Flash Bash

So my best midscreen Dan McNeely combos so far are :f::f:B1, [hold B1(3 hits), walk forward] x 3, [:df:B2, :df:B1]/Air super for the EWGF, and j.B1, :df:B2, :f::f:B1, :df:B1/Air super for the Ryu j.MP launcher, and was wondering what other people found for Dan the man.

Sadly I can’t find much for him in the corner beyond :f::f:B1,:df:B2, :df:B1(really tight) and j.B1, :df:B1 :frowning:

Also, lol, found d3v’s Newgrounds review of the game. Legit.

EDIT: More combos, Inglor corner post Fusion Bomb combo/set-up: Start charging unblockable immediately after Fusion Bomb until it auto-releases, then hold forward after to dash, B2, B2, B1(1 hit), walk forward, :f:B2, B1(3 hits). You can replace :f:B2, B1(3 hits) with walk forward, B2, B2, B1(3 hits) for 1 less damage and a much easier combo.

ANOTHER: Loops. Inglor midscreen, land an unblockable, dash forward, [B2] x n, :d:B1, :f:B2, B1(3 hits). So far I’ve gotten 9 B2s.

Corner is weird in this game since the pushback makes it so that alot of stuff doesn’t work.

EDIT: Most of the reviews on NG that complain about balance are trash. Wanting to remove Inglor’s super armor? Heck, he already loses to the “Amea Trap” with it.

Gonna try this out now.
EDIT: Well Zombie Inglor’s moveset and stance is awfully familiar…

Oh yeah…

Dragon Boy’s uf.B1 is ambiguous as fuck. Too bad the dragon tries its best to get behind him or he’d be so much better. The only way I’ve been able to keep it behind the opponent is to go for a cross-up and backdash like mad when I land.

Luemas can combo his super into his Ultra for about 70-80% damage. Another thing, his uf.B1 seems to have this weird homing property when it hits. Get his super to hit at close range and then do uf.B1 and he’ll just keep hitting his opponent in mid air for 19-20 hits.

I still keep lolling at all the reviews saying that Amea is bad, especially when her super recovers her health over time. Combine that with the Amea Trap and you begin to wonder if this bitch can’t be any more broke (in a good way). Not even the porters (Luemas, Amano) can get in since j.B1 beats out the teleport.

Inglor is the reason why command grabs usually have longer inputs. Meaty command grabs are ftw. Just keep walking forward and grab them as they get up.

TIER LIST

Broke ass bitch tier:
Amea

Should be DevilJin’s main for how good his neutral game is-tier:
Dragon Boy

Loses to those two, but fucks everyone else raw-dog:
Zombie Inglor

S+++:
Dan McNeely (He has EWGF and can do 45% off it)
Amano (Bestker)

S++:
Melinka (Has MODOK/C. Viper levels of tech [probably])
Luemas (Has Dhalsim fireball + teleport stuff, but also has Dhalsim damage)

Always keepin’ a brotha’ down-tier:
Atal (He has a stick that he can poke you with)

Zombie Inglor is so fun to use. …

  • His B1 3 hit combo causes a restand if they are the in air, or if they are in a crump state. Thus he can do Command Grab/Trip/Overhead mixups. He also has a good corner mixups because of this.

  • His Fusion Bomb is like Zangief’s wet dream. In the corner anybody, it setups up perfectly for a unblockable setup and you dash cancel of the setup if you want to bait out of reversals. 3x Combo restand makes this command grab deadly. Not to mention it makes his tick throws with his jab dirty too.

-You can grab people out of blockstun. So his ultra will be free damage if he puts you in a blockstring. You almost can easily cancel out of his crouch normals with it.

-His Ground pound move is godlike, it covers a huge part of the screen. Btw it’s a low.

On Inglor, B2 is a low for some reason… This game is awesome.

Well uh, I’m not sure if anyone still plays this game, but the creator added new characters and the locked characters are now unlocked. He also tweaked some shit.

Is Amea still a one woman MorriDoom?

EDIT:
Yep, she still is.

most of the edits are usually catered to characters that the general newgrounds populous thought was overpowered(zombie inglor)

I"m guessing newgrounds never figured out how good Amea was.

