Frustrated/Not sure how to appoach this game

I would suggest practicing the ROM on jstick at the arcades (ALONE) for about 2 weeks or so. DONT PLAY OTHER PEOPLE!! Find a vacant MvC2 cabinet, and practice for about 3 games or whatev, until you have a comfortable feel with the stick & ROM. This is how I learned the ROM on jstick years ago, I practiced it alone for about 2 weeks, and I suddenly got comfortable with the jstick ROM. The d-pad ROM obviously is easy, so work on the jstick ROM.

5Fierce Tactics

  1. After the hk sweep, sweep once more, to kinda catch your opponent off-guard, for a cr.lk/cr.hk grav, etc.
  2. After the hk sweep, adf+ Psylocke One of the basic tacs after 5F.
  3. Before they get up after the hk sweep, add+ dummy lk (intentional whiffing lk attack) then adf+ Psylocke. Cool tactic…
  4. After the hk sweep, tri-jump hk + Psylocke (Im sure youve seen this done on Combo vids and matches)
  5. After the hk sweep, tri-jump to the other side, with hk for a overhead + Psylocke. Cool, deceptive tactic.

DONT LET PEOPLE DISCOURAGE YOU WITH PLAYING MSP
Just because people gripe and complain about the team, continue to perfect the team. You will find that when you decide to stray from MSP, all of sudden thats when an uprising of MSP whorage will come about. Thats karma. Learn other teams though, have an overall balanced skill in MvC2. I posted some links of my combo vids of both Marvel and Capcom in a earlier post above, so take some notes on certain team combinations on both sides…

I’m also a noob at this game, and I am asking for someone who has xbox live to help teach me this game. I haven’t won a match online yet (beat a couple scrub friends with scrub tactics, so it doesn’t count). I’m not quite sure what sort of team I want to run yet. In HDRemix I main Cammy (pressure/mixup character for those who don’t know. I main Arakune in BB too so I also like zoning.) so to help you suggest teams/characters for me and know what sort of characters I’m familiar with already.

My gamertag’s on the left. I’d appreciate any sort of help, even if it’s just a couple friendly games that you can critique me on.

Well, I dont have MvC2 on XBL but I can help you out with your gameplan. You seem like an aggressive fighter, which requires a great understanding of timing attacks. Being aggressive can backfire tremendously if you are not focused on your opponent and their capabilities. Take into consideration of what will have consequences (lag timing, whiffs) after attacking. Work on crouching tactics (Cammy has a great low attack game). Work on mixing assists with your aggression, for protection. Manipulate wave dashing, like dashing foward, then back, then foward, etc. Get used to wave dashing w/assist, to kinda intimidate your opponents. These are simple tactics, but can frequently rattle your opponent and their defense. Overall, just practice in training mode with your specific characters to learn advanced tactics for your online matches…

i play msp, i am not that good but i lose to teams like scrub and sent capcom way too easily. guys just doing jump HK call capcom, laser, RP seem to always beat me. i feel like snapping sent out and getting capcom in is a good way to win, but it does not teach me how to deal with them and i feel like i should not be losing to laser, rocket punch.

Actually, snapping out Sent is one of the major strats for defeating Santhrax. Be patient though, Santhrax can be VERY frustrating because of the impatience of opponents against the team. Many people try to beat the team from a haste aspect, in which they are not focused on key points in beating the team. Here are some key points to pay close attention to when playing vs Santhrax.

  1. Seemingly Insignificant Jab Pokes
    Sentinel aerial tends to poke at his opponents, those pokes can lead to a damaging combo combined with Capcom. Focus on defending against these lk pokes, because it could be the death of you. Use Psylocke to counter this, **BUT DONT WHORE PSYLOCKE, SHE WILL BE OF NO USE TO YOU IF SHE’S HALF-DEAD!!! **Keep her protected, and perfect one of the best assist in the game.

