Free as in freedom fighter engine: "Supah Stick Faitah 5" first beta release!

Supah Stick Faitah is a rock paper scissors style fighting game. This first beta release includes Mole, the first character.

Download the game and find out more here

http://rosalilastudio.com/stickfighter/img/screenshots/_fight1.png

In this video I play the game against a computer with AI.

https://youtu.be/D6qNsRWDxPQ

Background
This game is being developed with the Rosalila Fighter Engine which is a free as in freedom engine (licensed under GPL v3). This project started as our graduation project 3 years ago. Our team was composed by three graphic design students and me (a computer science student then). We did the engine, 3 character sprite sets, and 3 stages, and some hitbox, menu and sprite aligner editors.

Other projects using the Rosalila Engine

Proyecto Cria
Just a small demo of a walking, dashing, defending and attacking character. We wanted this to be our graduation project but the university banned it because the “maras” aka “gangs” is a sensitive subject for them. Ivis is our demo character. We have did some assets but nothing playable. We’ll finish it someday…

Chan Balam
Our graduation project. Four students have worked here. We have 3 stages and 3 character sprite sets. There isn’t a consistent gameplay yet. The sprites may need to be polished. We want to have two more characters to make a first release.
Some assets:
Ah-puch, god of the violent death (sorry for the annoying music)
Aj’kin an undead priest.
Ixchel, the moon goddess

Katawa Shoujo Fighting Game / Divekick edition / Halloween edition
A series of games we did as fan art to Katawa Shoujo. We have 4Leaf Studios (the creators of Katawa Shoujo) blessing to make the game using their characters. We finished two small versions (Divekick (sorry for the bad resolution) and Halloween) but we haven’t finished the main game yet. The development is currently on hold while we wait for some members of the team to get more time to continue.

Sho
A demo character that emulates a complete Ryu from Street Fighter 2. This one is currently finished but not published.

Supah Stick Faitah 5 - Mole
This is the game we are releasing now. The mechanics are simple: only three attacks, walk and block.

Mid Slash
Long range poke. Bad for close up situations. Counters overhead.

http://rosalilastudio.com/stickfighter/img/sprites_demo/mole/mid.png

overhead slash
Breaks low defense. Good for close up situations. Counters low.

http://rosalilastudio.com/stickfighter/img/sprites_demo/mole/overhead.png

Low slash
Breaks high defense. Cancels into another low slash if connects. This makes it a 2-hit combo rekka. High zoning, damage and frame advantage reward if hits. Hard to connect. Counters mid if done with proper timing and distance.

http://rosalilastudio.com/stickfighter/img/sprites_demo/mole/low.png

Walk forward and back
Vanilla walking.

http://rosalilastudio.com/stickfighter/img/sprites_demo/mole/walk.png

Defense low and high.
Vanilla walk back defense.

http://rosalilastudio.com/stickfighter/img/sprites_demo/mole/hi_defense.png

http://rosalilastudio.com/stickfighter/img/sprites_demo/mole/low_defense.png

FAQ

What is the next step?
We are working on an OSX and 32 bits Linux release. Also, we are working on a low graphics version for computer with bad GPUs (in other words Intel GPUs). Also, we are making the second character: Machete.

http://rosalilastudio.com/stickfighter/img/sprites_demo/machete/4.png

And what after that?
Make free as in freedom fighting games. I think this can shake things up in the fighting game community.

Can I make a game with the rosalila engine?
Sure! At this point it is very messy but doable.

Can I make money legally using the rosalila engine?
Sure! As long as you share publicly any changes you made in the engine code and licence it as GPL. Your characters, stages and all the other assets can be privative if you want.

Do I have to pay to use the engine?
No you don’t have to. But any contribution will be highly appreciated.

Can I contribute to the project?
Sure! There is so much work to do and so few of us.

How do I jump?
You can’t jump.

Character editor
Mole is fully editable through the XML files in the assets/ directory but we made a in menu character editor.
You can easily change the following attributes:

  • hp
  • walking speed
  • damage
  • chip damage
  • block stun
  • hitstun

http://rosalilastudio.com/stickfighter/img/screenshots/Screenshot%20-%2005032015%20-%2005:57:38%20PM.png

At this point your feedback can be a huge help to the project. So please test the engine, tell us if it runs well, if it crashes, if it glitches. Please express what do you think about the engine philosophy. How do you feel rock-paper-scissors gameplay? Did you find a better gameplay experience editing Mole? Anything, I’ll be all ears.

Thanks for reading this and testing the game. Please never stop fighting!

Lol good choice for the title

This looks incredible

Mind elaborating on this? Especially in a console-centric community where pretty much everything is played on a console unless the game in question never had a console port or has an outdated console port (see: Melty Blood), I’m not sure how you’re going to make inroads.

Any engine that is readily available for people to work with in this manner is beneficial. Eventually someone may get the need to port this to console anyway.

Thanks everyone for your support and insightful comments. I really appreciate them. This is a huge help to the project.
Here a video showing a little progress in the second playable character, Machete.

Lol ty!

Thanks! There is a lot of work and heart put on the project and comment like this make all the time spent worth.

Future isn’t 100% predictable but we like to predict as much as we can. To elaborate more how I think things can be “shaken up” I brought this timeline.

At the end there is the Fighter network where anyone can upload, rate, download, pay/get payed for developing new content. I think this can make a change because any member of the community can participate actively and directly in the development of fighting games (this model might be adaptable for other games).

http://rosalilastudio.com/ftp/RosalilaFighterTimeline.png

About consoles, please read the next paragraph.

I totally agree with you. Thanks for the answer. I know it’s expensive to compile and port games to the consoles but doable with some decent amount of work (I’m using SDL + OpenGL only). Also, I don’t know if it’s legal to publish GPL games there. It’s not a top priority now but I would love that to happen. The more people can use it the better. (Let’s cross fingers so someone makes a port).