While working on a little flying screen combo video, some things were puzzling me. See if anyone here knows the answers to these. It’s easier if I post the video for reference:
[media=youtube]wRTnN_hjHR0[/media]
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If a character tries to kill their own flying screen, can they do it ONLY if their attack causes a knockdown? I ask because Storm’s combo allowed me to follow up without any restrictions but Charlie’s Sonic Boom didn’t break the flying screen, even though I thought that all specials could do this (I couldn’t get a Somersault Justice at the end). Are assist specials the exception?
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Can a “normal” assist attack (Setinel’s launcher, Tron’s Projectile) break a flying screen like all other assist attacks seem to be able to?
Other non video related questions:
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Is Spider Man the ONLY exception to the “one chain” rule for normal jumps? (Yet he still appears to be succeptible to guard breaks.)
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Sentinel’s HP laser sometimes registers two hits. IF it is truly multi hit, is it possible that you can increase the hit count by damaging Sentinel while he’s attacking with the laser without breaking his super armor? (Remember that double Gold War Machine trick in MvC? Something like that)
I’m sure I had more, but I can’t remember them right now…
I know these are pretty easy to test but I haven’t been able to find my disc lately so I can’t do it myself without pumping credits into a machine. Thanks.