Flying While Intoxicated: The MvC3 Iron Man thread

I was going to wait until the combo thread opened up, but what I want to ask deals with general strategy, which seems more suitable for discussion in this thread.

What do you guys think of [media=youtube]9Ufg4JzSKjE"[/media] as Iron Man’s bread and butter, as oppose to the combo listed in the strategy guide (c.L, c.M, s.H, S XX super jump, air M, M, H, down+H, S, land, dash, Smart Bomb XX Proton Cannon or Iron Avenger)? It does take some execution by comparison, but that’s not an issue with me. What I like most about tragic’s combo is that it guarantees a meter, which can mean the difference between ending the combo with Proton Cannon, Iron Avenger or a hybrid using XFC. It also pushes the opponent closer to the corner, and that’s always exciting.

P.S. I just found out in training mode that the Stark Contrast! combo doesn’t work on all characters. I tried landing the combo on Morrigan and Wolverine, but my attacks kept whiffing (specifically the attacks after flying) because of their character model hitbox (I suspect). I modified the original combo by removing an H after launching but before flying and it seems to be working for now, but I still have to test it. In order words, I now perform S (launcher) XX super jump, M, H, fly, M, H, down+H, unfly, H, double jump, H, S, land, dash, Smart Bomb XX Proton Cannon or Iron Avenger.

I found a new link:

In an air combo

J.623A/B, J.B

IM’s launcher is terribly unsafe and tends to whiff on block sometimes so i now find myself hitconfirming launchers with c.A c.B s.C Light Repulsor c.B s.C S or repulsor-> spread if it gets blocked. Thank god for repulsor spread, it makes fishing with the occasional repulsor blast much safer. I seem to catch a lot of weskers and x-23s this way

I always try to trijump xx c.L>c.L>c.M>s.H>E. But that combo whiffs on some (X-23, Akuma) but works on others (Ryu, Chris). So WTF? Im forced to cut it short to get the launch but I only know when it’s too late.

Also what assists most aid IM in getting in? I’m going to start practicing with Doom Rocks and Cold Stars.

Doom rocks is ass, use Hidden Missiles. Sent drones also help a ton.

Does IronMans poor launcher limit him as a character? Reading through this it seems Im not the only one having this problem. Are there any alternatives to this? Thanks

It Doesnt limit him it just means you have to know what works midscreen and corner and from what distance it works. My Iron man lives in the danger room.

I will not be using the legend from guilty gear at the moment, some individuals who are new to this forum may have difficulty understanding the inputs so I will keep it very simple.

Ironman: A lot has changed from MVC2, Ironman’s tri-jump with his shorts no long chain in because of MVC3’s system the magic series is no longer available. However, Iron man can still pressure with his tri jumps with Crouching Hard Attack, Jump Special Attack, and Jump Medium Attack. Since Tri jumping is so quick, attacks that previously came out in MVC2 do not come out in MVC3. An example of this would be jumping up, tri jumping down and expecting a Couching Hard to hit. This can’t occur because of the speed.

Angled Jumps: Position a Tri Jump to pressure is key for Iron man, to do this angle your super jump while attacking. This is done by Super Jumping, moving into the down foward position and attacking with either, M, H, or S.

Piloting Ironman: Because of MVC3’s ceiling, there is a limit as to how high Iron man can fly around the screen. Unlike MVC2 where flight offered much stable maneuverability, flight mode in mvc3 has changed a great deal. Ironman however, can still use his Smart Bombs to punish hyper combos and pressure his opponent.

Assist In Flight: It is important to note, super jumping and going into flight will not allow you to use assist 1 or 2. You are able to double jump and go into flight with the ability of calling assist but never after a super jump.

Air Juggles: While in Air here are a few commands to execute combos
M, H, M, H, Flight, M, H, S.
It is important to remember, while in the air Iron Mans Neutral Hard Attack can cancel into another direction of his Hard Attack. An example of this is, In Air: M, Neutral Hard, after this Neutral attack another H attack can executed by either pushing up H. or down. H. I Can go on in detail on other attacks leading into other combos, but for the sake of this mini guide I will not.

