No, the smart bomb recovery is cancelable. Visually, smart bomb L, M, and H have the same start up and recovery, but L bombs and M bombs are able to cancel their recovery frames, with the L version cancelling earliest of course… It’s just a visual thing, though. Practically speaking, the frame data is accurate.
The guide very clearly lists different recoveries, and they are half what they were in Vanilla.
Practically, yes. The guide is correct. Visually, no. Smart bomb L, M, and H have the same recovery time visually, but L and M can cancel their recovery frames. Sorry if it sounds like I’m repeating myself, but this is really the only way I can put this.
Quick question. There’s a claim that XF3 Iron man is able to combo off a TAC counter. Is that true?
I think I know what you’re talking about, I’ve noticed the same thing with Dante.
After doing some specials, there are still a few frames of recovery animation if you don’t do anything, but like you said you can just cancel those out with an attack or something.
Also, does anybody else keep trying to double jump, then getting fucked up because of it? It’s going to take me a while to get used to this new Iron Man, and I was just starting to get good with him in Vanilla.
SIGH
Most characters continue to animate even after they’ve recovered. Phoenix Wright is the most obvious example of this. It’s something Capcom started doing with SF4. I find it very obnoxious because it makes visually timing things out much more difficult. When I got to play 3S again it became very apparent all of the sudden.
IASA (interrupt as soon as) frames of animation exist in pretty much every game - you can interrupt a moves recovery frames of animation to move earlier - but the ending animation still exists.
Since we are on the subject of Smart Bombs, why specifically do the bnbs popping up for UMvC3 Iron Man (the ones in the guide in particular) all use H Smart Bombs? I know the move is better now, but is it just for more damage vs what the L version would give you?
His specials scale better than his normals, so you’re trying to get in as much damage as possible at the end of his combos by looping repulsor blasts and smart bombs with assists. It’s not really any different than Vanilla though; Iron Man should have been finishing most of his combos with H bombs in that as well if no assist was involved. The base damage on the L version of bombs is also nerfed from Vanilla.