"For Mother Russia!" Zangief Video Thread

Gief can make a lot more mistakes in the match up because of the damage/life difference. The only way he can beat geif is turtling within green hand range and countering your moves. He has no safe specials and PPP on reaction beats almost all his moves. U don’t run into very many fei’s online that can beat a ok geif. I have a 95% win ratio last time i checked and I have serious holes in my game and am just starting to use more than 2 hit combos.

Honestly, online, anytime I fight a Fei…they actually are good (couple exceptions, but at this point the ‘fodder’ who pick him cause of say Brue Lee have moved on to other games).

And I’ve seen evidnce of why Gief should win the match-up, but I’ve also seen Feis crack thru turtling up with impeccable timing skills…but then that factors me into the equation whih is irrelevant.

  • :bluu:

YOu have to be patient and play on reaction against a crouching fei. Don’t do psychic Lariat like I did :rofl: Recently I tested few things when I played Starnab and I think the matchup is 6-4 for Zangief.

6-4 with “hold-up braquage” matches :rofl:
You KNOW what I mean.

BP amoco > if you have a 95% win then why do you ragequit on my Fei ?:confused:

Proly cause you c.fp/fp/rekka game was nasty :tup:…great baits on the jumps in the vid.

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Dang man, Nice Fei! Can I get some of that? Hit me up on XBL sometime.

Sure. Always up for some russian wrestling. But connection might be too laggy i’m afraid.

The xbox turns off somtimes when u throw the controller across the room. Your fei is nasty. Best reaction/gameplan vs geif I have ever seen in a fei.

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1:23

Zangief does s.mp to ultra. However I think that’s it’s pretty late to be a buffer from s.mp. Does anyone else think that it’s a standing 720?

Nah, it looks like he buffered it.

it definitely looked buffered. I haven’t seen an actual standing 720 without buffering. Hmm . . . is there such a video I can check out perhaps??

Some friends and I had SF4 session and here’s some video of my friend’s Gief:

vs. Guile
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Gief vs ryu set
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Nice. Great footsies.

How come you weren’t doing any wake up cross up tick throw pressure after an EXGH knockdown?

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One more match that hasn’t been uploaded is me going against Nato’s Ryu.

U cant jump after an ex green hand against a good ryu who knows how to do wakeup dp the right way everytime , same for sagat etc… . I only go for the crossup mixups ,short jump etc…if i have enough time to empty jump .

Tourney Vids

Here are some vids of a tourney that I took down a few weeks back. I only won w/Gief.

Winners Finals
Gief vs. Bison

http://www.youtube.com/user/hserfgroove#play/uploads/9/SLoZt6Jfsqs

Grand Finals
Set 1: Gief/Sagat vs. Cammy
Set 2: Gief/Sagat vs. Cammy/Sim

http://www.youtube.com/user/hserfgroove#play/uploads/2/P6uvr-d20wU
http://www.youtube.com/user/hserfgroove#play/uploads/1/QYHrESDNl5g
http://www.youtube.com/user/hserfgroove#play/uploads/0/52T9Goj_TiY

Enjoy!

[media=youtube]M2Raf1-Z-nM"[/media], Denjin Arcade Tournament, Sept 26 2009

This is from a recent Denjin tournament. Spoiler, I took first place, Busta took 2nd, and I believe Ironfist had 3rd and Gootecks had 4th. I played and beat Busta in both winner’s finals and grand finals. This vid here is the last match of the grand finals. I don’t necessarily think it’s the best played match but I think you’ll find at least part of it interesting. Note that this was only my 3rd tournament after a half year break from the tournament scene and about a 10 month break since I regularly played and went to tournaments, and it was also Busta’s first or second tournament since either Evo or WCW (I forget which, probably Evo), so look forward to some mistakes.

0:21. Like with many characters, every time Gief jumps he forces a mixup on Abel. Abel’s standing strong and cr. mk are really good in some situations, but in other situations Abel needs to jump, do cr. fierce, or do ex rekka. At 0:19, you can see where st strong is useful against Gief’s jumping fierce, but Ultra could have done an empty jump into spd instead. At 0:20 you can see Abel’s cr. mk, which would have worked had Ultra done jumping fierce or jumping mk here, but instead Ultra gets in for free because he did an empty jump. Then at 0:21, Busta tries some antiair (cr. mk maybe?) against Ultra’s jumping mk, but it’s not at the right location so it loses. By the way, obviously that jumping jab was supposed to be spd. Still working on getting those execution legs back.

