too lazy to space shit out all pretty like you did.
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Vega does not win the neutral game in absolute terms. He has the advantage in certain circumstances. Vega risks losing the round off 1 KD. Akuma risks (rounding up) 300 damage for a sweep attempt. Vega’s risk is much much higher and his reward is much lower. Yes, Akuma doesn’t have easy mode buttons against Vega. But Vega also doesn’t have invincible footsie tools. Unlike most of the cast, cancelling his normals comes with the risk of not only eating Ultra, but also being KD setting up mix up into vortex. Akuma risks eating combo damage or throw damage from getting hit on startup or recovery.
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You have highly unrealistic expectations if you expect Vega to avoid a single KD 2 rounds out of 3 against a competent Akuma. Akuma’s Tatsu goes over Vega’s cMK and combos into both sweep and SRK. His cMP is unsafe on block unless cancelled or spaced well, which if Focuses didn’t exist I’d agree is fine and call it even. Vega’s moves are long ones making Focuses dangerous to him. Particularly, given the risk of cancelling normals, and the difficulty of dealing with Focuses in the first place. A crouching jab leads to KD. A cMK can lead to KD. A sHK leads to a KD. Getting hit by Air fireball or red fireball leads to KD. It’s not just a matter of not getting KD, but also a matter of not getting hit by almost anything at all, and in come cases not being put into blockstun at all either. What you’re telling me is that Vega beats Akuma by virtually perfecting him. You think this is a likely and reasonable approach to take in the match. I disagree. I think it’s completely unrealistic to expect to never get KD or hit that leads to KD 2 rounds out of 3.
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Everyone that has DP FADC has a safe option against Demon Flip throw, Empty palm anything except block, Demon palm into frame trap. Anything into throw. And cross up tatsu. Look how many options that one move covers. Vega doesn’t have that option. So saying it’s better for Vega because some of Akuma’s best options don’t work on him, is flawed because Vega has nothing to threaten the vortex with offensively unless Akuma goes for a throw. At least every other character can unsafely limit options, and most can safely limit options. Vega can’t. And no I’m not saying that any position in the game is unwinnable for Vega, including Akuma’s vortex. Smart decision making can overcome it. But smart decision making doesn’t expand options. Without options, you’re not really making a decision. You’re just changing which direction you block, backdash, or tech.
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That same argument can be made of any character’s offense against Akuma (or technically any character). Akuma has low health and stun. I’ve addressed this. This doesn’t change the fact that the risk is far greater for Vega than for Akuma, and that Vega’s neutral game isn’t impenetrable.
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I never said Akuma doesn’t take any risk. Re-read what I wrote. I said Akuma doesn’t risk the entire round off 1 poke attempt, walk attempt, or throw attempt. Vega does. The risk is higher for Vega because of this.
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You raise the neutral game to an almost divine factor. The neutral game only applies at neutral. Yes… if Vega can stay at optimum spacing, never make a mistake, punish every attempt to poke, walk, jump, or throw… sure I’ll go with the match being in Vega’s favor. But that’s not because of the character. That’s because of the player. Look at it this way. If I’m flat out better than the Akuma player what chance does the Akuma player have to beat me? Pretty low. Now if the Akuma matchup were advantageous, that would mean that you would go pretty even regularly against a slightly better Akuma player. Why? Because the matchup favors Vega.
So how many people here can legitimately say they’ve gotten away with wins regularly against someone on your level playing Akuma? That you didn’t have to work as hard as the Akuma player to earn your win?
You’re also wrong assuming that I base the fact that the Akuma matchup is bad because of the vortex. No. It’s bad because of the risks that Vega has to take compared to the risks Akuma has to take (both in number and degree) and because the rewards Vega gets in situations is less than those Akuma gets on the other side of those situations. This combined with the options Vega has at any given time compared to the options Akuma has at any given time is why I said it’s a bad matchup. It’s not unwinnable. It just means Vega has to work harder, and take more/worse risks than the opponent to get the win.
This Risk vs Reward factor is why I get shit thrown at me for saying that the only advantageous matchup Vega has is Blanka. This aspect is true for every other matchup primarily due to the combination of Vega’s lack of options with the opponent’s ability to beat multiple options Vega has with fewer options needed (some with a degree of safety and some without). The reason Vega’s lack of options don’t help the Blanka matchup is because Blanka’s risks are greater than Vega’s, and Blanka’s rewards are less, even though Blanka has more options. Not just in any given particular situation, but overall in general.
By your logic EVERY matchup should be in Gief’s favor due to his neutral game. He DOMINATES the neutral game just inside SPD range on the ground. Nevermind the options Gief has the rest of the match.
Any time you base a matchup on one aspect of the game it’s flawed. If you want a legitimate idea of who has it easier in the matchup, look at the cumulative aspects of Risk vs Reward. Look at the likelihood of Risks and Rewards happening as well as the degree (how rewarding or risky). Look at the options available to evaluate what exactly the risks and rewards are. Do this for both sides. THEN you can get an accurate picture of the matchup without regards to how easy or difficult the matchup is personally. Because If I were to judge the matchups based on personal preference Vega would be 8-2 in most matchups with only Duds, Honda, and Cody as the only bad matchups (being 4-6) and Sim and Blanka as 9-1.
Lemme know if you agree with THOSE numbers.