Unfortunately, I think the mid-screen on is assist only… but even if it isn’t, what you do is:
Either combo into the drill, or just use the drill. Mash if you feel like it.
jump-in (lk, mp), lp, lp, HK Drill…
Then, the last hit of the drill will launch them up and back… cancel right after it, before they really start to fly. If the main character is blocking, he’ll take the hit from the OTG, and it won’t work on an assist. If he isn’t, he’s caught, and maybe the assist too… if he’s dead, the assist takes it.
… xx King Kobun (full damage) -> c.HK…
From this point, Tron will recover right as they’re about to hit the ground… she can dash-in and c.HK them for an OTG into whatever combo you want… Aerial Rave, Lunch Rush, or maybe even K.Kobun (again). Or, you can just catch them with the Drill (after or instead of the c.HK).
But I tried it again… and the location was too far into the corner… I caught the main character with the first hit of the super… but it bounced them up a little, and they managed to go over King Kobun as he walked off. This is why doing this super in the corner can be dangerous. It’s harder than it looks.
I wanna try it more, so I get the timing and the placement down. Experiment with it if you can do it… combo into the King Kobun however you like… and combo after it. It’s a damaging enough super by itself… if you could land an L. Rush after it, I don’t know of any character who wouldn’t be aching. If you come up with a really good combo, please, post it.
Tron Jon