For the Noobs: Fireballs and how to deal with them

I think this is necessary for the noobs, I have been playing this online and other than AudioCG I have been dominating in all of my matches just with this pattern FB FB DP/FB DP. I consider myself to be scrubby at best so I was actually surprised at some of my win streaks.

(I am assuming Ryu as the OPP, Sagat players please put how to get around your traps, I have an idea but i haven’t tested it thoroughly)

FB Trap (OPP just on the opposite side of timer):

K, FB traps usually (well how i use them) start off with a slow FB right after the OPP knocks you down, followed by a Fast FB. Now there is 25% chance that you can jump over the Fast FB and catch OPP with jump combo, however, 75% of the time you will get hit.

–>I cannot repeat this enough you will get HIT. BLOCK both unless you are chip damage from death.<–

Now this is where guess work comes into play, however, there are some cues to make this easier. If the OPP stops or whiffs a jab/jab DP, DO NOT JUMP AT HIM, you will eat a DP.

If he throws another FB, you have 3 options here:

  • FB escape manuever
  • Jump at him(60/40 chance of you hitting him)
  • neutral jump

FB Trap (Sweep Range):

  • BLOCK, BLOCK, BLOCK do NOT jump
  • Or if your character has move a with invincibilty frames then use it

Meaty Super Fireball:

  • block that shit unless you are going to die due to chip damage, especially when the super FB was thrown just out side of sweep range, there have been times where i have been dped out of it, or i have dped some out of it on wakeup but those are rare cases especially if the SFB is on top of you as you wake up.

OPP has Stocked Super:

  • DON’T commit to a move that will give him opportunity to rub out the super
  • DO whiff fast recover moves outside 2 sweep ranges, you will either be able to block and take chip damage, or jump and punish the OPP
  • DO look for d,df,f,d,df,f

Thats about it, when I have some more tricks I will post more. Feel free to correct me if I am wrong. Also if you guys have info on other FB characters and their BS, feel free to post. Ones I think that are needed is Sagat’s and Guile’s FB shenanigans.

Ken’s FB shenanigans can be summed up in like this: do NOT jump period.

  • neutral Jumping will get you DPed
  • jumping at him will get you DPed
  • luckily Ken players tend to be rush-down-heads so they will more than likely jump at you.

lol, yeah man that shit was funny, your building meter with Akuma for RD finishes was utterly hilarious. That one guy who was playing Ken jumped at you like 5 times in a row only to get DP’d in the face, I was waiting for you to just Jab DP accross the screen and win soley off that, lol.

You picked up dealing with Guile quickly though, you made me work for those wins, good stuff.

lol, yeah, other than you haven’t really fought anyone online that made me stop and think, they all just seem to fall for my BS, hopefully i will have some way to stuff Guile, i was actually racking my brain trying to figure out what best to do against you, i now fear that flash kick on wake up.

I got like a 30-something win streak with Dee Jay on Ranked matches last night, and more than one of those wins was me sitting a max range, throwing out various strengths of Max Out.

…Versus Ryu.

It was crazy.

oh~ so what’s difference between ken’s and ryu’s fireball then? or does ken just have a more damaging dp punish?

Then wouldn’t it be really scary if a Ken player did not rush you down? >= )

Ken’s Hadoken has slower startup and recovery than Ryu’s Hadoken. Plus Ryu’s Hadoken is bigger and therefore harder to jump. Ken does still have a Hadoken trap however, it’s just not as easy to do as Ryu. Meaty Jab Hadoken on an opponent in the corner, followed by Fierce Hadoken. Works without the meaty on bigger opponents, but for smaller opponents DEFINITELY need the meaty Jab Hadoken or they can jump attack, and Ken’s recovery on the Fierce Hadoken is really slow, so it’s hard to Shoryuken.

Ken has a more damaging Shoryuken than Ryu as well as faster startup, recovery and greater range. Ken’s Strong Shoryuken has invincibility and the Fierce can juggle.