A properly timed light button will beat a perfectly timed throw after a tick, but it comes with the risk that they will parry and punish with a fat combo.
i thought throws always had priority in that situation? like if a throw would hit and a strike would hit same frame, throw wins.
but in actual play i don’t think anyone gets it so perfect that they’re doing shit like throw being active on the first frame the opponent comes out of blockstun (from the tick setup) even though it can happen.
so even without the priority thing you can get grabbed during startup if they just did something that left them + and close enough to immediately follow up.
but otherwise yeah the issue is that parry means if they catch you trying to stop the throw you think is coming, they are going to hurt you much much more, especially if you do a low normal. in 3S when crouched you take extra damage. i don’t know all the specifics just that you do.
after blocking or getting hit by a move you gain 5’ish frames of throw invulnerability. So as long as your move is active before the invulnerability ends, you will beat the throw. Double tapping your input makes it easier, but if you don’t have a quick button it can be somewhat hard to time. Some characters can do this better than others and some get better rewards for doing this.
oh i didn’t know about an extra kind of throw invulnerablity outside of wakeup.
i just assumed hit/blockstun basically took care of that since you’re throw invulnerable in both.
so you mean that after hit/blockstun you have a few extra frames of throw invulnerablity tacked on?
interesting.
I think it’s always been like that in every version of SF. You can beat the light attacks with tick setups that leave enough frame advantage for the opponent’s light attack to only activate after the throw invulnerability window.
It’s a simple numbers game.
Frame data is your friend.
this is what i thought but what JAK said sounds like not that?
Making sure I get what you mean. You’re agreeing with what JAK said, that you get extra frames which are unrelated to hit/blockstun during which you’re throw invulnerable.
Just trying to clarify. I’ve never heard of any special throw invulnerability outside of wakeup and obviously jumping/prejump.
Not implying that means it doesn’t exist, it’s just why i’m curious now.
It is a numbers game, but you need to know what numbers apply and when.
You gain throw invulnerability on
-wakeup
-after blocking an attack
-getting hit by an attack
-landing after getting reset out of the air.
Is this game playable on ps4? I see it on ps now. Not sure if its playable on the ps4 system.
iirc someone tried the psnow version and it was awful.
Dece. Thanks.
Can confirm, it’s trash.
Why was it trash? I didn’t see any problems with it, but I only had the psnow version during a free week trial so I didn’t get to play too much.
To be fair, I only played it through PSNow on my computer. I don’t have a PS4 and I have no idea how that’d go, but out of all the versions I’ve played, it was the laggiest experience I’ve ever had with 3S.
As a beginner, is it still worth getting 3rd Strike for Xbox 360 at this point in time?
I’m having a lot of fun currrently, and since I need something to do while I’m away from home during school weeks, I thought of 3rd Strike.
I remember someone saying that 3S Online Edition nowadays is “just all the good players playing each other all day”.
Does that mean that a beginner like me won’t be able to find a good amount of competition of my skill level on this platform?
I could bring my PC with me to school and use Fightcade, but setting up an Xbox and monitor, rather than an entire setup seems more comfortable.
There are a lot of bad or beginner players on xbl playing in ranked, but certain hours are more active than others. There’s also a Facebook chat and discord group for the “regulars” of xbl but the skill level of that group is relatively high compared to the ranked players. I think if you’re going to play on xbl it is useful to know those players and be able to easily set up a lobby even if they might be pretty difficult to beat at first.
Alright thanks
Could you tell me how to join said Discord channel or who I should talk to regarding getting an invite?
Laggy. Like, worse than the initial PS3/360 release. Ugh.
So I’ve been playing Ryu a lot lately and when I play on FightCade, people keep telling me to use Denjin, but I’m not sure if I understand 3rd Strike enough already to add this variable into my gameplan yet.
CA1 is nice damage, I don’t really see the application for Denjin outside of the medium Uppercut into Denjin setup (tbh I’ve never been able to use that in a match).
Should I sit down to figure out Denjin now, or is it better to really understand “how” 3S is played before going in that deep?
Sounds like you have the right idea. Both supers are good, but SA3 is definitely more gimmicky. Especially online where it’s harder to parry consistently.