2. Stay Evasive, Stay Mobile
The more mobile you are, the more oppurtunities will arise to connect snaps, ROM’s, etc. If you stand in one spot defending Sent/Capcom, you’ll tend to get frustrated and make fatal mistakes that will mess up your gameplan. Be patient with your mobility though (if you understand that). Stay mobile, and make Sent commit to attacking or bringing Capcom out.

3. Take Chunks Off Of Capcom
While Sent/Capcom can really put a hurting on opposing teams, keep in mind that you can sneak in some decent damage against Capcom, while keeping an eye out for Sent. For example, lets say Sent is aerial w/Capcom and youre not sure how to attack. When Sent assists w/Capcom, quickly attack Capcom w/Mags + Psylocke xxx Tempest. This will do enough damage that Sent will become apprehensive in calling him out. On the other hand, Sent can float upwards to make Capcom leave the stage, and leaving you open against an attack. Keep this in mind, many do this to avoid damage against their assist. But sometimes you can get enough damage in, and if Sent comes down to counter quickly DHC into Storm hailstorm for additional damage on Capcom.

4. Mags vs Santhrax
Ive seen numerous vids of MSP’s vs Santhrax that made Mags look completely outmatched. This is because most of those vids involved a over-aggressive Mags player, who tried too hard to either snap out or simply connect with ROM. Only to be quickly erased, and forced to switch out to Storm. Then, feeling the pressure of losing, they make mistakes with Storm…and basically the team is done for. Work on your mobility with Mags, he has a great advantage there against Sent. But like said before, focus on lags that open him up. Crouching lk w/Psylocke, or mid-screen aerial cross-ups w/Psylocke are great strats to mix and confuse Sents defense.

5. Storm vs Santhrax
Storm has maybe the best method in beating Santhrax from MSP, because of the hailstorm aspect. I know, it seems lame and cheap but it keeps Capcom in check. Storm can really punish assist and can do decent damage on Sent w/hailstorm. Even chip damage does good, and the fact that its somewhat of a lockdown makes Storm the favored player in MSP vs Santhrax. I wouldnt advise rushdown, because she is weaker than Mags, and maybe the key player in MSP vs Santhrax. Protect her, and work on baiting to punish Capcom w/hailstorm. Basically, play keep-away and make Sent frustrated w/hailstorm chip damage. It keeps Capcom out of the picture for the most part, and allows you to force the issue in making your opponent decide to switch to Storm. Play smart w/Storm and stay away from Sent/Capcom aerial. Also, try to connect Psylocke w/hailstorm against aerial Sent.

These strats will keep you from getting pounded by Sent/Capcom combos (which can alert you of the dangers of not defending properly). Stay focused, there are some pro-Santhrax’s out there, who make it hard on you. But practicing and playing against Santhrax more and more, you’ll learn how to play against the team.

thats some good stuff cause i actually try to rush too much. i am gona turn on my 360 right now and try some of this stuff, hopefully ill find an ok sent capcom.

Yeah, Ive played Santhrax teams before and quickly learned that if you dont defend properly, MSP is history…

Even minor mistakes can turn into major mistakes because of the damage Sent/Caps does on MSP. Heres a match of Thrax vs MSP (Eric vs Crizzle Evo 2008). Note how Sentinel stays aerial for the majority of the match. Use bait to sucker Sent into whiffs and assist for Psylocke xxx hailstorm. You have to make Sent uncomfortable in a match, to ensure mistakes that you can punish him (and Capcom) with. Note: DONT KEEP CALLING OUT PSYLOCKE LIKE CRIZZLE DID IN THIS MATCH!! Good luck!

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Scrub is a good team to start…and finish with lol.

Why is there so many people posting “OMG< DONT START WITH TEAM SCRUB, IT WILL MAKE YOU FEEL BETTER THAN YOU REALLY ARE.” I mean, if he plays somebody decent, that won’t be true. If he can’t get any competition and just wants wins online, and learns how to win online and feels good about it, whats wrong with that?

