Okay. Watched all 3. Just get more experience with the game.
There’s a bunch of beginner stuff going on.
-Do one move then stop and let Ken bounce in place.
-Fishing for knockdown with sweep only, which you don’t capitalize on or do anything after, staying on your side.
-Only fighting with Hard Punch Shoryuken, Supers, getting scared while still being hit, expecting to Super your way out of a bad situation
-Got beat by Q wakeup Super, the next time it could happen again, you didn’t adjust, got beat by the same thing again.
Don’t worry about any of those sounding negative. If you play more you’ll see those are things you can look back and laugh at why you were doing that too.
So just try to learn to keep total control of your character. Knowing when you can move and trying to have nonstop movement, which includes blocking. You can block near instantly. As a reaction to things or keeping a block at the ready to not get ran all over and let them do whatever they want.
This is a small concept that takes a little bit of time, but its pretty similar among all Fighting Games, 2D specifically. Which would’ve helped you somewhat in the Oro match, him being the most experienced I’d say out of your opponents. So don’t worry if you felt helpless in that one.
KOF only has the lights and heavies.
SF series has Light Medium and Heavy
So tryout the Mediums which have slightly slower than Light startups, but more range, and are not leaving you wide open being stuck in recovery when you miss a sweep or crouching Heavy Punch.
And from what little I played and liked of KOF 98, target combos, canceling things were in that game too. Of which there’s all of that in SF3.
You try to stay on the ground which is pretty cool for many of the beginners out there might love the jump in heavy + stand heavy + heavy shoryu stuff, “unbeatable practice mode combos!” So now when you watch them when they jump, think to do “anti-air” to beat them.
- Learn how to use all your moves will take time but check them out on how they come out in what angles and what ranges they reach. While thinking how fast they come out also. Compare them and how to use them at different specific times, which one would be best there.
- Check out your character’s cancellable Normal moves / Target Combos / Anti Airs
All to have more knowledge for your next match. Even if its a lot more to have to go into a match thinking about, “how do I implement all these other things I’m trying to learn.” These are things you want to eventually know to be more complete with your character. So take 1 character at a time, if it may be too much info for you all at once. Also ask questions. As some Target Combos maybe not be too useful.