Frankdadank's tron bonne general strats and stuff

Yeah… I’m curious about that too. I mash to get into the high teens in hitcount on the drill, but the computer always gets 21, and somebody from Kennewick said there’s somebody who gets over 30.

Style (and damage) points wise, I love the hit-on-TBonne-switch-in combo’d into the Lunch Rush, but it’s a little hard to time. Any wisdom to share about that? It seems to only work against non-heavy characters (no Juggs, for example).

i know one way to land it 100% is tag in tron, c.lk juggle + drones xx lunchrush, the drones kinda juggle and they can’t roll or recover, it’s real weird, works on everyone but commando for some reason (LR combos work weird w/ him (ones that aren’t strictly s.lp, s.mp xx LR))

when i played mags/sent/tron i used to use this a lot… do slide inf for like 1-2 reps, tag in tron off the juggle, then do that shit, it works real nice, then GB into another LR or something, i dunno

tron bonne has crazy gimmicks, abuse those throws into the corner, into the unrollable supers

excellent thread frankdadank, great info

how do you beat issariya with T bone?

You bring CvS hentai so he is high off of it and he can’t think straight…other than that you can’t cause he owns frankdadank for free =]

BTW this is Tijs aka frankdadank again cause i am stunned by buffalo chicken strips

???

Any suggestions on the TBonne comeback against Sentinel/CapCom? I’m doing better, but this is still a rough match-up. Generally, dashes mixed with drills can pass through CapCom if your timing is spot on, and if you get Sent with the random air drill, I’ve been able to get another drill or two in on the way down just due to priority as the Sent tries to counter-attack. But it’s still hideously hard due to stomp-down and the fact that Sent’s RH or frying pan tend to quash my attempts to use her fierce for knock-down. :\

Well, then…

Well, if he’s flying at the other side of the screen, you can set up some cover with a rock-throw xx Kobun Shot. But you still have to approach somehow. It’s totally free, though… you can block as long as you are careful.

If you can catch Commando in front of Sentinel, and get it so the drill hits them both, you can cancel into King Kobun at the end and catch Commando with it. It’s tricky, but it works.

If you catch Sentinel after Commando is out, you can jump-in with the lk, then hit him with the c.HK… or if he’s in the air, you can get him with the lk-hk from above, and lp from close in. His middle-finger of doom beats out her hp something awful, but not if you manage a cross. Even if it seems ghetto, poking isn’t a bad strat as long as it keeps him down.

I generally hate playing Tron without assists, since her cross up game rocks. But it’s a fact of life, so if you come up with some good strats, post 'em!

Tron Jon

Amateur Player

Low Tier Madness!!!

damn… i just started playing T bone cuz of her proyectile asist with a storm rush and n kicks ass with a gang of damage… but when i lose storm n second char (usually sonson, cap, or other good anti air asist) i eat it… n this multiple dash thingie sounds great… exept… ohh yeah, this is gonna sound dum… what does XX mean?

and how do u get more than 3? if possible?

any help to this old scrub would be greatly apreciated…

XX means “cancel with”. Supers can cancel specials can can cancel normal.

So in arcade casual play yesterday I pulled off this combo with TBonne (by her lonesome) vs Sent and CapCom (just summoned) - j.RH (knocks flying Sent back), land, ground RH drill (against an almost-dead CapCom as Sent recovers behind me and flies) XX Lunch Rush (that hits the flying Sent behind TBonne as he sticks out his leg for stomp-down).

I’m not sure if I could get the timing on this again, but if you can pull it off, you’ve just hit the Lunch Rush and are probably back in business in the match again. The sick thing was watching her drill one way and then instantly flip to face the other way for the Lunch Rush gun that out-prioritized Sentinel’s stomp. I’ll definitely be saving this for my bag of TBonne comeback strategies. Not necessarily practical, but if you can sucker someone into flying behind you… :lol:

zach’s Tbonne is a beast!!!

Kickass. I’ve got something like that going with Hayato… but I’m really surprised to see that Tron can pull it off. Sweet.

any guard beaks for tron ? and can they end in lunch rush?

