Hey Cape I humbly request your help. I’ve been looking for way to level up frank from wolverine for a while now. I posted quite a way back a method using nonsexual rices method of side switching after a ground bounce into fatal claw into cart, but I was hoping to find a raw tag version. Besides raw tagging into shuma, I couldn’t get anything. How ever I found a way to get Wolverine into Dante (at the expense of two bars) but my Dante is terrible and I can’t do a combo into Skydance or any other way Dante raw tags Frank. A little help please? And that’s for anyone in the forum.
https://www.youtube.com/watch?v=xrj2BB04tYE&list=UUmQBORa1gP3JKNn5bGckgZg This way the stun is a lot higher.
You can also connect a twister, volcano, and some others off a normal height full combo fatal claw into devil trigger… Playing around with it now. Don’t know enough about Dante to know how that helps but ill post what i find.
Friend suggested after volcano to beehive into cold shower, stinger, BC, sky dance, raw tag frank in the corner. I don’t have the execution though (BASIC DANTE HERE lol. Anyone mind trying?
One of my friends was able to figure out the rest. from Sonsofmagnetism
good stuff! Lets expand on it yea? FYI you can do the Volcano from any ender including a super height tornado claw but avoid using the ground bounce. You should in theory either go for a tac into tac infinite or do a tac reset and kill the first character meter less. Then on incoming should you get a hit you go for this tech to level up Frank or the other tech ( Fatal Claw into BLS) if Frank is second. I guess it depends on the order and how practical this combo can be made.
I have actually looked at Wolverine / Dante / Frank and found quite a bit of tech. If I have some recording time this week I want to try to put together a video of what I have found. The team has a good deal of options with DHCs through Dante and even a hard tag or two to Frank.
Most of the stuff with wolverine/frank/dante is wallbounce stuff. There is a corner combo where you can bring the opponent high enough so that you can dhc out of fatal claw into a whiffed survival techniques (QCB super) and combo afterwards
I think I posted them on the first page. I am out in the woods working right now, but I will be back to my system on Sunday night. I’ll see what I can do soon.
Got back from my honeymoon and had to move straight out into the field.
I have been looking at the H Hammer Throw zombie and seeing which assists let you combo into the move, since we know that can allow you a mid combo snapshot without needing another assist. Are these worth listing?