I always connect the ground and 5v from one pcb to the other pcbâs USB contacts. I have done the same with 4 other dual mods and they had never had thiS problem.
Iâm currently trying to figure out if theres a way to disable Turbo altogether.
The extra ground or KGnd (labeled on the PCB) is intentional. Its how the tournament locked worked. Start, select, home and Turbo had its own ground that gets disconnected if you flip the tournament lock.
All the tournament lock is is that the switch is turned âoffâ and you break the circuit making those buttons inoperable.
You can bypass the tournament lock by soldering a small jumper wire to the 2 grounds.
I now just ordered #4.
I got the first from amazon for $19, did my first stick, all seems good. Now I want to try a dual mod on my TE1 from 360. I won one on ebay for 16, Then the kids liked it was green and small. Fine, order another for 21. The other kid likes it and wants it.
OK, ordered #4, one of those tree designed ones, so I have a feeling one of the greens will be released and I can get to work.
I have the hex inverters but didnt use on the first one yet since 6 button stick.
Should be a fun weekend.
At this point Iâm back to square one, canât find a solution to the problem. Do you know how to disable turbo altogether? I donât need it, never use it obviously but have never really known how to disable it.
And like usual, thats about $100 invested in reusing my 360 sticks. 1 has been done 2-3 weeks, and used a total of 30 minutesâŚ
I gotta get back into using them.
Oh and got a rocker switch and 2 big slider dpdt at radioshack. Turns out 50% off everything since out of business, but had no time to look around for anything else. no loose wire for sale, etc.
just a little updateâŚ
installed the diodes as directed and everything works as I wanted. Ps360+ detects properly and the triggers work as well.
Thanks everyone.
I just installed it in a quad-mod with a FC4 and everything is working fine. But I noticed something a bit strange.
I have a high/low (on/off) rocker switch installed so I can can go from last gen to current gen. It works great for both the MKX pad and the FC4. But I noticed that when Iâm playing on PS4 if I switch the switch ON (ps3) and the back off again (ps4) my right direction becomes active and stuck. It goes away when I hit the HOME/GUIDE button.
It also does the same if Iâm using it on PS3 and do it the other way around. It doesnât do it on the Xbox consoles for some reason.
Itâs not really a big deal because it goes away once I hit Home but it bugs me knowing that it does that.
Just got an MKX fight pad and noticed that these werenât mentioned anywhere, so here are initial my impressions:
*Tested in Win7
*Does not like USB 3.0 ports.
-For some reason, the drivers wonât install if itâs plugged into a USB 3.0 port. Move it to 2.0 and it installs the drivers without issue.
*360 mode:
-Works in Joy.CPL without issue,
-displays as âController (MKX Fight Pad for xbox 360)â
*Xbox One mode
-Works in Joy.CPL without issue
-TRIGGER BUTTONS ARE RECOGNIZED
Displays as âController (XBOX one for Windows)â
*Can be switched between the two modes on the fly.
Question. Are these trigger buttons Digital? If so, this is using Microsoftâs driver, which could blow the digital input theory out of the water (unless Iâm missing something)
Maybe someone can help me out a bit. I made the mistake of not testing the pad before starting my hack so⌠yeah⌠I guess that could be the issue.
I am modding my TE2 with a MKX pad. Had it all wired up and the MKX side didnât work. After some testing, I ended up wiring the USB cable to the pad directly to see where my issue was and it was the pad. What happens is if my USB ground is connected, it doesnât do anything. If my ground is disconnected, it just blinks. The blinking part makes sense to me as the TE2 does the same. The not working at all part is weird. What could cause it? Bridged solder point somewhere?
For what system is each pcb? The xbox one TE2 is not common ground so if you are using that you need to use the crossbone to facilitate a dual mod with a common ground pcb. If the MKX pad is a ps4 pad, then you need to add diodes to all the signals if you are going to use it in a dual mod.
I rather think the Xbox One sticks are just made non-standard compared to the rest of the Xbox One.
Its reported as they refuse to work with alot of games, they would not work with most non-fighters and even the new DOA game.
I donât know for sure I donât own a Xbox One and I donât have any plans of getting one in the conceivable future.
So I consider it MS badly done ass fuggery and their own corporate greed, and to the horror of KI fans and Xbox defenders the Xbone is poorly suited for fighters.