From a game design perspective, what is the purpose of combos?

I hope you realize that setups, mixups and footsies lead to combos, for the most part, in the first place right?

@MikeBreezy92
did you read the part about Tekken players in my post back there?

i hope you realize that you need to stop trying to pretend you know a lot and stay in school so you can improve your reading comprehension.

reading is legit. just ask Mark Twain.

8P

(I know it doesn’t relate to your point at all, but you mentioned Mark Twain, and I"m a stupid-big fanboy)

@xes
Mark Twain is awesome. Huck Finn and Tom Sawyer are pretty OG in my book.

on topic though : combos are fun to do until someone gets hit by a game-winning TOD. in a high stakes money match. and you lose all your money.

8P

shoulder checks you

GET BODIED SON!

good job at being completely incapable of reading or thinking

Well there are some other reasons than just “help the advanced players”.

  1. Stylish - This attracts people to the game actually. People like doing things that look cool.
  2. Makes games shorter - analogy to helping “advanced” players. If everyone only to land 2 hits the game will be shorter than if everyone lands 12.
  3. Combo damage determines the nature of the game - If mixups net big damage than the game is more offensive because the risk / reward is more favorable.
  4. Combo’s can stylistically define a character - Different move properties in combo’s can help stylistically define if your character is runaway, in your face, defensive, what. Combo starters are also important to this.

Probably others but off the top of my head.