Although people love low tier, there seriously is no reason for a person just picking up mvc2, to go through ALL (what is that, freaking 56 characters?) the characters to find “what fits his style.”

Although i know my opinion isn’t the holy grail, team scrub does teach the fundamentals very well. You can’t attack all day if you play somebody good, you have to learn to block. Team scrub also teaches great lessons about counter calling assists. Team scrub requires that you keep all of your characters alive (like many teams). Team scrub teaches you how sucky it sucks to get your crappy ass commando snapped in and raped [so if you do wind up whoring msp, you might realize how much it gave you problems to snap assists in, and follow suite]. Team scrub definately teaches the basics of spacing your opponent out, as if you can’t space with team scrub, you will get raped. Probably teaches more things than this, I just dont want to sit here for an hour and rant and I’m sure nobody will read/care about it either.

Spamming drones and commando only works at the lowest level of marvel…I can’t believe its been brought up so much in this thread.

I think team scrubb is fine… but from his perspective… he’d get more out of a team that wants to actually fight. Scrubb is keepaway/assist maul/sent stomp-o-matic. Jump back Ahvb… jump back mando… jump back, jump back jump back… at what point is he learning how to actually block a mix up? Where is he learning how to link? Where’s he learning how to throw reset? Ect… ect… ect…

Not saying these don’t come up when using the likes of sent or cable… but playing low tier and trying a larger variety of matchups… hopefully with a few teams that DO want to get up close and personal is a fact of life. Gotta learn a lot of things to get better at this game. I’m just speaking for the countless people I play online who pick these gods… and trying to hsf loop your assist is the best they got… or fly, mando, stomp, stomp, mando… its sooo predictable when they don’t have the experience to freestyle an escape when you get in… its sorta funny watching em go actually. Little understanding of the game… but they saw a vid of sent doing stuff… so they went online… found the combo… and learned it. A safe way to land it? The timing to extend it? Eh… jury still out on that most o the time.

My point is you can win at this game against average joes by sucking nutsack and spamming broken shit in a subpar manner. We all know this… lets not pretend. He asked how to actually get better. Going through the motions… even if gone through pretty well… is still going through the motions. He’s still gonna think hsf is safe vs bb hood (cuz he never played her)… how will he know how to get out of various GB’s? Having never tried them himself… How will he know the point you can roll, mash, pushblock out of some shit… if he never tried doing the shit on other people enough times? Will he know its tech or die vs juggs throw in the corner? Probably not if he never did it even once.

Of course I fking drone on… but the truth of the matter is… I just think its pretty ass to tell noobs just getting into the game to whore cable/sent/mando. It might get a new player some lame ass subpar wins vs crap players… but I’ll tell you… when my opp picks a team like that it just pisses me off to get in game and see that they suck… …it’s a let down and annoyance all at once.

I guess moral of story is play who you like, cause you won’t get good by playing online…you get good by playing good players. If you play good players constantly, you’ll get better with whatever team you pick…whether its thanos/thanos/thanos, or scrub.

funny, op doesn’t care as much as we do. :lol:

heh… to true.

Tho I think you can get better by playing online. Against 95% of peope… yea they suck… but my execution has improved just from having a moving/semi-thinking target constantly available. Then sometimes you do run into people as good or better than yourself and you can really improve. When I run into a good player we normally end up having 5 to 20 matches or more just b/c it’s always fun and refreshing to run into decent peeps.

On the issue of what team to start with… truly it doesn’t much matter. No matter who you pick you spend a good long time mastering the basics and learning the flow… once you do that you can start to pick up anyone… I guess I mostly caution against playing the gods to start b/c good players will see that you suck and leave. If you pick low tier… they might pick low tier also and give a match where you could have time to learn something.