Flight to ground, to air, to OTG (Corner Only): Flight mode M, M, Neutral H, Down H, S, Unfly, crouching m, standing S, Special, in Air M, H, M, H, Flight mode, M, M, Neutral H, Down Hard, Special. OTG Smart Bombs into Proton Cannon. Total Damage= 700k+

Repulsor Blast Combos: If you have tampered with mission mode, you will find out Ironman can OTG with his Light Repulsor Blast. This can be extended with a simple and with hardly any practice or strict execution.
Crouching, M, Standing H. L Repulsor Blast, Crouching M, Standing H, Repulsor Blast xx Proton Cannon.

There are a number of combos and variations to do from repulsor blast, but I will continue this section another time.
I will post much more advance combos including flight after standing Hard, this was a little outline for people who are still finding Ironman difficult, keep posted!

I’m having a hard time landing his trijump stuff. This game is so dynamic that they are never where I intitially trijump attack at and punish my whiffed trijumps.

Also I mix up trijump H and trijump M. H never seems to hit, but M seems harder to combo off of.

I’m having a hard time in general doing bulk damage with Iron man.

Hi BigOle, when tri jumping with Ironman he isn’t synonomous to his trijumping from MVC2. If you’re landing so quickly and not having the move execute, most likely the tri jump is not angled properly, or the attack is coming out too late. When tri jumping, control this at an angle so when you do super jump you tri jump in a foward down motion. From here you are able to land his J. M, J. Focus Shot, and J. Special.

As for combos, jump at the angle, land either of the attacks mentioned above, land with a crouching M, standing H, and launch. You don’t want to get to off centered with combos on the ground in mid screen, when you pursuit them in the air ironman will be at an angle where his air juggles whiff. Hope this helps! :woot:

What do you guys use to hit confirm into a launcher combo? I’m trying to learn to use c.M, H, Repulsor L (+spread if it is blocked), c.M, H, launch, but I’m finding that the timing for hitting them after Repulsor L is really weird and inconsistent. Is that just me? Is there anything better to use to confirm into a combo? I feel like I need a good amount of hits to confirm whether or not I hit, especially with IM’s unsafe launcher.

Oh, and is spread (repulsor follow up) completely safe?

Edit: Also, does anyone here have the written BradyGames Guide? Does it have any good stuff in there about IM?

Anyone have any success comboing out of an iAir Unibeam (TKnee motion Unibeam) with anything other than cr. Light?

really digging ironman in 3. He seems like the new magneto to me. great mobility and a fast trijump. I’m thinking he will be high tier once it is all said and done.

what do you all suggest i should work on first to get used to playing iron man?

Someone mind telling what Down Heavy’s use is?

I thought it was only a trijump if it was in a forward down motion? What usually happens with that they just simply have moved out of the way by the jump the trijump gets there. Am I not inputting the attack command soon enough?

So what are people doing for Iron Man point teams? I was thinking Iron Man, Wesker, Sentinel or Iron Man, X-23, Sentinel. I like the idea of having an unblockable as you can see.

The guide has some great info about air to air confirmations, tiger knee smart bombs with assists, and some of the combos in this thread. I just got it at Gamestop after cancelling my order from Amazon. There’s also some general execution tips and about 9 pages exclusively on Ironman.

There’s some really good tips for one of his combos.

-Pause slightly before super jumping after S
-Perform air chain before double jump as slowly as possible
-hit double jump M ASAP and leave a gap between S to make OTG follow-up easier

cr.L, cr. M, st. H, S xx sj. M, j.M, j.H, j. down H xx double jump, j.M, j. down H, j. S, land, OTG Smart bomb L xx Proton Cannon

I’m finding Ironman to be very beginner friendly but outside of that not much more. i’m having trouble finding combos outside of his magic series to launch m,m,h,d.h,s,smartbomb, proton cannon. I can find combos, but there isn’t a whole lot that actually does more than that, which sad to say is only 600k. He either seems like a character that was meant to have an assist to do more damage and just focus on mid-screen zoning. I will say that c.l,c.m,s.h xx l.repulsar blast dash under and attack again is a decent reset, but I haven’t found much more than that.

You don’t NEED long combos. 600K still hurts, man.