Some basic Combos
:hcb::2p: (Command Grab), :l::d::db::snkc:, :qcf::2p: does just short of 18,000.
:d::snka:, :snkb:, :d::snkb:, :df::snkc: (Launcher), J.:snka:, J.:snka:, J.:snkb:, J.:snkb:, :qcf::snkb: almost 12 million DMG
:d::snka:, :snkb:, :d::snkb:, :d::snkc: (slide) xx :qcf::snkb:, :qcf::2p: OR :dp::2p:
:hcb::snka:/ :snkb:/ :snkc: (Command Grab), :dp::snkb:, :d::d::snkb:
J.:snkc:, :snka:, :snkb:, :d::snkc:, :l::d::db::snkc:, :snka:, :snkb:, :df::snkc:, J.:snka:, J.:snka:, J.:snkb:, :d::snkc: xx Baroque xx :snka:, :snkb:, :d::snkc:, :qcf::snka:/ :snkb:, :qcf::2p: OR :dp::2p:
THE INFINITE
This is like Fuerte’s Run Stop Fierce in that he needs it to do well.
:snkb: :df::snkc::hcb::snka:
What your doing is canceling the animation from the launcher into the command grab which then glitches the game and keeps the opponent in hitstun while in the air. You must wait for the opponent to fall quite a bit until you loop it. If you hit their feet it seems to not do the hitstun glitch.
So let them fall until they are almost touching the ground. Then you repeat what is above.
Corner Combos with Ryu assist
:d::snka:, :d::snkb:, :d::snkc:, :qcf::snkb:, :d::snka:, :d::snkb:, :qcf::snkb:, :snkd:, :snka:, :snkb:, :qcf::snkb: xx :dp::2p: = 31.86 Billion
XX lvl1 super(Real mega buster) = 23.237 Billion
2A 2B 2C 236B 5A 5B 2B 2C 236B assist 5A 5B 3C j.A A B B 236C = 17.2 Billion
2A 2B 2C 236B 5A 5B 2B 2C 236B assist 5A 5B 236B XX lvl3 Super = 32.875 Billion
XX lvl1 super(Real mega buster) = 23.237 Billion
Thanks to GodOfG@mblers .Guy. BeaM and everyone in this thread along with the japanese player who found out the infinite.