokan (37), Yoga Fire (36)
Least Recovery = Fuhajin Release (21), LP Crossed Ninja Stars (21), LP Sonic Boom (23)
Most Start up = EX Shakunetsu (27), Penetrating Fist (24), LP Crossed Nina Stars (22)
Least Start up = EX Aeolus Edge (9), EX Penetrating Fist (9), Sonic Boom (10)
Most adv on block = EX Zanku Hadoken (+14), EX Fuhajin (mkhk +13), EX Kikokan (+8), LP Sonic Boom (+5)

Just like to point out for Poison, there’s a bit of delay before the hp fireball hits, so it can be combo’ed off quite easily.

Pretty sure it’s more than 0/3 but that’s just probably factoring if it hits point blank which isn’t the case most of the time.

Data on Jack’s surprise attack?

What about Yoshi’s Poison Breath? It’s also a projectile. It’s -11 on block and does 50 damage but I don’t know the other data. EX is also -11 does 70 damage. The Poison breaths in Flea Stance are also different, Light is -20 , Medium is -26, Hard is -4, EX is -6. Damages are the same in Flea Stance.

True, but it doesn’t really function like a projectile. I consider it more a nullifier and a meaty option. It doesn’t “project” much anything.

I wish my wang could project as much stuff with crumple properties not requiring counter hit.

I feel like Vulcan Hades put you up to this to convince people to push buttons after blocking a poison breath.

You can’t fool me. I see your 24 active frames.

Just so I’m not derailing things with tinfoil hatting, I would also like to see the data on Jack’s Surprise Attack. If you haven’t gotten around to it by next Monday, I will do some testing and post the results.

edit: hk poison breath has even more active frames than the lk version!

Sakura doesn’t have a fireball in this game?

I believe none of the DLC characters data is up in the thread.

Thanks, fixed!