First day in the wild

So I started playing SF3 OE today…and I got slaughtered (as expected). I only won about 20% of my matches and those (sadly) weren’t ranked (I am happy I beat a rank 20 Hugo that was being a Jackass for no reason on his mic). Can someone who’s experienced take a look at a couple of matches I played and tell me what I should work on. I’m really trying to learn Makoto, but she’s kind of tricky right now since I can’t seem to land any of my Kara grabs and link into the hard punch. Haven’t played SF in a long time (been mostly playing GG and KOF '98) so I feel back to familiar Ken and Ryu in which I had the most success with but I’d really like to learn some of the characters special to TS. Anyway, here are my scrubby games lol:

[media=youtube]-WBKxehLprM[/media]

[media=youtube]HX8cVZ4WIQg[/media]

[media=youtube]a4anChmjjEM[/media]

Much thanks to anyone willing to help out a newbie like me

Its better that they’re not Ranked actually. You can play the same guys a few times to put together better gameplans going in, see what is and is not working, while playing with the same general connection to be used to how the match will play for you two.

Or guess parry like me and die a hundred times, showing a big hole in my game. GG’s jeffgoldblum lobby last night.

So you’re first player in all 3 videos?

Yeah, I’m Ken and Makoto. I would have liked to include ONE game where I won, but those weren’t ranked so I didn’t have the option

Under “Unsaved Replays”, it should include all your matches, both Unranked and Ranked. Find the match you want and save it, then rename it for later.

You know what, I totally forgot that I had quit for a moment due to my internet acting up. That must have been why they didn’t save. Whelp it’s too late now lol. Guess I’ll have to train and win some more matches :sweat:

Okay. Watched all 3. Just get more experience with the game.

There’s a bunch of beginner stuff going on.

-Do one move then stop and let Ken bounce in place.
-Fishing for knockdown with sweep only, which you don’t capitalize on or do anything after, staying on your side.
-Only fighting with Hard Punch Shoryuken, Supers, getting scared while still being hit, expecting to Super your way out of a bad situation
-Got beat by Q wakeup Super, the next time it could happen again, you didn’t adjust, got beat by the same thing again.

Don’t worry about any of those sounding negative. If you play more you’ll see those are things you can look back and laugh at why you were doing that too.

So just try to learn to keep total control of your character. Knowing when you can move and trying to have nonstop movement, which includes blocking. You can block near instantly. As a reaction to things or keeping a block at the ready to not get ran all over and let them do whatever they want.

This is a small concept that takes a little bit of time, but its pretty similar among all Fighting Games, 2D specifically. Which would’ve helped you somewhat in the Oro match, him being the most experienced I’d say out of your opponents. So don’t worry if you felt helpless in that one.

KOF only has the lights and heavies.
SF series has Light Medium and Heavy

So tryout the Mediums which have slightly slower than Light startups, but more range, and are not leaving you wide open being stuck in recovery when you miss a sweep or crouching Heavy Punch.

And from what little I played and liked of KOF 98, target combos, canceling things were in that game too. Of which there’s all of that in SF3.

You try to stay on the ground which is pretty cool for many of the beginners out there might love the jump in heavy + stand heavy + heavy shoryu stuff, “unbeatable practice mode combos!” So now when you watch them when they jump, think to do “anti-air” to beat them.

  • Learn how to use all your moves will take time but check them out on how they come out in what angles and what ranges they reach. While thinking how fast they come out also. Compare them and how to use them at different specific times, which one would be best there.
  • Check out your character’s cancellable Normal moves / Target Combos / Anti Airs

All to have more knowledge for your next match. Even if its a lot more to have to go into a match thinking about, “how do I implement all these other things I’m trying to learn.” These are things you want to eventually know to be more complete with your character. So take 1 character at a time, if it may be too much info for you all at once. Also ask questions. As some Target Combos maybe not be too useful.

Don’t worry about winning. I used to care about PP and BP for SFIV until AE and I said fuck it, I’m just trying to get better and learn.

If you win you probably aren’t playing someone who can teach you a thing or two.

Pick Yun, do dive kicks. Also, don’t play this game, it’s dead.

I don’t seem to have any problems finding matches online. Looks pretty lively to me.

Stop pressing buttons on people’s wakeup. Their supers can usually beat it. See what they do on their wakeup and work your gameplan around that. Try different options like, doing nothing, dash back and poke, universal overhead, throw, etc.

