Supah Stick Faitah is a rock paper scissors style fighting game. This first beta release includes Mole, the first character.
Download the game and find out more here
http://rosalilastudio.com/stickfighter/img/screenshots/_fight1.png
In this video I play the game against a computer with AI.
Background
This game is being developed with the Rosalila Fighter Engine which is a free as in freedom engine (licensed under GPL v3). This project started as our graduation project 3 years ago. Our team was composed by three graphic design students and me (a computer science student then). We did the engine, 3 character sprite sets, and 3 stages, and some hitbox, menu and sprite aligner editors.
Other projects using the Rosalila Engine
Proyecto Cria
Just a small demo of a walking, dashing, defending and attacking character. We wanted this to be our graduation project but the university banned it because the “maras” aka “gangs” is a sensitive subject for them. Ivis is our demo character. We have did some assets but nothing playable. We’ll finish it someday…
Chan Balam
Our graduation project. Four students have worked here. We have 3 stages and 3 character sprite sets. There isn’t a consistent gameplay yet. The sprites may need to be polished. We want to have two more characters to make a first release.
Some assets:
Ah-puch, god of the violent death (sorry for the annoying music)
Aj’kin an undead priest.
Ixchel, the moon goddess
Katawa Shoujo Fighting Game / Divekick edition / Halloween edition
A series of games we did as fan art to Katawa Shoujo. We have 4Leaf Studios (the creators of Katawa Shoujo) blessing to make the game using their characters. We finished two small versions (Divekick (sorry for the bad resolution) and Halloween) but we haven’t finished the main game yet. The development is currently on hold while we wait for some members of the team to get more time to continue.
Sho
A demo character that emulates a complete Ryu from Street Fighter 2. This one is currently finished but not published.
Supah Stick Faitah 5 - Mole
This is the game we are releasing now. The mechanics are simple: only three attacks, walk and block.
Mid Slash
Long range poke. Bad for close up situations. Counters overhead.
http://rosalilastudio.com/stickfighter/img/sprites_demo/mole/mid.png
overhead slash
Breaks low defense. Good for close up situations. Counters low.
http://rosalilastudio.com/stickfighter/img/sprites_demo/mole/overhead.png
Low slash
Breaks high defense. Cancels into another low slash if connects. This makes it a 2-hit combo rekka. High zoning, damage and frame advantage reward if hits. Hard to connect. Counters mid if done with proper timing and distance.
http://rosalilastudio.com/stickfighter/img/sprites_demo/mole/low.png
Walk forward and back
Vanilla walking.
http://rosalilastudio.com/stickfighter/img/sprites_demo/mole/walk.png
Defense low and high.
Vanilla walk back defense.
http://rosalilastudio.com/stickfighter/img/sprites_demo/mole/hi_defense.png
http://rosalilastudio.com/stickfighter/img/sprites_demo/mole/low_defense.png
FAQ
What is the next step?
We are working on an OSX and 32 bits Linux release. Also, we are working on a low graphics version for computer with bad GPUs (in other words Intel GPUs). Also, we are making the second character: Machete.
http://rosalilastudio.com/stickfighter/img/sprites_demo/machete/4.png
And what after that?
Make free as in freedom fighting games. I think this can shake things up in the fighting game community.
Can I make a game with the rosalila engine?
Sure! At this point it is very messy but doable.
Can I make money legally using the rosalila engine?
Sure! As long as you share publicly any changes you made in the engine code and licence it as GPL. Your characters, stages and all the other assets can be privative if you want.
Do I have to pay to use the engine?
No you don’t have to. But any contribution will be highly appreciated.
Can I contribute to the project?
Sure! There is so much work to do and so few of us.
How do I jump?
You can’t jump.
Character editor
Mole is fully editable through the XML files in the assets/ directory but we made a in menu character editor.
You can easily change the following attributes:
- hp
- walking speed
- damage
- chip damage
- block stun
- hitstun
At this point your feedback can be a huge help to the project. So please test the engine, tell us if it runs well, if it crashes, if it glitches. Please express what do you think about the engine philosophy. How do you feel rock-paper-scissors gameplay? Did you find a better gameplay experience editing Mole? Anything, I’ll be all ears.
Thanks for reading this and testing the game. Please never stop fighting!