This is jawsome. I recall owning the November '93 issue of GamePro with the SCE review (as many publications did and still do, they trashed the voices).
You got any previews/reviews of the SSF2 ports? Man, did those ports really bomb in sales and leave Capcom with a glut of unsold carts? I think SSF2T (which was already out by the time the ports were released in summer '94) was way too big of an upgrade to justify buying a heavily downgraded port of SSF2 that still re-use the same 16-Bit sprites, animation and background resources first introduced with the SNES SF2 port (and refined with the PCE port of CE). In case you didn’t notice, all 16-Bit ports of SF2 (except for the WW SNES port to an extent) shared the same sprite size, animation count, backgrounds and background objects for the most part. The only things that really differed were the color count and shading between them. The GBA “Super Street Fighter II Turbo Revival” port also shares the same sprite size and animation count, but not the backgrounds.
There is however (as pictured in many publications throughout the first half of 1993) the “cancelled” Genesis Champion Edition port which was developed by Capcom from the ground up for the Genesis and looked and sounded noticeably different from any other 16-Bit SF2 port. I refer to it as the “port with the tiny-ass sprites and huge-ass black border”, but a farther along version of this prototype was leaked to the 'net as a Genesis ROM ages ago as “Street Fighter II Turbo”. In game however, the title screen reads as “STII Turbo”, perhaps indicating that it was a pirate/hack, that much incomplete or better yet the proposed title for what eventually became “Special Champion Edition”. (The word during those days was that Nintendo struck out a deal with Capcom that prevented the name “Street Fighter II Turbo” or any exclusive elements from Hyper Fighting to be used or ported to any other system. Here’s Wikipedia’s take on it:)
The Mega Drive/Genesis was to be the only US console to receive a SF2 game that allowed people to play as the bosses, but 5 months before its release Nintendo announced an exclusive deal with Capcom to port the newer Street Fighter II Turbo: Hyper Fighting to the SNES for release before the Mega Drive/Genesis version of the game. However, their contract only extended exclusivity to the name and presentation of the game, allowing Capcom to add Hyper Fighting mode to the Mega Drive/Genesis game as a bonus, giving both versions of the game the same features. The legacy of this contractual obligation is apparent in the games as the Mega Drive/Genesis version presents the Champion Edition intro, attract mode (only presenting Champion Edition gameplay and color scheme) and title screen and defaults to Champion Edition mode, while the SNES version contains the Hyper Fighting intro (though missing the fight in front of the skyscraper), attract mode (presenting Hyper Fighting gameplay and color scheme) and title screen and defaults to Turbo mode.
With that said, here’s some video on this obscure prototype:
[media=youtube]ReTrxUfeFJI[/media] (The revision seen in most mags throughout early-mid 1993 a.k.a the “black border” revision)
[media=youtube]n2Cssq-m1TA[/media] (A later revision of the above, without the black border. Leaked to the 'net as a “Street Fighter II Turbo” ROM.)
and compare it to the final, retail “Special Champion Edition” port released in September/October 1993:
[media=youtube]2419ZwUtrFQ[/media]
Things of note in the earlier Genesis port are the slightly smaller sprites, slightly and differently drawn/colored backgrounds but most importantly slightly more animation than any other 16-Bit SF2 port, specifically on the fighting stances and walking animations. (Still not close to CPS1 though) The music quality and composition is also more close and faithful to the original CPS1 soundtrack than SCE (which was already quite close compared to the SNES WW/Turbo) was.
I don’t know what happened, but when Capcom went ahead and delayed the almost-complete Genesis CE port around mid-1993, it looks like they ported over the SNES Turbo code and resources and adjusted it accordingly for the Genesis hardware, hence the similar graphics. They must’ve done it real quick (less than six months) because “Special Champion Edition” was on store shelves by fall 1993, a little later than the July/August release of SNES Turbo. The earlier CE port was canned and/or shelved, it’s unique code and resources never used for any future 16-Bit SF2 port.