99% of my matches, I get a feel for the opponent in the first 15 seconds, and I’ll usually lose the first round on purpose to figure them out. By the 2nd round, I’ll usually know what they’re gonna do if I get a knockdown on them or if I’m just gonna sit back and throw booms at them all day =D

Thanks for the advice! I figured I was pressing too many buttons because sometimes I couldn’t block when I wanted to because I was pressing something at the same time so if my move got blocked or something I kept trying to throw out attacks instead of sometimes backdashing, standing still or doing an empty jump or something to see how the opponent would react.

Thanks for the advice dude, really appreciate it. I’ll play 50-100 games strictly with one character so I can get a better feel for them and try not to press too many buttons so I can actually block wake-up supers and not trying to hastily throw out a super when I’m getting stuck in a corner.

You’re playing this like a 1 player game. Try blocking after you get hit, because the opponent is at advantage–i.e. no matter how fast you mash, you are more likely to get hit by the opponent’s next attack than knocking the opponent out of whatever he/she is doing.

Don’t super the opponent when they are waking up. First, try blocking low (out of grab range) when your opponent is getting up from the ground. If they wake up with moves, you’ll block them and then you can punish. Once they stop pressing buttons on wake up, you can have your way with them (e.g. Makoto command grab).

You’re also using all the wrong normals for your characters (e.g. stop using sweep, they get punished close up). Try cr. mk for Ken and cr. mp for Makoto when you are poking. Go to the character specific sections, each section typically has a thread that briefs you on the viable moves/strategies for each character.

Try to divide half that time you would spend just playing matches online… on learning what your character can do. Watching other people play that character, reading up on things. Ask if you need help finding things, because they aren’t thrown in your face all day since its a much older game, and they’re kinda buried, even if its cool specific info.

No use grinding out the matches if you don’t know what you can do.

Playing some arcade mode to learn some blocking could also be beneficial, as well as see some of what those other characters can do also, even if its a CPU just going thru the motions. I don’t think many will try wakeup Super, so you might be getting better practice and easier times to go in and work on the in-fighting game. Again, they do block everything meaty. If you don’t know what “meaty” is, its pretty necessary to know what that is in this game than a few other Street Fighter games actually. I wrote a little bit about that somewhere, also got buried. Can try to find it.

Thanks for the advice everyone. I really appreciate it! @WTF-AKUMA-HAX> I know what “meaty” attacks are since I play Guilty Gear as well, but I’ll look up your post about it just because I’ll probably learn something. I’m glad most people on here are nicer than I expected to newer players to a particular game (I primarily played the alpha series although I didn’t have anyone to play against lol)

Arcade mode is hugely beneficial to anyone getting into the game.
It allows you to practice on moving targets who change and sometimes do really weird stuff.

Figure out specific combos, punishes, set ups, hit confirm stuff, whatever. but decide on a few things. then play through arcade keeping those few things in mind and always looking to use them when possible.

you will improve dramatically and find you have a lot more time to think and react when fighting because you have a repository of sequences already in mind for specific situations. eventually you want to move past it. but just like with say drawing, painting, etc. you start by learning realism. structure and form.

then when you have a solid grasp of all those codified optimal combos, setups, sequences, whatever, you can start to break stuff apart and get funky.

I think it’s fairly obvious that I appreciate the drawing/painting metaphor :tup:

I second arcade mode. training mode useful too for hit confirms and setting up specific situations to react to (what you will do on opponents jump ins, how you’ll handle him low forward buffering, things like that).

it’s important to watch good players play and see how they play the game. check out the third strike match vids thread, lots of high level play there. also these youtube channels have been pretty useful for me as I try to get better. good players playing, and tutorials:

http://www.youtube.com/user/RoydRoydRoyd
http://www.youtube.com/user/Sf3lp
http://www.youtube.com/user/DenjinArcade
http://www.youtube.com/user/ThirdStrikeParty

finally, a couple videos I’ve found helpful:

videos

Spoiler

5 star explains the wakeup game in 3s
[media=youtube]ouNAvaUgISE[/media]

Makoto tutorial
[media=youtube]RBOBI7b2Ip0[/media]

Anti airs
[media=youtube]cQEB1QFnusw[/media]

Cool cool

also to note, there’s a different close normal moves set when you get into a certain close range proximity. Doing meaty from the farthest range can be safer but less effective and easy to see coming - being telegraphed.

The SRK definition in Newbie Saikyo Dojo is very outdated and vague:

“THONGBOY BEBOP!” - creator of a youtube video on basics and some execution stuff specific to this game, fireball motion x 1 more to “Super 2 in 1.”

But I didn’t talk about link vs cancel. Hmm.
“Ignore Duck” back then too. Quack.

Man I threw a lot of words at that guy. Guess we all want stronger Gouki’s out there, or again teaching is pretty tough. I put some good words in there on blocking maybe better than I did in here though. Which leads to what everyone wants to go out and learn right away, parrying.