Bottom line to this topic is practice…

With a lot of practice, experiencing better players and just having a niche for improving is key to becoming a good/great MvC2 player. There are a gazillion underground pros that dont get recognition because they dont attend tourneys. But they work just as hard as anyone in a tourney. Learning the basics of the game will allow you to play with just about anyone, because you have a vivid understanding of what each character is capable of. Like MadTitan says, learning when to attack, whiffs, lags, techs, etc. are the most important things as of right now in MvC2. Most opponents attack these flaws in your game, because the level of play is so high, there arent many openings in a battle like with scrub play. Against better players, your gameplan has to be balanced very well. You cant just spam Cable viperbeams for ahvb bait, good players will overwhelm you if you play that way. Cable/Sent is okay, but realize that their team mobility is not that of a MSP or a more mobile team. With that said, youre forced to adjust to the speed of your opponents (which is asking a lot for Cable/Sent). Just imagine, take notes, and practice. Then after months of practice with numerous characters zoned in that category of playability, test them out against opponents. Simple as that, but yet also a key to getting better.

Well I have some fundamental advice as far as approaching this game (since you weren’t concerned about any specific team)

  1. Practice using your assists in attack strings. Regardless of whether they block or not. If they don’t block, combo…if they do block, then continue attacking/pressuring until you can call your assist again. This is basically an excercise on keeping them blocking while you keep attacking, and it’s both fundamental and advanced. In match vids you will see ghetto offense patterns like jump-in attack + call doom -> keep attacking while they are forced to block rocks -> once rocks hit jump in attack and repeat. You will also see advanced offensive pressure like when magneto or storm are rushing down, or when cable is trying to keep sentinel trapped. Regardless of the tier or skill level, it is this CONCEPT that is fundamental to learning marvel, cuz this isn’t a 1 on 1 game.

  2. Protect your assist. When you call your assist, and it doesn’t connect, always be in a position where you can punish your opponent if they try to attack your assist OR (against Cable), superjump toward him so that if he tries to AHVB your assist you can get him.

  3. Stay off the ground. You will notice in match vids of good players, that they don’t spend alot of time on the ground. Even with low tier, normal jumping or superjumping is a GREAT defensive tactic, and is Step 1 to not getting rushed down or trapped. Theres alot that can be said about this, but I don’t want to lose my train of thought. But don’t let the opponent get good position on you, so stay moving.

  4. Poke. Poking is a must. Footsies don’t really exist in this game (imo). But poking is, and is very important. There are many normals in the game that have invincible properties. Magneto’s standing FP for example is invincible on that “pink” portion of the move just beyound his arm. Storm’s standing RH is invincible on the whirlwind portion of the move, just beyond her leg. So learn your character to see if they have high priority moves like these, because these make for good pokes…especially when they lead to combos.

  5. DHC. Delay Hyper combo. Learn safe DHC’s for your team so that you never let one of your characters die without bringing in someone else first.

That’s all I can think of right now. Just some really fundamental CONCEPTS you need to employ with all of your teams/characters no matter how good you get. Be back when I think of more.

Well said AudioProject…

What we need to actually do to help noobs/scrubs in getting better is to not just put it on paper, but make some tutorial vids so they can visualize even more. Most tutorial vids are character specific, in which they focus on certain characters and their playability in MvC2. I think starting from the bottom with just showing character basic attributes (like dashing, wave dash, simple combo execution, corner combos, defense, offense and g-breaks) will help a noob/scrub understand the game more, and explore these things in-depth with practice in training mode. We give them advice, but seldom they still dont get the concept of the game. This is because they may watch Magneto crazy combos, and completely forget what the mission was, and that was to understand the game from a basic concept before advancing to those skills. It happens, and I understand why it happens, its like walking before crawling. Although in a MvC2’s case, thats possible because many just have raw talent and can adjust. But others need to take it one step at a time, and learn from the bottom. A scrub will say they dont need to start from the bottom cause theyre not stupid. Its not about being stupid, its more about your ability to understand the basics of the game. Its not an insult in suggesting learning the basics in MvC2. Some people really need that, and others may need intermediate advice. Overall, I’ll be making a MvC2 noob/scrub tutorial, covering the basics of the game, so they can understand how to play the game. Good advice though, hope they take it into consideration…

You’re not even attempting to conceal your bias against turtle style play. Mindlessly jumping forward is (at least) just as dumb as mindlessly jumping back.