WOAH! I never noticed this long post from a long time back. Thanks for playing my game guys! I do apologize for all the mishaps in the game, I released a newer version with “Ryan” (Ryu) in the game as a special guest character xD. I made this game when I was way addicted to ssfiv: ae. So I’m really happy to see the responses from this specified community here. I know the game can run slow, it works fine on my iMac, as fast as all the vid tuts I’ve made.

I promise that if I ever make another flash bash game, I’ll be learning a newer program with lesser lag, and possibly in 3d. :confused:

@godlimitations Have you thought of using Unity for the next game or going for Steam Greenlight?

Unity! :smiley:

I understand it now, I apologize, I was quite stupid

I’ve been messing with it and I found out that Dan is still as damaging as ever, if not even more damaging.

Dan can combo his jab into he EWGF now so that’s a plus, but Amea still broke

Necropost!

Touch of death corner infinites!

The basics: land an unblockable in the corner that’s charged enough to cause a crumple state; dash cancel out of it to connect a single button that will wallsplat and allow you to charge another unblockable for another crumple. Repeat.

The reason this works seems to be that for transitioning into both crumple state and wallsplat, there is a fixed number of ‘startup’ frames that doesn’t change with combo gravity, allowing to apply the same loop over and over. The catch is that a character has to have good range on their unblockable, as corner pushback is huge; and they have to have a good button for wallsplat - too many recovery frames and you won’t be able to charge the crumple unblockable.

After some (admittedly half-assed testing), i’ve only been able to perform this loop with Dan Mcneely, Melinka and Z. Inglor. Out of the three, Inglor can only initiate it when already in the corner; Dan and Melinka have ways to combo into the infinite from midscreen, with Dan taking the cake as he can corner carry you from round start position with a raw EWGF starter (that can also come from an unblockable charge dash cancel, meaning he can touch of death you using a de-facto armored launcher with fucking stupid range); plus he can also do a side switch combo when cornered to apply the same loop (Melinka should be able to do this as well, but i haven’t tested).

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2020 and SRK still breaking this game.

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Also, Z.Inglor may or may not destroy EVERY character in the game.

For starters, his down+back+b2 shorthop move is straight up projectile invincible, can crossup to mess with inputs or avoid getting hit by certain moves (such as hopping over a charging unblockable), jumps over certain moves in general - and has instant recovery upon landing, allowing stuff such as shorthopping a fireball into instant command grab or buffered ultra. No more nothing for any of the zoning characters.

Next up, his damage goes up in the corner in one of the silliest ways possible: when standing as deep in the corner as possible, he can combo his command grab… into a second command grab, for 30% damage raw; and if you want to go even further beyond, his super also combos into a regular command grab, totaling 40%. Consider that his ultra is yet another command grab that, in turn, does half a lifebar of damage and you got a character that can delete you in the corner with just 3 grabs or 2 grabs and a couple buttons.

And deeper into the rabbit hole, Inglor is also one of the glitchiest characters in the game. Some of those glitches work consistently; some of them i’ve unfortunately been unable to replicate; but here’s a full list for simplicity’s sake.

  1. His f+b1 command grab can make wakeup ultras and charged unblockables whiff completely.

  2. Mashing ultra during your opponent’s ultra startup can cause a guile handcuff and freeze you both in silly poses until the end of the round.

  3. Mashing ultra right as you connect an anti-air grab (down+back+b1) will cancel the grab into ultra and actually combo. Consistently. For crappy, heavily scaled damage.

But it’s funny.

  1. idk lol

    but i actually had him moonwalking in this state for a while until he completely froze. i could still bring up the menu, use practice mode settings, but Inglor himself fell into a stupor and kept unresponsively staring into the corner.

tl;dr just a couple new things about inglor that make him completely stupid

P.S. - maybe a separate post on Dan “TOD combo at round start” Mcneely, but for now, as a side note - he too, can low-profile fireballs with a well timed down+fwd+B1. And he can turn it from unsafe into a mixup on block when he has ultra, since his ultra is an instant parry that can be cancelled into at any frame of any move. So he’s also p good at counter zoning; and with some practice, dragon boy eats shit from him hard thanks to Dan’s regular parry shutting down a lot of his moves.

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