I will not be using the legend from guilty gear at the moment, some individuals who are new to this forum may have difficulty understanding the inputs so I will keep it very simple.
Ironman: A lot has changed from MVC2, Ironman’s tri-jump with his shorts no long chain in because of MVC3’s system the magic series is no longer available. However, Iron man can still pressure with his tri jumps with Crouching Hard Attack, Jump Special Attack, and Jump Medium Attack. Since Tri jumping is so quick, attacks that previously came out in MVC2 do not come out in MVC3. An example of this would be jumping up, tri jumping down and expecting a Couching Hard to hit. This can’t occur because of the speed.
Angled Jumps: Position a Tri Jump to pressure is key for Iron man, to do this angle your super jump while attacking. This is done by Super Jumping, moving into the down foward position and attacking with either, M, H, or S.
Piloting Ironman: Because of MVC3’s ceiling, there is a limit as to how high Iron man can fly around the screen. Unlike MVC2 where flight offered much stable maneuverability, flight mode in mvc3 has changed a great deal. Ironman however, can still use his Smart Bombs to punish hyper combos and pressure his opponent.
Assist In Flight: It is important to note, super jumping and going into flight will not allow you to use assist 1 or 2. You are able to double jump and go into flight with the ability of calling assist but never after a super jump.
Air Juggles: While in Air here are a few commands to execute combos
M, H, M, H, Flight, M, H, S.
It is important to remember, while in the air Iron Mans Neutral Hard Attack can cancel into another direction of his Hard Attack. An example of this is, In Air: M, Neutral Hard, after this Neutral attack another H attack can executed by either pushing up H. or down. H. I Can go on in detail on other attacks leading into other combos, but for the sake of this mini guide I will not.
Flight to ground, to air, to OTG (Corner Only): Flight mode M, M, Neutral H, Down H, S, Unfly, crouching m, standing S, Special, in Air M, H, M, H, Flight mode, M, M, Neutral H, Down Hard, Special. OTG Smart Bombs into Proton Cannon. Total Damage= 700k+
Repulsor Blast Combos: If you have tampered with mission mode, you will find out Ironman can OTG with his Light Repulsor Blast. This can be extended with a simple and with hardly any practice or strict execution.
Crouching, M, Standing H. L Repulsor Blast, Crouching M, Standing H, Repulsor Blast xx Proton Cannon.
There are a number of combos and variations to do from repulsor blast, but I will continue this section another time.
I will post much more advance combos including flight after standing Hard, this was a little outline for people who are still finding Ironman difficult, keep posted!