I believe the standard GB is to drill into them (chip!) as they come in, then throw them into the corner as they drop (defenseless) after that and c.LK, Lunch Rush.
Or drill them and then have them drop into your projectile-style assist (Storm projectile, Sent, Sabertooth, etc.).
I used to use the Kobun copter (usually followed by Kobun capture gun) to set up the guard break, but either the timing/placement on that is a bitch, or it never worked and I just kept getting really lucky. Either way, I’ve found the drill much easier and more reliable.

tron/doom AAA=major chipping rushdown!!!:evil:
try to keep thepoint in block stun and drill that shit down so that when it ends the rocks are about to hit or hitting him giving you enough time to A/D and cross up with hp(i find normal tri-jumping better than sj one for cross ups) and after the cross up repeat tactics:cool: this shit’s annoying and mix up some times and go for a throw!!!:evil: all you gotta do is watch out for scrubby assist mashing and tag ins and if you get them in the corner use tri-jump lk mk lp+assist mp till doom comes out then drill that shit and suck that health bar in the blink of an :wink: eye then kobun launch
lp to prevent any escape by sj then repeat tactics or throw to lk xx lunch rush and rape the point!!!:evil:

oh by the way where can i find good tron vids that show her in action and combo vids wouldn’t hurt
thanx in advance:D

well i think that pimp productions vol 1 and 2 might have tron bonne vids…not quite sure though i haven’t seen them in a while…(oh btw i did contribute to the vids =]) just go to www.pimp-productions.com and check it out in the vids section i also want to say that the japanese have some good tron combos

What do yall think of BH/Cable/Tron…? any bh/ tron combos?

This is how i play this team. The point of having BH on the team is to cause people to be impatient and rushing down. BH best tools is short, HP demons , or HK demons.

A good Bh is hard to rush down with a tron it makes it even more difficult. If mag players, at least none of the super good ones are rushing u down, lk lk Tron judgement day works really well.

Any other suggestions for this team? like if i had Tron/ bh or tron / cable cause once i get snapped out or something i really lose my cool.

Okay. Scenario is my lone full life Tron against his (Steven’s) 1/8 life Cable plus 3/4 life CapCom assist. I couldn’t catch his Cable and so lost by being chipped to death. Any hints?

I jump forward, he guns and I’m knocked back to the ground.
I SJ, he guns and I’m knocked back down.
I dash or drill, I eat gun.

I believe that I’d need to get him to SJ and then manuever under him, but … how would you bait him into doing that?

Effin’ sucked. I’m all ears on this. I’m pretty confident in my Tron vs Sent, but this is the first time I’ve realized how much trouble a really really patient Cable can give Tron. I just don’t see much of them because most everyone else around here plays a fairly aggressive Cable. :\

His ability to keep knocking you back to the ground is totally dependent on his ability to predict your movement… generally, this is a rock / paper / scissors scenario. Since I haven’t been in quite your situation, here are a few theoretical hints.

First, if you make it to the super jump screen, block his Gun, then immediately dash or drill. Her air dash is extremely useful, because it can bait out commando, then give you the opportunity to really follow. If he throws the mine, you can drill under it, probably.

If you can fake him into superjumping without you, you can launch a Kobun, then try to catch him as he lands. The s.hk might be a good idea, whatever… He can’t really intercept you, and his lack of aerial mobility means you should be able to meet him on the ground. Just don’t get caught with a jump-in.

If you can do any sort of dash on the ground, you should be able to get a little closer to him… The important thing is not to get gunned. Do it at the beginning of his jump. Don’t drill, though, because that’s a quick recipe to be AHVB’d.

Consider this… in a situation where he has 1/8 life, if you can catch him with one combo, you can kill him. You know that, and he knows that. If you’re desperate to catch with the combo, then you’ll make mistakes he can capitalize on… Be patient, don’t panic. If you get sloppy, he’ll kill you, period. There is no such thing as a “lucky hit” on an extremely patient Cable.

In the rare event that you can catch Cable and Capcom with the ground drill, mash the bejeesus out of the thing, then King Kobun it. He can’t AHVB, and if you did it right, he can’t jump out. Even if he pushblocks, so much the better… the Kobun shows up where you want it (with the added stun), but you’re a screen away. You get to do whatever you want, without him getting the chance to counter you.

That’s my only advice… but not having an awesome Cable around makes it harder to test these in the arcade. Good luck… this isn’t an easy match up.

Tron Jon

^^

**i couldn’t put it better…it is imo the toughest match up, cause you really will have a hard time gettin in, all the advice that tron jon gave you is exactly what i would have said…but you have to move forward, like if he thinks your going to move forward, then he will call out commando in hopes that you will get hit and be knocked back further…i guess in short to win this battle you have to slowly move in, even if you sj all the time like tron jon said drill after you block the gun, don’t do FK, just the LK one cause with the FK one you will just fly right over him, but the LK one should get you right next to him, also try to bait him into the corner, just so that he can’t go back anymore…thats about all that i can add

GOOD SHIT TRON JON GOOD SHIT!!! I THOUGHT THIS THREAD WAS DEAD**