I’ve read each of your posts in this thread, and basically saw “All of these damn whipper snappers should be forced to spend two years doing magic series with Guile like I did back in the day.”

Most new players are going to be predictable and sloppy. Just because many of them want to learn Cable doesn’t mean you can connect him with bad play. There is nothing wrong with learning relevant situations and combos while figuring out the fundamentals.

lol… yea i do come off like a crotchity old bastard sometimes… He can play whoever he likes. I just think its a lot more fun building the skill set with a larger variety. Also learning some things will take an age with team X but not very long at all with team Y… just based on what those teams are trying to do or are capable of.

You know? How does sent teach trijumps? List goes on. I love pretty much every character in the game and I think they all have their places. I might come off like I think everyone should put in the time to play most of the cast and really dig in… and I might make it sound like a rite of passage or some shit. It’s not. It’s just fun.

Well I’ve largely started to pick up low tier. People seem to like playing low tier more- people are quick to leave when they see I have a scrubby MSP. Problem is I haven’t found a low tier team that clicks yet. I struggle to do damage and I feel forced to throw in chars like Juggs or Hulk to compensate for this and I really don’t like those characters.

What I seem to have the most trouble with in this game is keepaway. Megaman, Doom, Blackheart, Cable- those guys give me a headache.

Oh hey look, another person trying to get into this game. My problem is I LOVE anything but team based fighters like this. I play everything from HDRemix to GG and BB but I avoid this game and KoF like the plague. Even in TvC I use Gold Lightan (giant so you can’t have a partner). I played last night with some guy I played on HDRemix and I had a lot of fun, once I started playing other people, I was getting whooped.

I think my problem is I’ll in the single fighter mindset. When I was playing, for example, I would try to grab akuma after his hurricane kick and I’d eat an assist. Any tips?

P.S. I use Cable, Juggernaut, and Hulk. I’d like to keep cable but the others can go.

I think you misunderstood what he was saying. Simplistically, he was just saying you should work on the basics and learn other characters that may be easier to use (as far as combos, etc.) He wasnt bashing Cable or Sent, he was saying that you cant just pick the team and think youve struct gold. Like others, Cable/Sent require practice and usually if you play that team (online or in the arcades) youre gonna run up against some heavy competition. With that said, they know the tricks of the Cable/Sent spamming, so they’ll embarrass them quickly. Of course, from an overall perspective youre learning the team. So we are all right in this issue, come at it from all angles. Practice with Cable/Sent, and also learn the basics and play with other characters. But he may have a slight disgust with Cable/Sent (which is understandable, I dont care for Cable neither) Sent has at least several things to work on, while Cable is basically a baiting character. Looking at his avatar, he seems like a combo guy which Cable doesnt qualify for that position.

I got a cool stradegy for that…PICK THE SAME TEAMS!! Yeah, nothing pisses cheap players off more than getting a taste of their own medicine. Which I find tremendously hypocritical, because they get mad when they have to deal with that crap but yet want to do it to their opponents. Ive experienced the typical cheaps BH, Doom, Sent, Cable, Capcom, Spiral, etc. I played this guy who mains BH/Sent/Capcom, and that is one of the more agitating teams to fight against. Especially if they have perfected the team. So, I turned the tables and started learning the team and beat him with his own cheap team. He got mad and called me a copycat and all, but I just wanted him to try something different instead of spamming that vomit non-stop in a match. So, learn those teams and neutralize that crap so you wont be agitated in playing against them. Try it out, and see how ironic and funny it is to see them throwing little temper-tantrums…ROFL