0:33. How did Ultra get hit by this sean kick? Can’t you just react to sean kick with ex hand every time? Well, sort of. Abel’s standing roundhouse looks just like the sean kick’s startup, and Busta has started to use that a lot because he knows I like reacting to sean kick with ex hand. St roundhouse makes that a lot harder, since you have to react to the full move instead of just the startup. But what this lariat was about, I don’t know. If you wanna try to react to sean kick with ex hand, fine, or if you’re at a range where you can do standing mp or rh then fine, but to react to it with lariat is just dumb. The better options are either ex hand or (the best option probably) just blocking.

0:46. This is another wrinkle in the wheel of options air-antiair game. If Ultra had done jumping mk or fierce it would have lost to Busta’s cr. mk, but instead Ultra does short jump into spd and sends Busta for a spin.

0:53. Aaaand another wrinkle.

1:06. Ok! So, this is why I’m highlighting this video. It came as a shock to some of the people who were watching this at Denjin, but it shouldn’t to you considering the 8 miles of text I put up in that Zangief flowchart and option select thread. Look at the top of the 2nd post where it deals with Abel: “…jump splash cr. short o-s ex spd”. I know I haven’t gotten around to making a video dedicated to all Gief’s option selects yet, but this should clue you into how this one against Abel is used. After a knockdown, Ultra does a jumping fierce splash and immediately after inputs the input for ex spd (360+pp obviously) and then cr. short. You can see the result! Because the splash whiffs, Ultra recovers in time from the splash for the game to get to the 2nd input on its plate, the ex spd. Since Abel is fully throwable in his roll, and since Ultra’s ex spd comes out, Ultra throws Busta here. If Ultra’s splash had instead either hit or been blocked by Busta, he would have been in splash animation too long for the 2nd input on the game’s plate (the ex spd) to come out. Instead the game would have had to move onto the 3rd input, which was cr. short, and on screen you would have seen a regular-looking jumping splash to cr. short with no spd visible at all.

Interesting note, Busta is fully aware of this option select and knows that he can’t escape with ex roll anymore. So what’s this about? He was trying the only way Abel can escape this kind of situation: ex rekka kara ex roll. Yes, it’s as fancy as it sounds. If you haven’t seen it, basically you cancel the armored startup frames of ex change of direction into ex roll (why that works, I dunno, but it does). If he’d done it right here, it would have come out as an ex rekka into, well, an ex roll for the escape. Instead Busta accidentally does the motion a little too fast and just gets the ex roll, which is no escape at all.

1:37. What was this failure to block cod and random ex hand right after about? Beats me, man.

1:50. Here’s that standing roundhouse fake I’m talking about. Pretty annoying.

1:54. Oh yeah, I remember this, this was supposed to be whiff low short into 720.

1:58. This is just a mistimed meaty fierce, the option select isn’t susceptible to wake up jump back fierce or anything heh.

2:06. Wooo, another missed spd.

2:18. It might look like nothing is happening, but that’s not the case at all. Ultra is trying to push Busta backwards to the corner but also trying to stay at about half screen. When Busta has two or more bars, he likes doing random rekka and either hit confirming it into the full cod series (which gets him out of the corner) or seeing that it gets blocked and doing fadc backwards to safety. This is especially good when Abel has 3 or more bars so that he can do ex rekka to beat footsies better, but it’s good without ex rekka too. This is really hard to react to, so Ultra wants to stay at a range where that doesn’t matter. It’s hard to both back the opponent up and maintain a range outside of a certain area, but if you can do it, it’s a really good gameplan against Abel.

2:33. This is a stupid lariat and Ultra gets really lucky. Ultra knows that Abel has good responses to a blocked lariat like this, including ex rekka and ultra. Busta messes up and does ex antiair grab, which is like the only special move Abel has that doesn’t beat or escape from lariat here. Abel’s ultra and maybe even ex rekka would have taken the round for him. Again, this was a stupid idea and Ultra just got lucky.

Anyway, so that’s it. Not too interesting for the most part and more than a couple mistakes, but I thought it would be nice to highlight this option select to show that that flowchart is actually, practically useful. I’m still surprised that other characters’ players haven’t else sat down and figured out all sorts of option selects for their characters, since as you can see it’s a really powerful technique.

Bah I wish I could wqatch youtube at work.

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Here’s a video of me playing DarksydePhil. Its nothing impressive, really, and he was unusually restrained in his comments, but whatever…its the only video out there of me playing so I’ll take it. :smile:

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